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Messages - LouisCipher

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17
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 16, 2012, 12:01:55 AM »
Eh... GGPO 3S looks playable but it isn't. A lot of weird shit happens on GGPO and 3SOE where it's difficult to punish and inputs drop.

The upcoming patch for 3SOE promises to fix the online and a lot of offline glitches and mistakes.

18
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 15, 2012, 10:07:25 AM »
I've got this bad feeling that SNKP is content to sit on their IP's and milk them dry via pachislot and cell phone ports. Make low-risk decisions and spend the most little they can. I hope not but it's the reality of the situation. They lost money with 12. With the combined arcade success of 13 and console release they probably broken even. Made a small profit maybe?

I kinda' hope the team that made 13 will go on and either start their own company or work with another company to make another fighter.

19
Clark Still / Re: Clark Still (Console)
« on: October 15, 2012, 09:26:47 AM »
Yeah I realized after I posted that jump grab is one frame. Thanks for the info dude!

I forgot to ask about Hop D and Hop B though...

Ah well.

20
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 15, 2012, 05:36:14 AM »
  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

I think those PSN releases were worked on by Chinese contractors. I can't prove this but it makes sense when you think about it.

21
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 14, 2012, 08:23:37 PM »
I'm hoping on that and SNKP finally porting the UM games and NGBCHD to PSN and maybe Steam.

22
Clark Still / Re: Clark Still (Console)
« on: October 14, 2012, 10:51:11 AM »
Frames on s.D. close D. Hop A. Jump C. Jump CD. s.CD. s.C.

Would love to know the frame count on jump grab and B SAB.

23
Social Club / Re: The funny video thread!
« on: October 13, 2012, 07:04:32 AM »
Don't look up 'Pizza Time' on Youtube.

24
Neo Geo Battle Coliseum / Re: NGBC General Discussion thread
« on: October 11, 2012, 07:46:02 AM »
It emulates Dreamcast, Naomi, and Atomiswave games. It can play online through Kaillera but it's kind of a pain to set up. It seemed pretty playable though.

If it becomes more stable maybe Damdai will use hook it up with Supercade.

25
Neo Geo Battle Coliseum / Re: NGBC General Discussion thread
« on: October 09, 2012, 07:27:59 AM »
Copy/Paste:

I finally got this to work on Demul (I don't have a 360 but if NGBCHD comes out for PSN/Steam I'm there) and I'm digging it. Or as much as you can without access to a real training mode. My one complaint would be a lack of diverse characters. There's plenty of characters but not enough different playstyles. There's Marco, Cyber Woo, Mars People and that's about it. Where's the grapplers? I guess you have the Last Blade characters and Hoahamaru but there's not enough diversity. That said I'm digging Hanzo, Fuuma, Mr Karate, and Mr. Big. I tried Asura and he plays so differently it takes a while to get into him, I've seen some tournament footage with him and it seems like your best bet is zoning with him. Once I get more comfortable with the game I'll try him out.

Damn good tag fighter though.

26
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 08, 2012, 09:46:44 PM »
One would hope that 13 being free for PSPlus is a sign of things to come on PSN...

CoughNGBCHDUMgameswithfixednetcodecough.

27
SNK Games / Re: Real Bout Fatal Fury 2 Players, Where You At
« on: October 06, 2012, 10:27:44 PM »
It's playable on GGPO in the Unsupported room now.

28
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 05, 2012, 08:23:57 AM »

Kind of surprising to hear that, especially I figured where was a potentially decent-size scene out there (Cali?). I thought Laban wasn't that into XIII anyway, the way he talked about it on SRK compared to the older games. But for the grassroots community building, have you got any suggestions? Lately the best example I keep seeing is the CafeID/SoCal (BALA, Romance, Reynald, Mr. KOF, etc.) way which is a group of guys leveling up from each other, and pushing more tournament efforts themsevels (CafeID). Has worked well for the guys out in Chicago, and other places.

Speaking of CafeID and SoCal, after watching the SB 2012 videos, it's sort of looking like SoCal players are mostly looking for that one great combo opportunity, and Lacid and MAD were assertively picking their moments, like they were playing closer to 98. Anyone else seeing that, or am I reading it differently than most?


Laban hates 13 because it's not 98 dude. He just hates it and makes excuses. Kinda' like guys who will still play 02 and ignore 02UM.

On your 2nd point I was thinking the same thing. Seems like if you try to be risky you just pay for it in way worse ways than in the older KOF's. Seems like unless they have no HD or using a character without fancy tricks (like Takuma or Vice) with meter it's better to play footsies and try to bait and punish.

29
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 05, 2012, 02:52:33 AM »
If you're playing online with someone in the same state chances are it's going to be playable. Otherwise it has the appearance of being playable but you quickly realize you can't punish unsafe shit or block correctly.

30
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 04, 2012, 11:43:23 PM »
You didn't notice the end where he could've killed Wong by finishing the Rekka, backed off, and did fierce SRK to AA?

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