Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - t3h mAsTarOth...!

Pages: 1 2 [3] 4 5 ... 33
Joe Higashi / Re: Joe Higashi (Console)
« on: February 03, 2013, 05:04:58 AM »
He can get in easier than Hwa actually... His space control is also way better than Hwa... His FBs are very good and setup a lot of frame traps... You have play around with them to get used to using them...

Robert Garcia / Re: Robert Garcia (Console)
« on: February 02, 2013, 01:06:43 PM »
Guys i checked it and it still works... What you do is connect the qcf+A at the lowest possible height... Then dp+C, DC, qcf+C, dp+C, DC, qcf+A...

Robert Garcia / Re: Robert Garcia (Console)
« on: February 01, 2013, 07:23:18 PM »
Someone posted a 4 bar 1000 damage combo for Robert...

KOF XIII - Robert Combo 100% (1003 damage)

Robert Garcia / Re: Robert Garcia (Console)
« on: February 01, 2013, 04:19:43 PM »
Oh man that corner reset after HD is amazing... Good work AirLancer... I swear, Robert's potential is limitless...

Robert Garcia / Re: Robert Garcia (Console)
« on: January 28, 2013, 03:29:55 PM »
Yup exactly... The new video I posted makes the other one pointless...

Also I found out a really cool mid-screen reset for Robert... j.C, s.C, f+B, dp+C, DC, qcb+BD, d/b~f+BD (has to be at the highest possible height you can connect it)... After you do neutral hop/jump D, qcb+D... Depending on whether you hopped or jumped, you will either land in front of them or behind them... This mix-up is almost impossible to see and will land you right next to them for another combo if they can't block right...

Robert Garcia / Re: Robert Garcia (Console)
« on: January 27, 2013, 05:53:09 PM »
Problem solved and questions answered... Here is the corner to corner carry version of Robert's HD combo...

KOF XIII - Robert Full Screen 2 Bar HD Combo

Ralf Jones / Re: Ralf Jones (Console)
« on: January 20, 2013, 07:23:54 AM »
GREAT combo video man... OMG those Ralf combos... Specially the 1 bar 1 drive one... Looks like it might actually be a viable combo in match just like the Joe stun combo... and the 2 bar HD kill combo is pretty freaking awesome as well...

Ralf Jones / Re: Ralf Jones (Console)
« on: January 18, 2013, 08:23:12 PM »
Tried it out... Honestly i like keeping things simple... Focusing more on gameplay... As long as i'm doing solid combos that are efficient and practical with consistency, i'm happy... Combos that are too complicated tend to be dropped more often...

Mai Shiranui / Re: Mai Shiranui (Console)
« on: January 13, 2013, 07:31:34 PM »
I usually go for one rep of it... It lets her do the same damage from quite far... I've done it enough to not screw up if i do it once... Also been practicing her corner 1 frame link combo... It does 500 damage for 1 bar so i think it's worth it to try to go for if you get the chance... Even if you screw up, it's safe none the less...

Ryo Sakazaki / Re: Ryo Sakazaki (Console)
« on: January 11, 2013, 04:23:07 PM »
Oh man that corner one is so flashy and cool...

Picked up something from this beast japanese Ryo... When you are doing hcb.B+D mid-screen and not going for a drive cancel, finish with f~b~f+A... It will plant them in the corner with a hard KD...

Also you can pressure mid-screen with Ryo extremely well with s.C+D, qcf+C... This is a true block string... Can't really be punished due to the pushback... but the best thing about this is on counter hit the string will connect... On top of that you can hit confirm the string into his DM/EX-DM for big damage... iirc about 500 with EX-DM...

Leona Heidern / Re: Leona Heidern (Console)
« on: January 11, 2013, 04:00:57 PM »
Oh the corner one actually works from quite far... So if you see that they going to end up near the corner then just do another b~f+D... I usually start charging anyway... Then when you see that they won't be near the corner, just do a hyper hop and buffer the first part... Then when you see her in the air around the peak of her hop, do the rest of the motion... It will connect every time...

Mai Shiranui / Re: Mai Shiranui (Console)
« on: January 11, 2013, 07:07:16 AM »
Those are pretty right... Also drive cancel combos with her are a complete no no unless you are going to kill your opponent... Rather spend the meter... She can still do a full screen HD combo for about 500 dmg with no meter... However, she can't really ever do high damage without HD... Unless she lands counter hit s.C+D in the corner her usual damage isn't going to exceed 400-450 without HD... So save up for it... The most satisfying time of playing Mai (or just playing KOFXIII) is her with raw Neomax at disposal with the opponent at below 45% health... She becomes such a troll...

Billy Kane / Re: Billy Kane
« on: January 10, 2013, 08:27:07 PM »
wow billy forum has been dead... ok... we know billy can link cr.B from f+A up close... which means it's at least +5 on hit... one thing you guys should be careful about is Kyo with 2 meters can punish Billy's f+A with EX DM... no other character can punish him for doing f+A on block...

besides that, Billy's s.A is great as it's +2 on block... it's also +4 on hit... allowing him to link cr.C... it does feel like a 1 frame link...

Mai Shiranui / Re: Mai Shiranui (Console)
« on: January 10, 2013, 05:12:32 PM »
Sadly it is 5 frames... I had it safe jumped a couple of times so i started to check it out... It's great none the less... Also Yuri can kind of do the same thing with her Neomax but her's is usually great only against grounded opponents...

Mai Shiranui / Re: Mai Shiranui (Console)
« on: January 10, 2013, 07:56:12 AM »
@Reiki.Kito - ok i checked again... only her cl.A is 3 frames... not cr.A... also added s.B which is 6 frames and s.C+D which is 13 frames... haven't figured out how much +/- they are on block/hit yet...

Pages: 1 2 [3] 4 5 ... 33