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Messages - Eripio69

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31
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 18, 2012, 04:49:19 PM »
guys what is KOF III ? Is it a 3rd port of the iphone game? At the bottom it says KOF 3D. I am confused:S

http://slot.snkplaymore.co.jp/official/kof3/

EDIT: NVM I did a better search lol

!

32
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 17, 2012, 09:28:45 AM »
HD mode/EX moves should stay! If ppl don't like that they can always play 98 UM.

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General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 08, 2012, 04:13:06 PM »
Just gimme KOF MI RA on PSN already!

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General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 08, 2012, 09:37:31 AM »
SNKP hasn't attended TGS for several years now. I don't expect that to change this year.

My guess is SNK is already working on KOF XIV, though.

Well they need to get advantage of XIII's exposure somehow.

There's actually a really good chance they'll do an arcade update with 3-5 new characters. They need to do something to get the game back in the top 10 most played in Japan.

My own personal estimate puts the development cost for 9 months and a small staff of people somewhere around say 100-150K. Depends on how many characters though. I'd bet anywhere from 3-6 personally. That is assuming fully complete characters, no KOF12 version of Mature. Then there's the possibility of headswap or EX characters like EX Ralf, Garou Terry, and Kim's Sons which would obviously cut some corners.

Let's say a quarter of the people who bought 13 on consoles pay $15 for 3-6 new characters. Though it would probably be closer to $20 because Micro$oft and $ony take half of all digital sales. Roughly 25K people would buy DLC at $15 would be about 375K, half that goes to SNKP so 75K on both consoles. Possibly more because mostly diehards like us bought 13 and it's highly likely that closer to 50K would buy the new characters.

No freaking clue what they make off the arcades in Japan and Hong Kong. That most likely is the deciding factor.

Unlikely that they would tweak the netcode again unless Atlus flips the bill for patching. There's a decent chance of that though.

I would guess if they're going with DLC plus tweaks we'll get Adel and Oswald because they did some work on them and the assets are there. Plus 2-3 headswaps and fanservice in the form of Geese or Rock.

Or just more pachinko and cell phone hentai games...

Well if they do something about the netcode those numbers will be much higher imo

35
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 07, 2012, 07:45:17 AM »
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?
a billion more pachinko games and probably some more releases of old games

You sir won! Sadly this is what we are getting "if" SNKp attends the TGS!

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General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: September 07, 2012, 12:50:34 AM »
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?

37
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 27, 2012, 03:53:37 AM »
Is there a way to find out how well digital download has sold?

38
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 25, 2012, 01:30:00 PM »
I am definitively picking it up on my PS3. The graphics, the movement, the gameplay.. so awesome.  I's been a while since I was so excited for a FG.

39
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 25, 2012, 02:26:36 AM »
OFF topic: An Iori wannabe in a nice, new 2D fighting game incoming to arcades

!

40
General Discussion / Re: The King of Fighters XIII Video Thread
« on: August 16, 2012, 07:34:52 AM »
A nice Takuma combo guide by Hit-Box Arcade!

!


41
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 13, 2012, 11:29:34 PM »

NEOGEO X GOLD ENTERTAINMENT SYSTEM Announced for Worldwide Distribution
Tommo Inc. sets release date and price for revolutionary gaming “system within a system”
 
Los Angeles, Calif. – August 13, 2012 - Tommo, Inc., in partnership with SNK PLAYMORE, today confirmed that the NEOGEO X GOLD entertainment system is scheduled for a worldwide release thisDecember. Following the 20th anniversary of the ground breaking NEOGEO AES console, the NEOGEO X GOLD entertainment system provides players with all of the features of a home arcadeand the convenience of a handheld gaming device. The NEOGEO X GOLD entertainment system is set for a worldwide release on December 6, 2012 for a suggested retail price of $199.99 (USD).
The NEOGEO X GOLD entertainment system comes complete with the NEOGEO X Station, the NEOGEO X Handheld with 20 pre-loaded NEOGEO classic titles, and the NEOGEO X Joystick. In addition to coming pre-loaded with 20 NEOGEO classic titles, the NEOGEO X Handheld device features a crisp 4.3″ LCD display, an expandable game card slot, internal stereo speakers, and a 3.5mm headphone jack for a personal gaming experience you can take anywhere. The NEOGEO X Handheld device works with the NEOGEO X Joystick and NEOGEO X Station to charge the handheld device and transfer the action directly to a television set or monitor, via HDMI or A/V out, for a true arcade experience right at home.
The full list of NEOGEO X Handheld pre-installed games is as follows:
 
3 COUNT BOUT   LEAGUE BOWLING
ART OF FIGHTING II   MAGICIAN LORD
ALPHA MISSION II   METAL SLUG
BASEBALL STARS II   MUTATION NATION
CYBER LIP   NAM 1975
FATAL FURY   PUZZLED
FATAL FURY SPECIAL   REAL BOUT – FATAL FURY SPECIAL
THE KING OF FIGHTERS ’95   SAMURAI SHODOWN II
KING OF THE MONSTERS   SUPER SIDEKICKS
LAST RESORT   WORLD HEROES PERFECT
 
“Great game consoles don’t die; they’re just reborn in much more affordable and convenient packages,” said Tommo CEO Jonathan Wan. “The NEOGEO X GOLD is a love letter to one of my favorite consoles of all time, and working with SNK PLAYMORE to acquire the NEOGEO license, Tommo Inc. looks to provide gaming and entertainment enthusiasts with a classic arcade experience both at home and on the go.”
Distribution of the NEOGEO X GOLD entertainment system for European and Asian territories will be handled exclusively by BLAZE and Success Company. North American distribution of the NEOGEO X GOLD entertainment system will be handled exclusively by Tommo, Inc..
For the latest news as it is released, and for additional information regarding the NEOGEO X GOLDentertainment system, please visit: www.NEOGEOX.com.

About SNK PLAYMORE CORPORATION:
Headquartered in Osaka, Japan, SNK PLAYMORE CORPORATION (SNK) develops, publishes and distributes interactive entertainment software in Japan, North America, Europe and Asia. Founded in 1978, SNK is one of the largest privately held interactive entertainment content providers in the world.
Known for such franchises as THE KING OF FIGHTERS, METAL SLUG, and SAMURAI SHODOWN SNK continues to be an industry leader by focusing on their rich arcade history. More information on SNK PLAYMORE CORPORATION can be found at www.snkplaymore.co.jp SNK PLAYMORE USA is a wholly owned subsidiary of SNK PLAYMORE CORPORATION.
 
About Tommo, Inc.:
With over 20 years of experience in logistics and sales, a knowledgeable staff and sales representatives available nationwide, Tommo Inc. is one of North America’s largest distributors of video gaming merchandises. Founded in 1989, Tommo has grown from a wholesaler of imported video games to becoming one of the nation’s main suppliers of video gaming content to national retail chain stores as well as independent retailers.
 
About BLAZE:
Founded by Jason Cooper over 20 years ago, BLAZE now specializes in the creation and distribution of retro gaming devices. BLAZE currently distribute SEGA and ATARI branded consoles and, in Q1 2012, are set to release the “Gamegadget” games console, billed as the “iPod for games”
 
About Success Company:
Based in Hong Kong, Success Company are specialists in the distribution of all video games formats throughout the Asian region.

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General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 13, 2012, 11:21:57 PM »
I think that a lot of ppl purchased the digital download cause I see loads of new people online!

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General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 11, 2012, 03:15:21 PM »
That HD combo that starts with the low Bs I eat it every time from FlukeIt lol

44
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 10, 2012, 12:08:08 PM »
I agree with this but I'd like to see XIV or a dream match before anything else. They should invest more in the netcode, heck they should revamp it and make it excellent world wide. They should give more attention to the digital market also, especially the PC. If they can bring the game digitally on PSN and XBLA then they can bring it on PC. They should bring their older games also on PSN not just XBLA; I'd like to see KoF2k2UM and 98UM on PSN.

I agree with you that we need to see XIV or a dream match before anything else, and the netcode really needs to get fix... but something that I will love see is a tournament move: 16th or 32th players that will be nice.

One thing! They need to announce something before the high of XIII goes down, I will said before the end of the year.
They just need to said they are working on something and show some pictures.

Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.

45
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: August 09, 2012, 01:53:05 AM »
Who wants KOF XIII Evolution?

I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.





I'd prefer if they would refrain from doing that. giving characters just one additional move can change how the whole character functions and easily break the balance of the game. It all seems well planned out as it is, and while i'd gladly see more moves etc in the next installment, it's not worth it to kill this game for it.

Definitely agree with this. Just add 10 new characters, if possible a second gauge for variety and invest on netcode. If they have trouble creating a good netcode they should not release XIV until it is good. From the other hand I'd like to see MI3 or NGBC 2 before XIV. XIII still has a long life.

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