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Messages - the_judge

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31
Offline Matchmaking / Re: SoCal KoF
« on: September 12, 2010, 04:45:44 AM »
i came in around that time, only stayed maybe a couple of hours.
i didn't expect to make any kind of reputable showing, so didn't bother posting i was coming.
and i didn't, obviously didn't win a single match.

32
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 11, 2010, 11:35:25 AM »
well, just got back from playing xiii at ai for the first time.
don't feel like writing any impressions since i doubt anyone cares at this point, and all i did was counterpoke.

33
Offline Matchmaking / Re: SoCal KoF
« on: September 11, 2010, 11:33:35 AM »
well, just got back from AI, gg's to mr.kof, reynald, and the other guy i played.

34
holy s*** roasted coffee beans i suck at kof now.
god, if i don't fix a lot of mistakes. and i mean a lot were pointed out to me. i'll need to relearn kof as a kindergartener.

35
Vanessa, Yamazaki, Chris (both versions), Yashiro (both versions), Whip, Maylee would make this the best KOF ever for me.

we don't need another 2k2 remake. only this time with EX moves.

36
Dream Cancel Username: the_judge
Networks Played On and Usernames: GGPO: the_judge, XBL: hmmjudge (rarely online)
SNK Games Played: Garou, 2k2(UM), 98(UM), NGBC, XI, XIII
Other Fighting Games Played: GGAC, BBCS (scrub), SSF4
Location: Victorville, California
Contact Information: MSN: the_judge6@hotmail.com, AIM: judge4tw

37
Offline Matchmaking / Re: SoCal KoF
« on: August 27, 2010, 12:21:22 PM »
I'm in Victorville. Part of the High Desert, I have just as tough of a ride as Nocturnal.
But I got a bucket that I'm too scared to ride to AI. So I've been trying to force an SF4 buddy up here to randomly go to AI. Obviously I haven't been successful yet.

38
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 27, 2010, 10:28:52 AM »
the_judge, the problem with your analysis is that it's kind of similar to someone attempting to analyze the purpose behind a modern art painting in which the artist just randomly threw a can of paint at the paper. In other words, you're trying to find reasons behind actions that probably aren't there.

This kind of analysis is really only for grand master players. I was thinking of doing an analysis on RF's play here:

http://www.youtube.com/watch?v=C6yok3mekCY

That is true mastery of their characters.

gotta start somewhere. i'm a shit player trying to work towards being a not-so-shitty player. sure i have a 0.0028% chance of doing such in the states. but hey, at least in the end I can make a guy reconsider his decision to throw out that random ass move that is in no way guaranteed. In tournament at that!!

also note that i haven't taken a match from your channel. i already know that their strategies are most likely above my head, so i picked a local tournament to try a rough draft.
ehh, in the end, these things aren't sounding good at all.

and god dammit, Emil hits us with another Kitchen sink.
EVERYONE IS PERMITTED TO WATCH THAT VIDEO!!!

39
Offline Matchmaking / Re: SoCal KoF
« on: August 27, 2010, 08:04:06 AM »
Good to know you have a good Ash teacher. I will most likely be pestering him with questions if I ever meet him.
I'm pretty sure AI has a designated Ralf player? Who would that be?

Quick note. In the case I make AI. I WILL pester you if you are any kind of good with King/Ralf/Ash, and possibly Leona (can't think of other chars at the moment).
Otherwise, still having difficulty trying to get someone in my crew to randomly go to AI just so I can play XIII.

40
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 27, 2010, 06:23:26 AM »
Well, I'll say that this is also my first attempt and doing anything like this.
Considering Mr.KOF won the tourney, there has to be some form of underlying strategies that worked for him. And a few that lost him a char. I'm noting the ones that I've noticed. Also have to consider the guy trying to learn this game and doesn't understand why these guys sometimes look like they're hopping back and forth. Cause under a veil of stereotypes, KOF looks like a bunch of players rushing down with hyperhops.

Everyone makes mistakes obviously. But how nice would it be to have a mistake or bad decision on notice since it was mentioned and even lost a good player like Mr.KOF a char.
Maybe in some kind of rare occurrence, I pointed out something Mr.KOF didn't notice, and he remembers that to only make his game that much stronger.

In the end, it helps others to a degree. And if it makes anyone look like an idiot, it's me. (lol, phat rhymes)
Cause I still haven't played, so I sound like a Theory Fighter f@!#^&.

EDIT: I'm gonna have trouble doing stuff like this with a large cast of chars. Chars like K' almost seem like they're just constantly fishing for stuff, and I even see it in higher level matches (kind of referencing 2k2um K'). So bear with me if I say something downright stupid, or I don't quite understand what the char wants. Just correct me then. Cause no lie, K' to me looks very random at times. To the point where I think he's a stupid char.

41
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 27, 2010, 12:31:33 AM »
Quote
Raiden's level 4 (and even 3 maybe) dropkick goes thru fireballs, so you can't spam them against him.  So far the counter strategies we've come up with are as follow:  Watch the clock, give or take 12-16 seconds is when you have to really change your offense, in the meantime rush him down.  Remember he cannot tech roll or AB roll so throwing him a lot helps a great deal.  Also, unblockable moves such as Shen's fully charged qcf+C, spaced correctly in the corner is a nightmare of Raiden since he can't roll and it's hard for the big guy to jump over.  The rest is trying to bait the drop kick.  If you have a character that can SC fireballs, trying throwing one and SCing it (empty cancel) into a super, I dunno what's going to happen but if anything you'll both miss and danger has been adverted (I'll sacrifice a stock to rid him of his dropkicks).  Lastly, keep your distance which is harder said than done.  Goro seems to shut him down pretty good so far due to him command grabs and normals (he also doesn't have many punishable moves).

EDIT:
1:25:  I just realized what Pepe was trying to do, he was trying to counter Robert in case he did a HSKK (flyng kick) after his projectile which he often does.  Good attempt.

Well assuming you aren't spamming FB's at the punishable range (which you shouldn't). But at the same time I'm not too knowledgeable about that move. I saw it before, but didn't think it was that powerful. I'm still bamboozled by it. I just hate getting hit with gimmicks, so I'm trying to come up with some kind of answer to it. Will edit my post shortly.

Quote
On an ending note, I can see why you're doing what you're doing, however I don't know if it's a little pre-mature; I'll explain.  If there is a re-occuring strategy being used over several weeks of gameplay, I can see how analyzing the weakness/mistake is useful to improve one's game.  However, if this is just sheer, tourney nerves, or a bad day, then it's easy to chalk up mistakes since hindsight is always 20/20.

I do not believe this is pre-mature in any fashion. This is another KOF, unlike XI or XII, which took a fairly large departure from the engine first introduced in 98, it's not difficult to understand considering the mechanics in the game. The bulk of which were already in 2k2.
In this newer age of fg's, I see a lot of knowledge/opinions shared, collected, and archived in other forums. I don't think free speculation on a game not available to everyone is an excuse not to share thoughts. I don't expect everyone to understand me at this moment, but when we look back, we'll have some nice info to bathe in once it reaches consoles and is available to a larger public.
On the mistakes thing, I just don't see Mr.KOF do those things in other KOF's, found that I had to point that out.

42
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 26, 2010, 10:22:57 PM »
<a href="http://www.youtube.com/v/AYqSKREd7m8?fs=1&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/AYqSKREd7m8?fs=1&amp;amp;hl=en_US</a>

So I've been trying to do some deep analyzing of these matches lately, so I'll drop on the table what I've noticed tactics wise. Rather than the combo mumbo jumbo you've been reading.

0:25 - 1:50
Mr.KOF seems to playing some Street Fighter-esque fireball/anti-air zoning. This is probably one of the more effective options he could have went with against Kyo, who has well established himself as one of the strongest chars in the game while taking the offensive. Kyo can play a similar zoning game considering he has ranged normals (far.B, far.D), 2 great anti-air options (dp+P, cr.C), and some very fast ambiguous aerials. Robert is very full char, but it would be difficult dealing with the bulk of Kyo's options if Pepe utilizes all of them. Now, the superiority of the strategy isn't very large anymore. Since special attacks no longer build meter unless they make contact with the enemy char, it's not so beneficial to play such a way except for the space it gives you. The only real time I recommend going with such a playstyle unless it is the beginning of the match, or your enemy is heavily understocked on meter.

1:55 - 3:45
Raiden is officially a stupid char. He can easily even out a matchup by merely fishing for a drop kick (Krauser much?). Raiden will literally force you play a poking game, or a poking char. Which is why they are correct saying Duolon can be an essential counterpick. But you are almost not permitted to rushdown with hops. Either runback and spam fireballs if you possess them, or play a poking game while only attempting crossups. I am not aware of how his ground normals fair out in the spacing game, but you need to consider not eating a random spit, or EX grabs.

4:55 - 5:20
Now this time Pepe takes the helms and takes advantage of Kyo's very strong offense. He chooses not sit back and eat the inevitable fireball spam (where Kyo's fireball does not compare as well). Pepe displayed a good understanding of how to break his zoning with rush. Now at 5:10 Mr.KOF makes a mistake. He blocks Kyo's df+D from a range, and punishes with a sweep. Where he makes a mistake is by attempting to throw fireballs with his back to the corner. Problem with this is that it is inevitable that Kyo would move forward quickly and finish him off. At this time Robert could have moved forward to establish some form of momentum and get him out of the corner. Considering Kyo is also sitting on 2 bars does not make the situation any lighter. But Mr.KOF could have moved forward giving him more space to toy with, possibly bait something and counter with a BnB. Which would properly set him up to zone with fireballs more. Even if he were to lose Robert at that point, he could have taken a lot of life off of Kyo for his next char.

5:34 - 7:40
Mr.KOF now has Raiden in again. Notice how Mr.KOF is constantly backdashing, and seems to be running away. This only compliments that he can literally win a match with dropkicks. By running away in such a way he can set up his dropkick easily if Kyo either gets too happy trying to hop forward, or throws a fireball, which you will see Mr.KOF punish. Also notice he is throwing aerials on some of his jumps. This is moreso a tool to slow you down if you try to move forward towards him while he's jumping (which I highly recommend against Raiden). Pepe gets some good damage on Raiden with Kyo only to lose Kyo. Next comes Duolon. Duolon has very strong pokes and can deal with a lot of Raiden's runaway tactics, but considering a bulk of Duolon's pressure comes with being in close range, Mr.KOF attempts an EX grab DM. And considering the enhanced range, this is a very strong tactic against Duolon. Mr.KOF eventually loses Raiden to Pepe's Elizabeth. Not much can be said there.

7:50 - 8:58
Mr.KOF's prized Andy is now in the game. Andy can be defined in this game as pure solid. Mr.KOF jumps with Andy using j.CD a lot. This move is very reminiscent of Chris' j.CD though with weaker arc, and not so much frame advantage, nonetheless, a very strong universal aerial. Andy's sweep is among one of the best in the game. Has a very large hitbox which allows it to be used in ground spacing, and even as an anti-air which you will see. I notice Pepe not using really any of Elizabeth's ground normals. In the end I highly doubt they could compare to Andy's cr.B and cr.D. So Pepe is almost completely relying on Liz's j.D, which is one of her only fast moves with the range to compete with Andy. But on the ground, Mr.KOF with Andy show clear dominance, to the point where Andy's j.CD would either beat or clash with Liz's anti-airs. Considering a clash with Andy's j.CD would result in Pepe being knocked down, he could not follow up with a DM. Which isn't complimented with the fact that Pepe holds very little meter in this match being he is not landing special attacks, and very few aerials. Mr.KOF beats Pepe after Pepe tries to jump out of the corner. Andy is a very full char, and probably one of the strongest Anchors in the game. One would need to strictly outplay a strong Andy player to win in such a position.

I made your video playable. -nilcam

43
Ralf Jones / Re: Ralf Jones
« on: August 25, 2010, 03:17:16 AM »
So I'm trying to determine what is Ralf's general metagame or focus in a matchup.
Due to his somewhat lacking combo potential outside of the corner coupled with drive cancels, I think he'll be somewhat of a spacing char that utilizes his normals.

His and Clark's sweeps have always been good. But in KOF I believe a weaker player can be highlighted easily by his reliance of sweep as a footsies tool. So part of my Ralf training when I get a chance to play this game will be understanding what is his optimal space. It would be very difficult to actually land BnB's playing such a way, but Kula plays on a similar premise, only she possesses stronger tools to do such.

So I will start in saying that cr. ;c is most likely his strongest tool in spacing as it drops his hitbox to better avoid certain aerials, and appears to have a good amount of active frames to stuff out a lot of distant options an enemy may have. Along with infamous far. ;c. His long range fishing poke of choice.

This may be speculation, but this isn't a completely uneducated one.

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