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Is there an SDM version of Double Strike? If so, what's different about it? I assume it would be similar to '98UM EX King.
No there is not, she only has Ex Surprise Rose.
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Is there an SDM version of Double Strike? If so, what's different about it? I assume it would be similar to '98UM EX King.
So, how is KoF XIII doing in USA? Is any hardcore street fighter players give a try for this game?
I was thinking of buying a copy of one of those. play-asia.com has the arcadia magazine but what about the master guide (mook?). I think it would be cool to have one of those and take it to AI when we go play, for new players.
Very very quick notes on that latest issue of Arcadia magazine--
1. Arcadia's top tier picks are K', Mature, and Iori. The three characters weren't listed in any order of ranking because that's the teamup that the magazine expects to see a lot at the Tougeki tournament (preliminaries starts from Aug.1). The magazine also picked Kyo, Elisabeth, and Maxima as their secondary choice of characters.
2.Raiden and I *think* it was Takuma, was also mentioned because they have some powerful combos. In fact, Takuma apparently has a knockout/100% combo that can be done as long as he has about 70% of his drive meter full.
IMO, Raiden is powerful but hard to use. He has some weird attributes, like his closeup fierce kick is an overhead. He's in my choice of teamup.
Toxico: Hopefully there'd be some sort of update, at least for the home console version. There's some balance issues too, with K' and Iori making the game feel like XI all over again.
I heard someone mention that f+B now connects from lights (e.g. c.A or close s.B). Is this true?
HD Combo
- (mid-screen) cr. Bx2, [HD] cr. C, b~f+B, [HDC] (d~u+C, [HDC] b~f+D]x5, qcb hcf+K
- cr. Bx2, [HD] cr. C, b~f+B, [HDC] d~u+C, [HDC] b~f+D, [HDC] d~u+AC, [HDC] b~f+Dx2, d~u+C, [HDC] b~f+D, d~u+C, [HDC] b~f+D, (SC) qcb hcf+K
Maxima impressions per FightClub.
Normals have changed some. Seems to have a larger range. Autoguard is pretty much the same (far D seems to be longer).
Low A is slower, but has increased range. Low B is a totally new animation, comes out fast. Not sure if can cancel into anything yet.
Far C is slightly faster but has less range. Stays out longer. Close C and low C are the same as before.
Far D is slightly faster than before, and has a longer autoguard. Low D is really fast and reaches farther.
Hop C is like hop A from before with a better range. Good for air to ground, combos easily to close C after doing as jump in. Jump D hits downwards, so you won't get low attack air counters as easily as before.
Standing CD is same as before, jump CD is same as XI.
df+C is his only command move, only good for anti-air, but it hits really high and will miss most crouching opponents.
Lost his qcf+P chain and his hcf+K.
VAPA KANNUN has strong version with autoguard (not sure with weak version), 2k2UM's dp+P VAPA KANNUN is in here as well. Jump qcb+P has him do the VAPA KANNUN diagonally downwards, good to catch dps. The air version will have him do a hop backward afterwards, and if it misses Maxima's screwed. EX VAPA KANNUN wires regardless if it's a counter hit or not.
dp+K flies higher and farther, at times he jumped over the opponent.
hcb+K has a followup qcb+P, light version is a grab move (not a running grab) and can combo. Heavy version has him dashing forward, has some startup time but dashes really fast, can use as anti-air somewhat (like Adel in XI). This is his main move.
DM so far is his qcfx2+P, comes out fast, autoguard on startup, but not really high damage.
Neomax is his KOF: MI chest beam super. Has dramatic pause effect (Pen: He said "lock frame" which means animations are suspended for a second or two?), even if the opponent does a weak attack from afar, or is almost landing from a jump, it'll hit, but damage isn't as high, around 35%.
through my experience playing with chin in this KOF this is what i got
Chin
Tactics:
rdp + A or C
it is really hard to pull it out, the key to pull it all the time is u have to make sure to hold the lever at the corner at the end of the bdp before hitting the punch button, if u do it this way you will never miss it any time and it will b a piece of cake
qcb + B or D
other than being able to counter opponents physical attacks he can also dodge fireballs and react to them as if they were physical attacks B or D version (probably works only on normal fireballs, might get hit by fireball neglecting fireballs)
hcf + B or D
MY FAVORITE MOVE, it's his key move in this game other than being able to escape fireballs except the ones running on the ground he can also get Maxima's balls while doing his (what ever) cannon (qcb + A or C) without getting hit, and many other moves like Maxima's.
the most important point in this move after it lands on the opponent (either blocked it or got hit by it) u r able to free cancel into any other special move (except his DM) for example: hcf + Kick -> df + B OR qcb + A OR qcb + Kick, depends on either you want to charge in to continue a combo or pushing your opponent forward to have enough recovery time to block or to trick your opponent and run backwards and u might get a chance to counter him.
Combos
hcf + B or D
please read the tactic section before this.
u can free cancel it into df + B then qcb + A (100% at the corner and 70% mid screen) or just to make sure u don't miss such chance just cancel it into qcb+A
df + B (once only)
in this KOF if it lands on your opponent in midscreen or corner you can connect it with qcb + A all the time, forgot to mention that u have to wait a sec or 2 until you enter the next command
qcb + A
to drive cancel after it is the key to giving your opponent a lesson to not underestimate u ever again for picking chin.
if you are in the middle of the screen it is recommended that you drive cancel it into hcf + B and then you will have free cancel chance after hcf + B lands on your opponent you can hit qcb + A again (or df+b but not sure if it connects all the time in mid screen cause i got it connected many time and not connected many times too so it is still under research)
if you are in the corner you can cancel it into df + B then df + B again *OR hcf + B then qcb + A again!! (i guess you got yourself the HD combo loop in your head now huh?)
or qcb + A -drive cancel-> df + B -> df + B -> EXDM (only? still under research)
and i got an experimental combo didn't try it out yet just thought about it
at the corner qcb + A -drive cancel-> df + B -> qcb,hcf + Punch (got to have at least one bottle).
HD Combo Suggestion
his HD combo i was able to pull so far goes like this
at the corner: jump D -> C -> B+C -> C -> [df + B (once) -wait a sec or 2-> qcb + A -HD cancel-> df + B (once) -wait a sec or 2-> df + B (once) -wait a sec or 2->]
repeat the loop between those [] brackets and u can pull the DM when ever u feel like it and u know the rest
of course u can mix hcf + Kick inside that loop but it will be tricky and much more harder so take this loop as starters and then make your own