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Messages - TYRANNICAL

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106
King of Fighters XI / Re: The King of Fighters XI Video Thread
« on: August 21, 2010, 03:36:02 AM »
Combo vids




Matches









http://www.nicovideo.jp/watch/sm3369702
http://www.nicovideo.jp/watch/sm11632908
You guys didn't post shit.  You dun goofed and consequences will never be the same!


107
Ryo Sakazaki / Re: Ryo Sakazaki
« on: August 16, 2010, 07:04:29 PM »
Everyone already knows about his parry.  And unless it's a beast overhead I doubt that'll matter much. At worse he'll use it as an HD starter.

108
Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.
what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
KOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
Who told you nothing is safe?  I don't recall anyone saying crB/A is like -40 on block.  There are things that are safe if blocked and some that aren't.  Some things on whiff can get punished nasty.  There are some things you can punish if you guard cancel roll between hits. 

Risk vs reward and nothing being safe isn't the same thing.

109
Ryo Sakazaki / Re: Ryo Sakazaki
« on: August 16, 2010, 04:35:45 AM »
Kane, can you give a reason as to why someone should play Ryo aside from character favoritism?

Robert and Takuma just outclass him in tools and results.

110
Clark Still / Re: Clark Still
« on: August 14, 2010, 11:55:44 PM »
I'm not hating.  I actually want SNKP to fix up XIII best they can. 

111
Clark Still / Re: Clark Still
« on: August 14, 2010, 07:05:33 AM »
So after all this work SNK put into making XIII, you still call them lazy?  Wow.  Can't see effort when you get it can you?

112
Is Kyo's HCB+B safe on block vs anyone who isn't a grappler?

Haha@Tengu mask EX glitch.  Damn. 

113
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: August 13, 2010, 12:19:17 PM »
combos are easy unless you start learning vanessa... ot try to do Duo Lon or Ash's LDM combos... lol

@umgogo - yes both of us are right in our own opinions... and god help if original KOF gameplay becomes shitty like MI... i'll gladly quit this and rather play BB or T6...
I like how you call MI's gameplay shitty when it actually did good in sales, got a positive response when MIRA was released and YOU NEVER EVEN PLAYED IT.

*sigh*Here comes the fanboy response talking about how SNK has to cater to your every wish.

114
I stand corrected.  Oh well.

115
When I heard about Drive Canceling, I thought people would be able to do the SFIV DP mash on wake up FADC crap, but good shit SNK.  Can't DC on block.

116
Don't know if this is the right place to ask, but does anyone have a list of characters who make a cameo in each background? This is one of the small things I always loved about recent SNK games and would like to know which characters show up in the backgrounds.
http://www.neogaf.com/forum/showpost.php?p=22704742&postcount=3850
Bam

117
Dream Cancel Username: TYRANNICAL
Networks played on and Usernames: GGPO(BERIAL), PSN(TyrannicalHatred), Supercade(Tyrannical)
SNK games played: KOF 98/00/02/XI/02UM/NGBC
Other fighting games played: BBCS/GGXXAC/ST/A2/3S
Location: South Florida
Contact Information: MSN messenger:shendsd@gmail.com

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