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Messages - Mazinkaiser

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136
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: October 14, 2010, 07:19:55 PM »
playing vanessa is a pain in the ass... so freaken hard... but fun if you can learn her...

Got back into XI recently. You're dead-on about Vanessa; I've seriously got to learn her again. Should be as fun as the first time.

Youtube is a usefull tool for learning sometimes (when ppl have guts to done huge work for community)


137
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: October 13, 2010, 10:07:13 AM »
So, Liz ftw.

Liz leader > Ralf leader

And overall, the character flow benefit too, Liz without leader lost a great tool for pressure and damage. Ralf can do painful (and pretty simple) things without leader because it could be use "only" as combo finish for maximize the damage.

138
a quick summary could be:

1)Removed the anywhere system, completely,
2)A lot of chain didn't work (pushback increased) like duck king bnb,
3)General balance (ozzie ace didn't took huge amount of life anymore, and i don't remember the other).

139
Leona Heidern / Re: Leona Heidern
« on: October 12, 2010, 01:09:52 PM »
:o impressive, nice tool by the way and she can "abuse" of her c.B i see

140
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: October 08, 2010, 07:09:34 AM »
it's easier in the corner... i can get it 80%... mid stage it's a lot harder... you have to walk forward then do it...


Not exactly, oh i mean... of course u can do it but yeah it's pretty hard. I in the mid stage use (when K' get back in standing position and the other guy falling from the sky outside the screen after the first LDM) qcb~hcb.E and the second LDM connect (with correct time of course), because the first qcb the engine see it as qcf because of the falling character behind you.

Give a try ;)

141
King of Fighters XI / Re: looking for an xbla/psn version is foolishness?
« on: October 06, 2010, 04:31:33 AM »
Ggpo could be really fine too, it's a shame this is on atomiswave :\

142
King of Fighters XI / looking for an xbla/psn version is foolishness?
« on: October 05, 2010, 05:38:20 PM »
fuck, I want a version with solid netplay ASAP é.è

143
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: October 04, 2010, 02:34:14 PM »
tell me sth straight, if u have just 2 chars of 3 (let's say the third one (no L) is dead), you have 2 skill stock,right? so u can qs twice in a row.. am i wrong?

mh? maybe i miss the point here, but if the question is if your team can qs throught only two character the answer is yes. If your team the ikari team, if whip die you could quick shift with ralf and clark how many time you want if u have skill stock.

anyway i found a 100% combo with ryo and king ... ryo is fantastic although i dont like him ahah

obviusly with ryo (L) i guess xD the stun status is godlike.

144
King of Fighters XI / Re: The King of Fighters XI Video Thread
« on: September 23, 2010, 10:28:08 AM »
The second vid is gorgeous:

it's the last tier in the fourth?

Code: [Select]
S+: Kula
S:  Gato
S-: Oswald, Kim
A+: K' Kyo Terry Adel Ryo
A:  Maxima Ash Eiji Iori King Vanessa DK
B+: Beni Jyazu DL Clark Malin Tizoc Sie BM Shen Yuri
B:  Gai Shingo Whip Kasumi Silber Ramon BJ
C+: Athena
C:  Hayate Momoko


145
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: September 20, 2010, 05:51:09 PM »
I'm focusing on XI now as it feels closest to XIII to me. I've owned it for years but I'm just now getting around to seriously playing it. My only complaint is that I wish I could set C+D to be the blowback rather than having it be E. Otherwise, it's a great game. The team I'm leaning toward is Kyo (leader), King and Vanessa.

agree on the E rant, a seriously stupid choice... C+D was fine and there isn't any other command binded with that combination of button now, so silly. And that change a lot of configuration screwing the four button setup (on custom stick more than other).

by the way, congrats for joining us \o/

Kyo is a great overall character, the leader sucks a little about the damage but ensure deadly mixup with the command throw. imho in the future you will change towards something more "impressive" to land.
King is good, really nice zooning and some strong option, like the trap at the right spacing connect pretty well and it's almost safe on block, good overhead too.
Vanessa i don't have to much hint about her :\ sorry, the only thing i remember (and it's like a common thing lol) is to cancel almost everything into the swing = better recover.

146
General Discussion / Re: So the TGS is almost over
« on: September 20, 2010, 02:27:15 AM »
almost is the key word... looking for a miracle :|

147
General Discussion / Re: The King of Fighters XIII Video Thread
« on: September 18, 2010, 04:01:19 AM »
pretty tired of raiden.

quote, K & Kyo and whatever by the way is ok to see over and over.. but the fat ass spamming s.A hoping to connect drop kick is a plague

148
Sorry to seem a bit random, but might I suggest we make a thread either now or in the near future pertaining to what characters are good in 1st, 2nd or 3rd spot? I think that would be really helpful IMO.

agree on that point, the battery is a truly important thing to manage.

149
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 17, 2010, 08:43:50 PM »

- daimon's infinite bug


wtf?!  o.O, i'm missing something...

150
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: September 17, 2010, 08:41:41 PM »
xi rocks ¬.¬ keep it up.

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