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Messages - Ash

#46
Goro Daimon / Re: Goro Daimon
November 30, 2011, 03:08:40 PM
Quote from: LouisCipher on November 30, 2011, 10:10:42 AM
A few questions, apologies if they've been asked:

How do you pull off his Kara Throw?

What is the point of his QCB+Kick roll and by extension EX roll, and how is it better than AB rolling?

Any good practical combos? I've seen one (non-neomax) where he was able to pull off three QCF+C throws in a row.

People don't really use Kara throw in kof much as it's not that useful in most cases.

The point of his qcb+K is that it doesn't roll pass the opponent. B version is cancellable but has no invincibility, so you can do something like s.B cancel to qcb+B cancel to dp+K. D version has invincibility but can't be cancelled so it's very circumstancial. EX version is invincible and cancellable.

Practical combo is just
j.D > C > df+C > hcb,f+P
j.D > C > df+C > hcb,f+AC
  -midscreen dash df+C > hcf+A
  -corner df+C x3 > hcf+A
    -if you have meter, super cancel after hcf+A

You can replace C > df+C with s.A, s.A, s.B

Another useful combos include j.CD with opponent near corner, then hcf+C and super cancel if you have meter.

Most of the time you'll be landing dp+K, super cancel as your main source of damage.
#47
Iori Yagami (Claw) / Re: Iori Yagami (Claws)
November 30, 2011, 03:01:34 PM
Quote from: Mr. X on November 30, 2011, 08:51:38 AM
Corner, 1 Drive Bar

2B 2A 6A xx 623C 214A 623A xx 214D 214A 623A

crLK crLP fLP xx dp+HP qcb+LP dp+LP xx qcb+HK qcb+LP dp+LP

Replace last dp+LP/623A with a DM

Only problem with this combo is that it doesn't hit crouching opponents.
#48
K' / Re: K'
November 30, 2011, 02:59:25 PM
Quote from: Sanger Zonvolt on November 30, 2011, 02:56:48 PM
dp+A (1hit) qcf+C > f+D, f+A

How can I do this, the DM comes out everytime, even going back to neutral.

You should look for earlier posts before you ask your question. You should find your answer.
#49
K' / Re: K'
November 30, 2011, 02:58:43 PM
Quote from: jaguar on November 29, 2011, 10:24:36 PM
close C qcf+A > f+D should work if you cancel the first hit of close C.

close C, f+A, activate, close C qcf+A > f+D, qcb+D > qcb+D, [dp+A (1 hit) qcb+B/D > qcb+B/D] x3 dp+A (1hit) qcf+C > f+D, f+A, super xx Neo max

^that should still work.

It doesn't work anymore in console. The best you can get is C (1hit), qcf+A, f+D

For HD combos do j.D, C(1hit), f+A, BC, C(1hit), f+A, [dp+A(1hit), qcb+D, qcb+D(miss)] x 4 or 5 I forgot, then dp+A(1hit), qcf+C, f+D, f+A, finisher

Finisher can be dp+C or qcf, hcb+P

#50
K' / Re: K'
November 29, 2011, 06:29:40 PM
Although it's great that he can continue comboing further in the corner with his qcf+A -> f+B, it's still much better to do qcf+A -> f+D to net more damage for less meter.

The BnB to go for in console version is this:

(corner) j.D, d.B, d.B, qcf+A, f+D, j.CD, (air) qcb+BD, dp+C

This does about 40% damage with just one super meter. The qcb+BD in the air you can just cancel from the j.CD and don't have to jump a second time to do. If you do choose to do drive cancels or use extra meter, you can always do dp+A(1hit) at the end then drive cancel to qcb+BD -> dp+C. If you don't have drive meter, after the air qcb+BD you can always just use super meter instead with dp+AC or EX super.

#51
Ash Crimson / Re: Ash Crimson
October 20, 2011, 11:20:11 PM
Quote from: Demoninja on September 26, 2011, 06:18:58 PM
Quote from: Kane317 on May 31, 2011, 07:22:31 AM
Ash's corner stun combo, requires 2 stocks and 60% drive meter.  Apparently, if you can land a j.CD in the corner you can do it with 1 stock and 50% drive.  Perhaps one our local Ash expert CMD.Duc could transcribe the combo. EDIT: Ok I transcibed it but if CMD.Duc or Mr Kof could double check for me that'll be great (particularly the strengths of the specials).

So I've been wondering this for a while, in the video it says that there's an updated version that uses less stock, anyone have any idea what it is?

Since I'm editting an old post I'm not sure who will see this but w/e. It appears the new stun combo of choice is as follows.

*denotes walking trick/run first

j.D, cl/cr.C, b/f+BD, b/f+C, b+D, b/f+C*, (d/u+B (DC) b/f+A)x2, b/f+C*, b+D, ABCD*, (d/u+B, b+D, f+D, empty cancel b+B, f+C)x4, b+D, d/u+C.

This is the video that requires only 1 super meter to stun. However to be 100%, you need to start with 2 meters.
#52
Ash Crimson / Re: Ash Crimson
September 26, 2011, 01:30:42 PM
Quote from: Sharnt on August 23, 2011, 12:14:39 PM
Quotej.D,s.C,b~f.BD,b~f.C,b.D,b~f.C,d~u.B
I have lot of trouble at doing this combo, because the b.D can hit at various height and i don't know which is the better (the higher i guess) and i must walk a little bit before the second b~f.C, so i'm missing the charge timing very often and doing a far/close C roughly 99% times  :( (i sucessfully landed the the second b~f.C one time on a hundred test in a row)

Do you have any tips on this combo?


If you're getting s.C that means you are either press C too late or more commonly you are pressing forward too early. Try to press forward later. Before doing this make sure you can do walking b~f+C by itself consistently


Quote from: Sharnt on August 23, 2011, 12:14:39 PM

Atm i'm doing :
j.D,s.C,b~f.BD,b~f.C,b.D,d~u.D which is much easier to connect.


Moreover i just miss every sans culotte launcher/combo, if it was quarter circle move it would be easier to me because i just can't sucess to stop to try to charge my moves ...
And the ABCD whiff very often on launcher, i had never sucess to do cr.B,cr.B,b.B,ABCD.
I'm trying to use cr.B,(A),cr.B,CD but the SDM whiff very often.

You can only do one B into b.B then ABCD. No need to do a shortcut since you have plenty of time during the b.B to input ABCD after.

Quote from: Desmond Delaghetto on September 22, 2011, 06:36:42 AM
Quote from: Sharnt on August 23, 2011, 12:14:39 PM
Also, in the wiki, I found some weird stuff:

"1 Power Gauge
- d.Bx2 > b+B, d~u+B > (DC) qcb+BD, b~f+A, b~f+A, d~u+D "

When I did qcb+AC it connected, while the BD version shot out too far. Is that a typo?

Also:

"- d.Bx2 > b+B, d~u+B > (DC) b~f+C, ABCD "

That b~f+C doesnt hit them after the DCed d~b+B, they are too far. Has anyone connected that yet?

The combo should be with qcb+AC.

As for the second combo that's corner only.
#53
Offline Matchmaking / Re: NorCal KOF!
September 21, 2011, 06:57:45 AM
Quote from: fixelzero on September 20, 2011, 02:20:54 PM
Awesome tournament this week!! nice try NorCal, we'll get 'em next time. :)

by the way, I uploaded some pictures from the tournament last sunday... check it out.
http://www.flickr.com/photos/67717505@N02/sets/72157627711871456/show/

Thanks, nice pics! Next time try to take ones of me that aren't that nerdy hahah
#54
Quote from: xZEPPELIx on July 18, 2011, 02:15:17 AM
Super excited for some KoF action at EVO!  Especially with the state MK9 is in right now...

I don't know how MK9 is going, but I hear after Evo there might be a lot of people dropping the game. Well you're always welcome back in the KoF scene. Glad you don't have to run MK9 there, so you'll have plenty of time to enjoy yourself.
#55
Offline Matchmaking / Re: SoCal KoF
July 28, 2011, 04:13:45 AM
Quote from: Kane317 on July 28, 2011, 04:05:46 AM
Quote from: Ash on July 28, 2011, 03:19:52 AM
Quote from: FataCon on July 27, 2011, 08:07:24 PM
Quote from: THE ANSWER on July 27, 2011, 07:55:55 PM
Good thing Kunio is here so we can fully test it for a 10 hour period. We'll sacrifice ourselves all in the name of the event.

Is that your way of saying "practice", Oscar? ;)

Damn it, there were like 3 or 4 of us that were gonna go to AA to play today. Pretty sure you didn't need the ten hours to test. And thanks for not responding to my text.

Lols, I guess you have to goto OA's then. 

Yeah but he doesn't respond =P Anyway I hope this testing period is useful. I wish that white TE standard stick will work this time, or we'll have to use Giby's setup with the Hori sticks.
#56
Offline Matchmaking / Re: SoCal KoF
July 28, 2011, 03:19:52 AM
Quote from: FataCon on July 27, 2011, 08:07:24 PM
Quote from: THE ANSWER on July 27, 2011, 07:55:55 PM
Good thing Kunio is here so we can fully test it for a 10 hour period. We'll sacrifice ourselves all in the name of the event.

Is that your way of saying "practice", Oscar? ;)

Damn it, there were like 3 or 4 of us that were gonna go to AA to play today. Pretty sure you didn't need the ten hours to test. And thanks for not responding to my text.
#57
Offline Matchmaking / Re: NorCal KOF!
July 27, 2011, 11:33:38 AM
Quote from: FataCon on July 27, 2011, 09:09:53 AM
Quote from: tastylumpia on July 27, 2011, 05:41:26 AM
The results were not surprising. NorCal is nowhere near on the level of SoCal in terms of this game, Geo bodying ST regulars with his "limited knowledge of XIII" shows what's up. From what I've seen, you either have OG players banking on fundamentals and tournament exp from previous FGs who don't really practice XIII seriously, or newer players who still have nerves under competitive situations. Doesn't mean ya'll are bad players, just that our group needs a lot more practice.

I won't be surprised if more of the SoCal crew comes down when they realize how free they can get their gas money back ;).

SoCal definitely doesn't look down on the level of skill that NorCal has shown. If anything, they're more than excited that people are learning and growing and taking an earnest interest in the game. If anything, they're probably just really glad to see new blood. After playing with them for almost a year, I can't tell you how much they hoped other areas with access to the game would grow. Even though SoCal had another machine at FFA, it didn't quite grow a scene anywhere near AI/AA. Lucky, the CaliMexicans over in Little Tokyo have upped their game quite a bit as well.

That said, I haven't personally done anything to promote the scene up here like I said I would, but props to the NorCalians for assembling a good-sized player base of people genuinely interested in learning XIII. I hope everyone sticks with it and doesn't give up! GGs to everyone I play and meet, and I'm looking forward to get to know everyone better whenever I make it out to future events.

Yes, Fatacon sums it up just right. We care mostly about people being interested in the game and the improvement of players up there (or anywhere else). We're really glad you guys picked it up and still playing and getting better =)
#58
Offline Matchmaking / Re: NorCal KOF!
July 27, 2011, 02:11:19 AM
Best thing on commentary on the stream was Haunts mentioning Diamond Plaza where AI is and hot asian women and drinking boba hahah
#59
Quote from: metaphysics on July 27, 2011, 12:56:55 AM
I'm going to Evo ,unless Duc changes his mind lol

Yeah we're still going, be ready around 11am thursday
#60
Offline Matchmaking / Re: NorCal KOF!
July 26, 2011, 11:05:11 PM
I rewatched the whole stream yesterday. Man that was a lot more fun being there than watching. I just wished I could see what they were saying on chat hahah. We wish we could go more often but, sadly it's a bit too far. I think next time we head up might be norcal regionals.

Lastly, I'd like to thank everyone we met up there. Wasn't sure what to expect, but everyone was friendly and felt like a 2nd home(arcade)!

Quote from: Kane317 on July 26, 2011, 10:33:17 PM
Lawrence, PM me your number so we can hook up at Evo.

For????