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Messages - MrZaKaGi

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1
Leona Heidern / Re: Leona Heidern
« on: April 27, 2011, 03:40:13 AM »
It's been a while but what can Leona do against Raiden?

Yeah if I played the game regularly over the past months I would have put some info up myself lol.

I can do Leona's HD combo in the corner now and have 1 burning question.

 ;ub ;uf can execute the grand saber.

but is

 ;db ;df really possible? Kept on trying that to see if there are any potential variants but the special doesn't pop out. Otherwise it might actually be good midscreen HD combo material.

Whats her mid screen HD combo then.

2
Offline Matchmaking / Re: Australia, Sydney- GSGW
« on: April 12, 2011, 10:33:20 AM »
Yup.

3
Offline Matchmaking / Australia, Sydney- GSGW
« on: April 11, 2011, 08:25:12 AM »
Hello.

Do people actually play this game in GSGW, Sydney?

Prices are steep and all but it'll be cool if we can meet up around next week's Thursday for some games.

4
General Discussion / Re: Taunts?
« on: August 02, 2010, 08:44:06 AM »
Leona: Same as her winpose.. Nothing much
Clark: Raises his fist while backturned.

Arcade is too noisy to hear things clearly lol.

5
Leona Heidern / Re: Leona Heidern
« on: August 02, 2010, 05:31:57 AM »
@MrZaKaGi May I ask where are you playing this from?  Japan?
Singapore but now I'm in Brunei which has nothing but Tekken 6 BR lolol.

Skatan: W/o super meter or if you want to save it clD fB qcbA is the main thing to do if you land a clD midscreen indeed.

I haven't observed about her C dive being cancellable in HD mode bu I'll keep that in mind. Also that combo should bring them to the corner so it might be possible. I'm looking for an HD combo where I can loop bfP as much as possible for fat damage. :) Grand Saber also doesn't go under fireballs as I tried to do them against Ash and Takuma's projectiles. If I recall EX one doesn't go through as well. Still to make up for that it pops out fast and appears to have a bigger horizontal hitbox.

An interesting note is that when you do Hyper Drive Cancel your character already automatically moves forward during the initial burst.

6
Leona Heidern / Re: Leona Heidern
« on: August 01, 2010, 05:02:52 PM »
A version does knockdown but she flips back far. So the knockdown time isn't so much + the distance means that the opponent has more room to avoid the mixup. On the other hand, the C version puts her next to the opponent fast giving her more knockdown time which is more feasible in the corner imo.

EX version is a nice one to use in blockstrings/jumpins. :) It's better not to do it standalone in mid range since it's so slow the opponent can just roll past during startup and punish from the back. Still if this makes contact in any form it's a free mixup for Leona at the very least.

Her run is not low despite the animation being similar to 98 run.

If things go well on my end which means I can play this game more regularly, I'll explore more things and do a more detailed writeup. As for now, the info above is all I can provide. I'll tidy it up abit in a few days time.

7
Maxima / Re: Maxima
« on: July 31, 2010, 07:41:08 PM »
How do you go against Takuma's zoning game?

Due to Maxima's large size, it feels harder to move around the fireballs the same way I could do better with normal sized characters.

crC GP-> C Vapor GP from far doesn't seem lead to anything unless perhaps at around near 1/3 screen range. Yes it hits 2 because if I recall the first GP went through an A fireball then the next one hits a C fireball.

I'm all ears to how to more effectively deal with zoning characters like that.

I constantly aim to combo into the command grab due to the mixup he can get from there, unless it's too far. After reading those combos, it looks like I'm just missing alot of stuff and was being sloppy with exec especially DCing the 2nd part of the command grab into Vapor Cannon (I used C which was too slow).

 
Base on what I've read, here's a few more general questions:
Is it better to put him for 2nd or 3rd person since alot of his good tools are EX moves? Setting up a CH C Cannon/ air CH A Cannon requires good reads imo.

In terms of ground normals... st/crA, crB and crC are good poking tools right? stA and dfC are his most reliable anti air normals I presume?

For air normals.. I'm really not too sure on the application of his normals bar, jump C which is a good crossup tool especially after the command grab w/o the 2nd part. jA is good but I got snuffed out of it by K's jB in an air to air situation even air to ground the K's I played just hop jB'd to aa me out of it. Hopefully it's just bad spacing.

Still an explanation in the application of his normals can be handy.

Thanks for the guide anyway. I am pretty new to Maxima as a character so this is a new experience for me but he looks interesting enough to be a definite 3rd man for my team.


8
Leona Heidern / Cleaning up.
« on: July 30, 2010, 07:23:32 PM »
EDIT: Thanks for the write up, I moved it to the top - Kane317

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