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Messages - t3h mAsTarOth...!

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16
Vice / Re: Vice wiki building thread
« on: June 03, 2013, 01:34:35 AM »
Wow her wiki page is empty here... Ok i officially picked her up and will be putting time into her soo i'll see what i can contribute...

17
Vice / Re: Vice (Console)
« on: June 03, 2013, 01:23:31 AM »
s.C+D, hcf+D is a true block string and is safe on block... It also combos on counter hit and she can do qcb+C/AC and follow-up with further combo...

From hop she has an instant active + DM > Neomax for 670 damage for 3 meters... This potentially a grab Neomax that does huge damage for being done raw... Also her Neomax hits full screen and from behind her and does 560 damage on counter hit... Since she can also turn virtually anything into an HD combo, if she ever has 3 meters and full HD then you literally should fear her existence on the screen...

Also I'm practicing linking s.A consistently after qcb+C as it greatly increases her damage output with spending just 1 meter... From a j.C she gets 448 damage mid-screen which is really high...

Also I got a 100% reset with her today from a cross-up j.B into HD into hcf+B and them blocking and eating DM > Neomax... I believe her tick > HD > grab DM > Neomax is rather strong and should be utilized more...

18
Vice / Re: Vice (Console)
« on: June 03, 2013, 01:01:21 AM »
Omg that's great... One of our top player uses Chin... and this gives huge advantage against him...

Ok sooo I officially picked up Vice... I played her a lot in 98/2k2... However, she lost my favorite move (her qcb+K kicks that chipped) so I didn't feel like playing her... Since I'm originally a grappler, recently I got bored with just pure rush down...  As I can see, her pokes aren't on the same level as my other characters... (Billy/Mai) but she has some really awesome tools and tons of decision and options... Something Billy and specially Mai lacks... I am sure most of this is known but I guess I'll share her strenghs that I find amazing...

19
Mai Shiranui / Re: Mai wiki building thread
« on: May 28, 2013, 01:14:53 PM »
Qcb+A at max range leaves her at plus frames... In the corner you can do cr.B, cr.B, s.A, qcb+A... Then frame trap with s.A

20
Billy Kane / Re: Billy wiki building thread
« on: May 21, 2013, 01:02:36 PM »
s.A to d.C is the best since it's only two frames of open window... It also combos on hit since s.A is +4 on hit...

21
Robert Garcia / Re: Robert Garcia (Console)
« on: May 15, 2013, 10:39:42 PM »
Wow... Japanese Roberts are the best... Awesome video...

22
Billy Kane / Re: Billy Kane video thread
« on: May 09, 2013, 06:41:25 PM »
Nice video... I see you made use of the ppp cancel a lot... Really cool... A lot of those don't work on crouching opponents though but those combos can be used for punishing... That corner 3 bar 900 damage one is awesome...

23
Mai Shiranui / Re: Mai Shiranui (Console)
« on: May 09, 2013, 06:26:05 PM »
Getting 3 ryuenbus is pretty tight... I just go for 2... More reliable...

24
Mai Shiranui / Re: Mai Shiranui (Console)
« on: March 26, 2013, 02:33:33 AM »
Anyone has link to the winter brawl top 3? There was a Mai in the top 3... I've looked around but couldn't find the link...

25
Ryo Sakazaki / Re: Ryo Sakazaki (Console)
« on: March 14, 2013, 05:02:08 PM »
If played properly, Ryo can deal with anyone pretty much... He is not easy to play at high level though... To deal with certain match-ups, your Kohkens have to be timed and placed properly... Obiously normals have to be done right but Ryohas a high pressure game, using normals correctly is extra important... Another important part of his gameplay that is only really used in high level are his parries... They are game changers and at tourney level, if you can't parry right then you loose out right in certain match-ups...

Overall his pressure game is great... Footsie game is really good... Damage isn't high unless he corners you or has some meter to spend... His HD damage is amazing anywhere as long as he 1 meter... With 2-3 meters, he just does too much damage...

26
Robert Garcia / Re: Robert Garcia (Console)
« on: February 11, 2013, 06:00:13 PM »
your one is tricky to do... for actual matches i would probably stick to the mid-screen and corner version of my 2-3 bar combo... less chance of dropping them while still doing 800-900 damage... however, your combo is still awesome...

27
Robert Garcia / Re: Robert Garcia (Console)
« on: February 07, 2013, 10:52:25 PM »
YES...!!! Finally someone figured out Robert's 4 bar 1000 dmg combo... Good stuff AirLancer... Gonna go home and try this out for sure... My full screen or corner 2-3 bar HD is right now my favourite... 800-900 damage for spending 2-3 bars anywhere on screen is great with the addition of death in the corner now with 4 bars...

28
Robert Garcia / Re: Robert Garcia (Console)
« on: February 05, 2013, 12:37:01 AM »
Probably... We are missing frame data for a bunch of characters... I tested some frame data for Mai myself but that was about it...

Another Robert reset... mid-screen... s.C, f.B, f.A, d/b~f+BD, s.A... Jump C or super jump BD... You can also super jump and EX Dive Kick if you know that they know that you super jumped...

Also I'm pretty sure AirLancer's resets will work if you punish someone from behind into the corner with this combo...

29
Joe Higashi / Re: Joe Higashi (Console)
« on: February 05, 2013, 12:33:08 AM »

30
Joe Higashi / Re: Joe Higashi (Console)
« on: February 04, 2013, 04:48:47 PM »
FB = fireball... Ya Joe's slash kick is plus on block at max range... His mash punches are also plus on block... So controlling space with FBs and slash kicks and qcb+D is key... His j.C+D is the same as Hwa's...

Also a spaced s.C+D, hcf+B on block mid-screen is safe on block... Combos on counter hit... So you can do s.C+D, hcf+B, hcf+B, DC, EX DM for 500 damage... Near the corner you can turn this into possible stun combos...

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