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Messages - Capt_of_the_ssDD

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Well, the ''SSS treatement'' was getting the rom with the same generic interface that SNK puts on their arcade games, a versus, survival and training mode, and that's it, no balances, extra characters or anything, oh, and I forgot to mention that the game will be released 2-3 years after his original appearence

If that happens, I will be happy, I will get the game, but that will not fill our initial hype
Yea we'd have it (a great thing). But It would be 12 all over again: A Good FG but no one to play with for a lot of ppl. At best 13 gets the GGac/Melty treatment: a lot of local streams, tourneys but the majority of the fanbase still cant play eachother.
In NA release, good Netplay is just a fact of life.  I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.

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General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: February 03, 2011, 06:52:42 AM »
The only balance changes I want is balance changes mostly K', Raiden, and Liz. I want some EX character which I highly doubt they going to be in. I want some characters that hasn't gotten the spot light in the KOF series yet. And a good net code.

Ex characters is the easiest thing to happen rather than a character that they have to draw from scratch. I see EX Iori ( flames) happening. I'd kill for an EX king.

Yeah I want to play as EX iori ,but the new Iori its not bad at all. What I really want is EX Kyo with rakkas back. Thats the character I started in 98. But my main wish is the Orochi team mainly Yashiro. Yashiro was my favorite character in the series but seeing as this is not a dream match the appearance of the orochi team is unlikely.

I truly believe Iori's change is for the better, the old Iori was effective but somewhat bland.  XII and XIII Iori is more "rabid", more his style if you ask me (and he's just as good).

Kyo with his Aragamis back will be awesome in Hi Def, and he'll be truly scary in HD mode.

Agreed. Flame-less Iori still has his brutal ground & Grab game. In the most moderate of players hands, 98-XI iori was one of the most OP'd chars around. -not broken BTW-  He was like the nightmare child of ST Ryu and 3s Makoto. WAY too many options. If you weren't fighting him with certain upper lvl chars, you were in for the guessing game from hell.

New Iori seems better in tune with the rest of the cast.  Tone down the combo-ability of Betty's super and Raidens drop kick and the game'll be perfect for me.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 26, 2010, 12:33:01 PM »
I'm really glad to see they got some Kof player/supporters to do the commentary. Instead of that annoying guy from the BB videos who calls out EVERY ATTACK NAME. I was afraid they were gonna have him do it, after he sat around trashing 12. 

Thanks Kane, hope Ai lets you guys do that on a regular. More clean, commentated vids with good play will do a lot to up the player count/interest.

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General Discussion / Re: SBO XIII Rules
« on: August 25, 2010, 05:58:10 AM »
Easy or not, infinite's are the hallmark of a bad game, so they get removed every time a dev wants to improve a game.  UM Angels infinite was the first thing to go. and despite her still being a good char -surprise surprise- she hardly gets used.  When they update 13, mature will lose hers. Enjoy em' while you can.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 19, 2010, 08:02:16 PM »
he sould be well spoken, hes a chinese from china, where they learn chinese in school. it does make sense you know.

well-spo·ken (wlspkn)
adj.
1. Chosen or expressed with aptness or propriety.
2. Courteous in speech.

Don't feed him.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 19, 2010, 01:18:46 PM »
Betty combo vid from SNKp:
http://youtu.be/Q5Qs-T30Ynk

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Just peeped the tier list. loving how even the so called "low tiers" are C's and this still viable. no trash characters here. XD
I still say its too soon to be calling tiers. We haven't even seen half of the characters in action for real. a few here and there, but other than the top picks we don't see much of the rest. ie way more Kula than leona or chin. looking good indeed tho.

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interesting video showing some block dash cancels and throw escape windows ends in a combo showcase for Kto, Iori and K'.
>>Da vidya link<<

On the damage bit:
Its been a long time since we've seen a 2d fighter where every character had monster damage potential. -Not since Super turbo really-  Most games seem to wanna follow post super-turbo SF's design philosophy of creating artificial dynamic math-ups through drastic power differences and damage potentials, on top of playstyle matchups. Kof has always had a small few characters who do 13 betty's lvl of damage. Theyre usually whp ends up being top tier, with every one else paling into comparison. 

2k2 Leona vs Iori for example. Leona is good but even at her best she pales in comparison to the number of dmg/comeback potential opportunities that Iori has.  Imagine how great BB:Cs could be is every char had the damage potential of bang or litchi. I think that's the reason ppl love the SF2 engine so much.

i guess i would like to see a game where where every character doesn't feel like they need anything to be competitive.
I think Kof 13 could be that game. only time will tell tho. what seems great now can suck later.

I'm interested to see the practice of maximizing every characters effectiveness, and pitting them against each other.  This nerfing thing in FG's is getting out of hand. Every char doesn't need to be mediocre.

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