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Messages - Gravelneed

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1
SNK Games / Re: Metal Slug 3 released on PS3, PS4 & Vita
« on: March 31, 2015, 10:37:07 PM »
gimme code

2
Billy Kane / Re: Billy Kane
« on: May 27, 2014, 09:56:39 PM »
Thanks a lot. This is exactly what I needed. Hard to find any Billy players now.

3
Billy Kane / Re: Billy Kane
« on: May 26, 2014, 10:00:19 AM »
Can anyone link me some high-level Billy matches? I feel like my pressure game is very lacking and would like to see how better players use him.

4
Ash Crimson / Re: Ash Crimson (Console)
« on: August 13, 2012, 06:40:13 PM »
Great vid bopper. I'll try to incorporate it into my matches as I mainly play Ash as anchor.

I've been thinking of doing an Ash tutorial that covers everthing from practical to impractical to borderline troll antics. Some stuff I've been working on is a way for Ash to be very greedy by going for the seal and genee oki in 1 combo. It might be possible to practically do it. More updates to possibly come.

5
Vice / Re: Vice (Console)
« on: May 20, 2012, 01:21:50 AM »
I just figured out recently that Vice's neomax after her Overkill DM can have the input be done either way due to Vice being directly above the opponent during Overkill. This might have some use in matches as it allows you to choose which side you want to go to. Not sure if this is old news or not though.

6
Ash 1 Stock 50% Drive(Corner)

j.;d, cl.;d,  ;dn ;db ;bk+ ;a ;c,  ;bk~ ;fd+ ;a,  ;bk~ ;fd+ ;a,  ;bk~ ;fd+ ;a,  ;dn~ ;up+ ;b (DC)  ;bk~ ;fd+ ;a,  ;bk~ ;fd+ ;a, ;dn~ ;up+ ;d= 516 dmg                                                  

Gets the job done easily if you want damage. You can sacrifice a fireball or two from the end of the combo so you can hit with CD for the Genee oki setup as well.

7
Ash Crimson / Re: Ash Crimson (Console)
« on: February 09, 2012, 12:37:33 PM »
So messing around in training mode the other day, I found out a funny way to be able to fully combo after Germinal. It's very impractical and prorates immensely, but it does work.

OK back to practicing corner BnBs with Ash.

8
Ash Crimson / Re: Ash Crimson
« on: November 27, 2011, 02:16:55 PM »
How can I do the walking forward  ;bk~ ;fd  ;a/ ;c in combos? I'm not sure how it needs to be performed properly for corner combos.

9
Elisabeth Branctorche / Re: Elisabeth Branctorche
« on: November 27, 2011, 01:42:18 PM »
Elizabeth's mission combo:  ;c,  ;fd ;b,  ;dn ;df ;fd ;b/ ;d,  ;fd ;df ;dn ;db ;bk ;fd ;a/ ;c is really hard for me to do.

I actually finished it, but it took so many tries. Is there anything I should know to preform this consistently?

10
General Discussion / Re: The King of Fighters XIII Video Thread
« on: November 02, 2011, 11:20:51 AM »
New vid for console changes is up.

KOFXIII既存キャラ調整4

12
Quote
Ash
Yamamoto - Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself.

Hm. Ash could already do that in the arcade version.

14
Does anyone know what the changes are for Ash in the video?

15
Offline Matchmaking / Re: Philly/Southeast PA
« on: October 11, 2011, 04:33:22 AM »
Great stream Hubbs. The Mickey Mouse game was funny. I look forward to seeing it again next time. Maybe I can make it up there, now that I'm in PA.

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