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Messages - Mazinkaiser

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121
King of Fighters XI / Re: The King of Fighters XI Video Thread
« on: September 12, 2011, 04:59:20 PM »
http://www.youtube.com/playlist?list=PLBB5E29A33E44E5C9&feature=mh_lolz give an eye on my XI playlist of casual of late 31 august. not high level or any good setup but we want to share with everyone xD so be gentle in comment :P me and my friend have tons of rust to deal with because everybody quit the game -.-, and we have the feeling of playing on 480p component ps2 with HD PVR passthrough to register with is a little laggy >.>, unfortunely i have to say.

122
anyway i was just wondering : am i the only one who liked duck king in xi ? i think he wouldnt have been so bad in xiii


quote with bro fist spare (yes i'm a duck king user in XI)

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Ex Iori (Flame) / Re: Iori (Flames)
« on: September 10, 2011, 02:39:23 PM »
1) he can combo close st.B and close st.C like in Kof XI

the difference from XI is maybe this could be a tought link, in the image iori user fail after lk and takuma block xD

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 31, 2011, 06:07:18 PM »
Meiji more please :Q

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King of Fighters XI / Re: The King of Fighters XI Video Thread
« on: July 13, 2011, 04:45:31 AM »
Comboability of cr.B and command F+B, damage output, DM juggle followup in the corner very good for okizeme and if i remember is quite good too, same cross up bug after throw like the normal kyo... and that's all i guess.

126
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 10, 2011, 02:44:10 PM »
omg o.o, serious business here, something is very unpratical in a versus imho (duo lon combo) other one are impressive and never seen/know yet... imho at least, like terry and eliz NM juggle proprieties after the animation and robert coolness :O

127
General Discussion / Re: Questions for Atlus
« on: June 08, 2011, 08:04:59 PM »
I guess they are just the publisher in this case (all game copyright is under SNKP) a lot of question here could bt out of target XD I have only one thing to say to Atlus... THANK YOU!!! ghghgh finally someone who take care of us. And i'm going to buy Catherine too >.>

128
Official Announcements & Information / Re: T-shirts
« on: May 07, 2011, 03:21:15 AM »
Indeed a nice idea :)

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King of Fighters XI / Re: Looking for team help and combos
« on: February 15, 2011, 12:44:09 PM »
hype is killing me, thx guys.



Louis for now just digg cyberfanatix/orochinagi for combo (better the second, CF when it upgrade the board lost a lot of usefull thread), Gato is a must to start, pretty easy to deal and S-tier, Oswald rule too but quite technic to master, Kim is a beat too and not too hard to learn.

I suggest Shen too in your suggest char, btw if it will become playable this section is begaun to shine.

130
King of Fighters XI / Re: Looking for team help and combos
« on: February 14, 2011, 06:48:28 PM »
Demul (dc emulator) can play kof xi with netplay?! what the fuck is going on here...

131
General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: January 14, 2011, 08:13:48 PM »
agree, is a little trademark after all. and funny to see (remember leona vs chang?)

I don't know if anyone noticed but since XI



kim vs kim is kinda hilarious xD

132
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: January 06, 2011, 07:02:19 PM »
btw it's a shame to play only on arcade :\ force a friend to play with you, the kof xi / ps2 era is really cheap now to join into the scene. 2er it's the only way to really enjoy the game of course and become better player (cpu is pretty dumb, at high difficult too of course).

i swear if kof xi get his xbl/psn version the 2011 will be better.

133
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: January 06, 2011, 05:47:13 PM »
Hi, welcome Custle :)
the L on that four character, is without a doubt (judging on what you write here) Shingo! he is quite simple to use, and LDM is a pain, connect from c.b too (so blocking low) combo, and from the command throw so the mixup is right here to do huge damage in simple way, the BnB are quite standard too so why not? Shen is a very cool character too with nice option and pretty good leader, so give a try with him too but shingo is without a doubt more "simple" to use.

kensou and athena isn't really good for 3rd and leader... both leader sucks (athena seems scary but at least not so good to connect, kensou is simple garbage), so skip that option, athena in this game is quite low :\ instead of kensou, him is quite good at battery, can zooning pretty well, and a very nice special from air safe on block (or just the dm almost instant can punish) and free to combo with c.a if connect, the rdp wanna be shoryuken move is not so good but ok on predictable jump it works.

134
Leona Heidern / Re: Leona Heidern
« on: December 11, 2010, 11:53:49 AM »
i already like this site


:cool: (crosslinking ftw <3)

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King of Fighters XI / Re: Opinions on Console-Only Characters
« on: November 06, 2010, 04:45:17 AM »
All the mid bosses are allowed, the bosses aren't, the console characters aren't either due to not being in the arcade version.

Personally I'd just say allow the console character because with the exception of EX Kyo they're all pretty balanced.

not totally agree with that statment, they are the "copy&paste" with very little tweak from NGBC, and didn't fit very well into the engine, ex kyo is little overpowered, robert and hotaru have really weird hitbox and moves o.O, and tung fu ru... bah -.-, crappy at all.

of course into casual them are ok, but "tournament" or more "pro" competition imho the only allowed are midbosses because they are avaiable into the arcade (otherwise i could ban jyazu and silber too... scary stupid crow/tank, gai and adel are fine at least).

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