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Messages - Buriki One

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Robert Garcia / Re: Robert Combos
« on: January 13, 2012, 02:22:02 AM »
How is robert execution wise? I mean his HD combos, DC combos compared to andy? Im looking at both but im leaning towards Robert. Has anyone checked out the combos from Mr. Kof's robert combo vid? Do all of those combos transfer to the console version?

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Kim Kaphwan / Re: The Pros and Cons of Kim: Strategy & Matchup Thread
« on: January 12, 2012, 03:33:41 AM »

Is ff+A on block punishable? Also, after ff+A on block what is his safest option?

3
Joe Higashi / Re: Joe Higashi (Console)
« on: January 08, 2012, 03:35:52 AM »
Golden heel can still be used as an AA if done early. Both strengths allow juggles afterwards, but B is hell unsafe on block. Use D heel for that, afterwards you can use EX slash kick to carry them towards the corner for some juggling.

Near the corner you can D heel > tiger kick <DC> screw upper or > tiger kick > tnt punch + finish > jump D, etc.

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For some odd reason i can do s.C, f+b, hcf+A....what gives?

^Not sure what you mean?

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wait a sec, I think you can DC it off of hurricane.
Damn, that's right, no DC'ing off of hurricane....so no comboing into EX heel for ground combos... oh wells

You can do s.D <delay> f.B > A hurrican <no cancel> EX tnt > continue with fun punishings...for comboing from hurricane which is pretty good if you get the opportunity.

So just tried this which is pretty cool:
1 Stock, No Drive Gauge
(corner)j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465

@Desmond, could we add this to the wiki? I think it's great damage for 1 meter and no drive and looks cool.



KOF XIII joe really reminds me of 97 joe. Anyways Im sorry i made a typo last post. I meat that i couldnt get hcf+A after his normal staple combo s.C, f+B, hcf+A. Do you have to delay after the standing D?

I know you can DC  hcf +A into EX TNT punch. Starting to find joes combos arent really that hard! Even his simple ones do so much damage.

As for golden heel, BOTH are punishable by instant throw but you can make them (especially b) safe if you space it correctly (ie letting just the tip hit the opponent). B is for anti air and D is just for combos.

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Joe Higashi / Re: Joe Higashi (Console)
« on: January 06, 2012, 11:22:17 PM »
ok adjusting from 98 Joe to XIII joe. I have a couple of questions:

Can golden heel still be used for anti air? If so, what do you get  after youve knocked someone out of the air? In 98 you got a b tiger kick? Also, is B Golden heel safe on block? (ex or regular)

For some odd reason i can do s.C, f+b, hcf+A....what gives?

5
King / Re: King Video Thread
« on: December 30, 2011, 09:04:19 AM »

I wanted to know if hop C, venom strike and hop into ex venom strike is punishable. If not how much of an advantage does king have on block?

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Sie Kensou / Re: Sie Kensou (Console)
« on: December 12, 2011, 08:45:37 PM »

1. What is the difference between EX Rekkas and regular Rekkas. Do they have frame advantage if i stop in the middle of the chain. HOw punishable is this move (EX and normal) on block or is this move ONLY meant for combo finishers.

2. With the speed upgrade on his fireball. Can he do the fireball/frame traps he could do in 98/2k2?

3. Looks like he lost his 98/2k2/XI pokes, so what normals are good now. standing and air to air

4. Can anyone please explain what his new qcf+K move is and its uses?

5. Any properties or use for his command somersault?

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King of Fighters XI / Re: The King of Fighters XI Video Thread
« on: May 27, 2011, 09:56:12 PM »


Any vids of Gai Tendo?  :(

Any of the vids about even have ONE match of him played? ANYTHING would be helpful. thanks!

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