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Topics - nilcam

#51
King / King (Console)
December 06, 2011, 05:59:16 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Hook Buster - ;bk / ;fd+ ;c / ;d

Command Moves
Slide Kick - ;df + ;d

Special Moves
Trap Shot - ;fd ;dn ;df ;b /  ;d *

Venom Strike - ;dn ;df ;fd ;b or  ;d * (can be done in air)

Tornado Kick '95 - ;fd ;df ;dn ;db ;bk ;b /  ;d *

Desperation Moves
Double Strike - ;dn ;df ;fd ;dn ;df ;fd  ;b /  ;d

Surprise Rose - ;dn ;df ;fd ;dn ;df ;fd ;a /  ;c *

Neomax
Venom Shot - ;dn ;db ;bk ;dn ;db ;bk ;b+ ;d

King's Wiki entry.

Console changes:
- (shown in video) Jump D stays out longer
- (shown in video) close C has faster startup
- (shown in video) D Venom Strike (air) has a smaller recoil
- far D has less lag
- (shown in video) Slide can be cancelled without being cancelled into

Producer Yamamoto says: We focused on her normals mainly. Although the number of changes are few, it will change gameplay significantly as normals are used most often. Her slide is a great low move and since her close HP {s.C} isn’t affected by scaling easily, please us it often as a combo starter.
#52
Ex Kyo / EX Kyo (NESTS)
December 06, 2011, 05:27:15 AM
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Issetsu Seoi Nage - ;bk / ;fd + ;c/ ;d

Command Normals
Geshiki: Goufu You - ;fd + ;b

88 Shiki - ;df + ;d

Geshiki Naraku Otoshi - ;dn + ;c in air

Special Moves
100 Shiki Oniyaki - ;fd ;dn ;df + ;a / ;c *

R.E.D Kick - ;bk ;dn ;db + ;b / ;d *

212 Shiki: Kototsuki You - ;hcb + ;b / ;d *

75 Shiki: Kai - ;qcf + ;b, ;b / ;d, ;d *

104 Shiki: Aragami - ;qcf + ;a
 ∟ 128 Shiki: Ku Kizu - ;qcf + ;a / ;c
   ∟127 Shiki: Ya Sabi - ;a / ;c
   ∟125 Shiki: Nana Se - ;b or ;d

 ∟127 Shiki: Ya Sabi - ;hcb + ;a / ;c
   ∟ Geshiki: Migiri Ugachi - ;fd + ;a / ;c
   ∟ 127 Shiki: Nana Se - ;b or ;d

115 Shiki: Dokugami - ;qcf + ;c *
 ∟ 401 Shiki: Tsumiyomi - ;hcb + ;a / ;c
   ∟ 402 Shiki: Batsuyomi - ;fd + ;a / ;c
      ∟ 100 Shiki: Oniyaki - ;fd ;dn ;df + ;a / ;c

Desperation Moves
Reversed 108 Shiki: Orochinagi - ;qcb ;hcf + ;a / ;c *

Saishuu Kessen Ougi "Mu Shiki" - ;qcf ;qcf + ;a / ;c

Neomax
Saishuu Kessen Hi-ougi "Totsuka" - ;qcf ;qcf + ;b ;d

EX Kyo's wiki entry.

EX Kyo vs Kyo Comparison
『ネスツ京』『ノーマル京』比較
#53
Hwa Jai / Hwa Jai (Console)
December 06, 2011, 05:19:20 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sou Hiza Jigoku - ;bk/ ;fd+ ;c/ ;d

Command NormaLs
Step Kick with Slide - ;df+ ;b

Special Moves
TNT Punch - ;qcf + ;a / ;c *
;qcf + ;a / ;c (Finishing Blow)

Dragon Tail - ;qcb + ;b / ;d (ground or air) *

Dragon Kick - ;dp + ;b / ;d (ground or air) *

Desperation Moves
Drink Pink - ;qcb ;qcb + ;a / ;c

Dragon Dance - ;qcf ;qcf + ;b / ;d *

Dragon Backbreaker - ;qcf ;hcb + ;a / ;c

Neomax
Final Dragon Kick - ;qcf ;hcb ;b ;d

Hwa Jai's Wiki entry.

Console changes:
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.
#54
Raiden / Raiden (Console)
December 06, 2011, 05:18:07 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Special Moves
Poison Mist - ;qcb + ;a / ;c *

Raiden Bomb - ;dp + ;a / ;c

Head Crusher - ;hcf + ;b / ;d (Close) *

Giant Bomb - (charge) ;db, ;fd + ;a / ;c
   ∟ ;a ;b (for feint)

DropKick - (charge) ;b / ;d ,release

Desperation Moves
Super Raiden Drop - ;hcb x2 + ;a / ;c (close)

Crazy Train Lariatoooo - ;qcf ;qcf + ;a / ;c

Neomax
Raiden Bomber - ;qcf ;qcf + ;b ;d

Raiden's Wiki entry.

Console changes:
- (shown in video) Weak Poison Breath has less lag. When it hits you can followup with his command throw
- Adjustments to Super Drop Kick (lol)
* Charge times have been increased.
* Invincibility removed
* Guard crush ability has been reduced
* Can no longer be connected after a guard cancel attack
* Knocks the opponent away.
- Jump D’s hitbox has been strengthened to hit downwards. It should whiff less often on short opponents
- (shown in video) Giant Bomb (feint) has less recovery
- EX Raiden Bomb’s forward travel distance has been reduced.
- (shown in video) Raiden Bomber now has complete invincibility.

Producer Yamamoto says: Although Super Dropkick has been weakened, shorter recovery on Giant Bomb Feint allows him to be played more trickily. With the improvement to his jump HK {j.D}, he has reliable attacks from the air leading to greater attack possibilities. Worthy of special mention, complete invincibility on Raiden Bomber means no more awkward looking trades.
#55
Kim Kaphwan / Kim Kaphwan (Console)
December 06, 2011, 05:16:42 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sakkyaku Nage - ;bk / ;fd+ ;c / ;d

Command Normals
Nerichagi - ;fd + ;b

Yopuchagi - ;fd ;fd + ;a

Special Moves
Hangetsuzan - ;qcb + ;b / ;d *

Kuchugetsuzan - ;qcb + ;b / ;d (in air) *

Hishokyaku - ;qcf + ;b / ;d (in air) *

Hienzan - (charge)  ;dn ;up + ;b / ;d
 ∟ ;dn + ;d (for knockdown in D variant)

Desperation Moves
Hououkyaku - ;qcb ;hcf + ;b / ;d (ground or air) *

Hououhitenkyaku - ;qcf ;qcf + ;b / ;d

Neomax
Rei Shiki Hououkyaku - ;qcb ;hcf + ;a ;c

Kim's Wiki entry.

Console changes:

*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Producer Yamamoto says: Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!
#56
Joe Higashi / Joe Higashi (Console)
December 06, 2011, 05:15:19 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Sou Hiza Jigoku - ;bk / ;fd +  ;c / ;d

Command Normals
Step In Middle Kick - ;fd +  ;b

Slide - ;df +  ;b

Special Moves
Hurricane Upper - ;hcf +  ;a / ;c *

Tiger Kick - ;dp +  ;b / ;d *

Thrust Kick - ;hcf + ;b / ;d *

Babusken - ;a / ;c (rapidly) *
 ∟ Follow up - ;qcb + ;a / ;c

Golden Heel - ;qcb + ;b / ;d *

Desperation Moves
Screw Upper - ;qcf x 2 + ;a / ;c *

Hurricane Tiger Heel - ;qcf, ;hcb + ;a / ;c

Neomax
Screw Straight - ;qcf x 2 + ;b ;d

Joe's Wiki entry.

Console changes:
* Ex Screw Upper (qcf x2+P) will stay in position when it hits. With this change, Joe can’t be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken (rapid P). But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can’t be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick (hcf K) can be drive canceled.
- EX Tiger Kick (Ex dp+K) comes out faster. Has strong invincibility in the front.
- Screw Straight (qcf x2+K) comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can’t do it while there’s another projectile on the screen.)

Producer Yamamoto says: He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.
#57
Andy Bogard / Andy Bogard (Console)
December 06, 2011, 05:13:53 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Kakaekomi Nage - ;bk / ;fd +  ;c / ;d

Command Normals
Hirateuchi - ;fd + ;a

;b , ;d
This is Andy's chain combo.

Throws
Kakaekomi Nage - ;bk / ;fd + ;c / ;d

Command Normals
Hirateuchi - ;fd + ;a

Special Moves
Shoryudan - ;dp + ;a / ;c *

Hishoken - ;qcb + ;a / ;c *

Kuuhaden - ;hcf + ;b / ;d  *
 ∟ Brake - ;b ;d

Zaneiken - (charge) ;db, ;fd + ;a / ;c *

Desperation Moves
Choreppadan - ;qcb ;hcf + ;b / ;d *

Gekihishoken - ;dn ;df ;fd ;fd ;df ;dn ;db ;bk  + ;a / ;c

Neomax
ChoShinSoku Zaneiken - ;qcb ;hcf + ;a ;c (ground or air)

Andy's Wiki entry.

Console changes:
* Normal/high jump D has better hitbox for use in crossups.
* Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
* B>D is a chain combo. Can be canceled.
* Chou Reppadan’s (qcb~hcf+K) damage has been increased from 162 to 198.
- EX Kuhadan’s invincibility (Ex hcf K) has been taken out.
* Chou Shin Soku Zan’eiken (qcb~hcf+AC) NeoMax comes out faster.

Producer Yamamoto says: We’ve focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.
#58
Terry Bogard / Terry Bogard (Console)
December 06, 2011, 05:12:16 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Buster Throw - ;bk / ;fd+ ;c / ;d

Command Normals
Rising Upper - ;df + ;c

Back Knuckle - ;fd + ;a

Special Moves
Power Wave - ;qcf + ;a / ;c *

Burn Knuckle - ;qcb + ;a / ;c *

Crack Shoot - ;qcb + ;b / ;d *

Rising Tackle - (charge) ;dn,  ;up + ;a / ;c *

Desperation Moves
Power Geyser - ;qcb ;hcf + ;a / ;c *

Buster Wolf - ;qcf ;qcf + ;b / ;d *

Neomax
Trinity Geyser - ;qcf ;qcf + ;a ;c

Terry's Wiki entry.

Console changes:
* Crouching A > Crouching C is a chain combo. Can be canceled.
* Normal Buster Wolf’s (qcf x2+P) dashing speed is now identical to the EX version. But the Invincibility is the same as before.
- Far D’s recovery time has been reduced.
- Standing CD’s hit detection lasts a bit longer.
* Trinity Geyser’s (qcb~hcf+P) hitbox has been changed so that it actually hits 3 times.

Producer Yamamoto says: We’ve mainly buffed up his normals, and he can do solid combos with the addition of chains. Also, His Trinity Geyser’s hitbox has been changed, and he can also hit the opponent afterwards in the corner.
#59
Duo Lon / Duo Lon (Console)
December 06, 2011, 05:07:46 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
;fd / ;bk + ;c / ;d

Command Normals
Genmu Ken - ;fd + ;a (ground or air) *

Genmu Kyaku - ;fd + ;b (ground or air) *

Special Moves
Hike Kyaku Zen - ;qcf + ;b / ;d *

Hike Kyaku Ushiro - ;qcb + ;b / ;d *

Juon Shikon - ;qcb + ;a / ;c *

Suteki Juryu - ;qcf + ;a / ;c (x3) *

Desperation Moves
Genmu Bakko Shikon - ;qcb ;hcf + ;a / ;c

Neomax
Juon Ko Ha - ;hcb x 2 + ;a ;c

Duo Lon's Wiki entry.

Console changes:
*Hit stun on EX f.A is adjusted. It is possible to combo with a strong attack or qcb.A after EX f.A.
*EX rekka can be cancelled with a special or greater
*fb frames have been adjusted. It is now easier to include the weak version in attacks strings and combos as it is faster.
*f.B can be cancelled by super or greater
Slight damage buffs for his moves from arcade: NeoMax-448 (up from 400), f B-30 (up from 20), qcb P-60 (up from 50), Ex Rekkas (60, 40, 50) {up from (60, 30, 40)}, f AC 40x2 (up from 30x2)

Producer Yamamoto says: f.B, aside from one shot cancels, the following is also possible: f.A>qcb.B>f.B>super ,so a f.A intitiated hit confirm combo. His fb is now easier to leave on the screen so coordinate attacks with it on the screen.
#60
Shen Woo / Shen Woo (Console)
December 06, 2011, 05:05:42 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Kokakugeki - ;bk / ;fd + ;c / ;d

Command Normals
Fusenkyaku - ;fd + ;b

Special Moves
Geki-Ken - ;qcf + ;a / ;c (C version chargeable, cancel charge by pressing ;b / ;d) *

Fuku Tora Geki - ;qcb + ;a *
 ∟ Kanyuu Ryugeki - ;qcf + ;a

Tenrenken - ;qcf + ;b / ;d *

Tamaken - ;hcb  ;fd + ;a / ;c *

Tamaken Deflect - ;qcb + ;c

Desperation Moves
Tatsu!! Gekiken! - ;qcf x2 + ;a / ;c *

Bakuten - ;c ;a ;b ;c (costs two stocks)

Neomax
Tensho Bakushingeki - ;qcf ;hcb + ;a ;c

Shen's Wiki entry.

Console changes:
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

Producer Yamamoto says: We’ve did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken’s feint has quicker recovery so it can be used to lengthen attack strings.
#61
Elisabeth Branctorche / Elisabeth Branctorche (Console)
December 06, 2011, 05:03:50 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Manier - ;bk / ;fd + ;c / ;d close

Command Moves
Cou de Pied Ann - ;fd + ;b

Special Moves
Etincelles - ;qcf + ;a / ;c *

Coup De Veine - ;dp + ;a / ;c *

Reverie-souhaiter - ;qcf + ;b / ;d

Reverie-prier - ;qcb + ;b / ;d

Reverie-jere - ;qcb + ;a / ;c

Mistral - ;hcb ;fd + ;a / ;c (close) *

Desperation Moves
Noble Blanc - ;qcf x 2 + ;a / ;c

Grand Rafale - ;qcf ;hcb + ;a / ;c

Neomax
Etoile Filanto - ;qcb ;hcf + ;b ;d

Elizabeth's Wiki entry.

Console changes:
- Etincelle (qcf+P) builds up less meter
- Ex Reverie-Geler (qcb+P) has a longer recovery time on a success. Because of that, normal moves can’t be used to make an additional hit. The recovery time can be canceled with a special.
- An Ex version of her Reverie-Souhaiter (qcb+K) and Reverie-Prier (qcf+K) have been added in the game. It’s invincible while in movement and cancelable with a special. What’s more, the special will automatically come out as an Ex version without the cost of a meter. However, supers are an exception and will not turn into an Ex.
* Grand Rafale’s (qcf,hcb+P) damage has been dropped from 200 to 150.
- Noble-Blanche (qcf*2+P) has longer invincibility.
- Ex Noble-Blanche’s hitbox has been changed so that it’s easier to get in all the multiple hits. With this change, it lands full hit in the corner.
* Grand Rafale has more Max cancelable frames.

Producer Yamamoto says: With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral (hcb~f+P), so please try things out. Grand Rafale’s damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.
#62
Goro Daimon / Goro Daimon (Console)
December 06, 2011, 05:01:25 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Okuriashi Harai - ;bk/ ;fd+ ;c/ ;d

Command Normals
Zujo Barai - ;df + ;c

Special Moves
Choukemi - ;qcb + ;b / ;d *

Jiraishin - ;dp + ;a / ;c *

Tenchigaeshi - ;hcb ;fd + ;a / ;c (close) *

Osotogari - ;dp + ;b / ;d (close) *

Kumotsukaminage - ;hcf + ;a *

Kirikabugaeshi - ;hcf + ;c

Desperation Moves
Jigoku Gokurakuotoshi - ;hcb x2 ;a / ;c (close) *

Neomax
Kyouten Douchi - ;qcf ;qcf ;a ;c (counter)

Goro's Wiki entry.

Console changes:
- Crouching C’s recovery time has been reduced.
- Kirikabugaeshi’s (qcf+C) recovery time on a whiff has been reduced. Doesn’t cause a knockback when blocked.
* EX Chou Ukemi (qcb+BD) can be canceled with a special or a super. Meaning that Goro can go straight into a throw from his invincible roll.
* Kirikabugaeshi (hcf+C) and Kumotsukaminage (hcf+A) can be drive canceled.
* A super cancel version of Jigoku-Gokurakuotoshi (hcb*2+ P) has been added to the game.
* EX Chou Oosotogari’s (dp+BD) recovery time on a whiff has been reduced.

Producer Yamamoto says: As a judo fighter, we’ve strengthened his grab attacks. You need to super cancel, but he can combo his Jigoku-Gokurakuotoshi from all sorts of grab attacks. He can even do HD combos with just grab attacks, so please try them out.
#63
Benimaru Nikaido / Benimaru Nikaido (Console)
December 06, 2011, 04:58:14 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Catch and Shoot - ;bk / ;fd+ ;c / ;d

Command Normals
Jackknife - ;fd + ;b / ;d

Flying Drill - ;dn + ;b / ;d (in air)

Knee Drop - ;dn / ;fd / ;bk + ;c / ;d (close in air)

Special Moves
Raijin ken - ;qcf ;a / ;c *

Air Raijin ken - ;qcf + ;a / ;c (in air) *

Benimaru Lancer - ;dn ;db ;bk + ;a / ;c *

Super Inazuma - ;dp +  ;b / ;d *

Iaido kick - ;qcf+ ;b / ;d
 ∟ ;dn ;up + ;b / ;d

Benimaru Collider - ;hcb, ;fd + ;a / ;c (close) *

Desperation Moves
Raikouken - ;qcf ;qcf + ;a / ;c *

Rolling Thunder - ;qcb ;qcb + ;a / ;c

Neomax
Raiohken - ;qcf ;qcf + ;b ;d (can be directed  ;uf/ ;df/ ;fd after activation)

Benimaru's Wiki entry.

Console changes:
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be “placed” on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel’s timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version’s damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

Producer Yamamoto says: We’ve balanced him so that even the attacks that weren’t being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.
#64
Kyo Kusanagi / Kyo Kusanagi (Console)
December 06, 2011, 04:55:50 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Issetsu Seoi Nage - ;bk / ;fd + ;c / ;d

Command Normals
Goufu You - ;fd + ;b

88 Shiki - ;df + ;d

Naraku Otoshi - ;db / ;dn / ;df + ;c in air

Special Moves
Yamibarai - ;qcf + ;a / ;c *

Oniyaki - ;dp + ;a / ;c *

Kotokskio - ;hcb + ;b / ;d *

Oborogurma - ;rdp + ;b / ;d *

Kai - ;qcf + ;b / ;d *

Desperation Moves
Orochinagi - ;dn ;db ;hcf + ;a / ;c *

Air Orochinagi - ;dn ;db ;hcf + ;a / ;c in air

Neomax
Ama No Murakumo - ;qcf x 2 + ;a / ;c

Kyo's Wiki entry.

Console changes:
- (shown in video) 88 Shiki (df+D) moves forward more. As a result, stand C, df+D, QCF+K now does the full four hits.
- Kototsuki You (HCB+K) has more lag on block
- (shown in video) B version of 75 Shiki Kai (QCF+K) can now be followed up with other attacks. On the ground you can only follow up with an uppercut, but on a mid-air hit you can do more interesting things.
- (shown in video) Added an EX version for his mid-air Orochinagi. It does 3 hits and 300 damage. Unlike the ground version it has no invincibility but is very fast, so you can use it in combos or in air-to-air battles.
- far D has less lag.

Yamamoto: The air Orochinagi which he learned in KOF Sky Stage (laughs) and now the EX version on top of that has made him a master of the move. It’s now possible to do high damage combos off of a hit confirm with his df.HK>fb+HK {df.D > qcf+D}combo. Please try him out now that he has so many more attack options.
#65
Saiki / Saiki
December 06, 2011, 04:52:43 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
In - ;bk / ;fd + ;c / ;d

Command Normals
In air, ;fd + ;b
In air, ;bk + ;b

Special Attacks
Kiyoku no Tsuki - ;dn ;df ;fd + ;a / ;c *

Hanetsurube no Nata - ;fd ;dn ;df + ;b / ;d *
 ∟ Kazahazushi no Tsuchi - (D/EX version only) hold ;a / ;b / ;c / ;d

Hiori no Kusabi - ;dn ;db ;bk + ;b / ;d *
 ∟ Ura Shichiri - (D/EX version only) hold ;a / ;b / ;c / ;d

Shichiri Gake - ;dn ;dn + ;a / ;b / ;c / ;d * (EX Version can be done in air)

Super Specials
Washiba Otoshi - ;dn ;df ;fd ;dn ;df ;fd + ;b / ;d

Yami Otoshi - In air,  ;dn ;df ;fd ;dn ;df ;fd + ;b / ;d

Tokoyami no Fune - ;dn ;df ;fd ;dn ;df ;fd + ;a / ;c

Kyoryu no Ori - Near opponent, ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk + ;a / ;c

Neomax
Kasumi - ;dn ;db ;bk ;db ;dn ;df ;fd +  ;a ;c

Saiki's wiki entry.
#66
Billy Kane / Billy Kane
December 06, 2011, 04:51:08 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Zigokuotoshi - ;bk / ;fd + ;c/ ;d

Command Normals
Daikaitenkeri - ;fd + ;a

Boutakatobikeri - ;fd + ;b

Saouchi - ;bk + ;a

Special Moves
Sansetukonyuudanuchi - ;hcf + ;a/ ;c *
 ∟ Kaen Sansetukonyuudanuchi - ;qcf + ;a/ ;c

Suzumeotoshi - ;qcb + ;a ;c *

Senpuukon - [P]

Kyousyuuhisyoukon  ;dp + ;b/ ;d *

Desperation Moves
Choukaensenpuukon = ;qcf ;hcb + ;a/ ;c *

Neomax
Daigurenrasenkon = ;qcf ;qcf + ;a ;c

Bill's wiki entry.
#67
Ash Crimson / Ash Crimson (Console)
December 06, 2011, 04:48:01 AM


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Recompenses - ;bk / ;fd +  ;c /  ;d

Command Normals
Floreal - ;bk +  ;b

Floreal (backward) - ;bk + ;d

Special Moves
Ventose - Charge ;bk, ;fd +  ;a / ;c *

Nivose - Charge  ;dn, ;up + ;b / ;d *

Germinal Caprice - Charge ;bk, ;fd +  ;b /  ;d *

Genee - ;qcb + ;a /  ;b / ;c / ;d *

Desperation Moves
Thermidor - ;qcf x 2+ ;a / ;c

Pluivose - ;qcf x 2+ ;b / ;d *

Sans Culotte - ;a ,  ;b , ;c , ;d

Germinal - ;qcb, ;hcf +  ;a  ;c

Neomax
Fructidor - ;hcb x 2+  ;b ;d

Ash's Wiki entry

Console changes:
- (shown in video) All versions of Genie stay on the screen longer.
- (shown in video) Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.
- Floreal (forward) (b+B) has faster startup and can be comboed from light attacks.
- B version of Nivose (d_u+K) has had its invincibility increased. The invincibility ends as soon as the hitbox appears.
- EX Genie now knocks away while retaining its juggling properties
- (shown in video) Germinal now takes no gauge
- (shown in video) Thermidor’s startup is faster
- (shown in video) The version of EX Genie done using both kicks tracks the opponent.

Yamamoto: Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself.
#68
General Discussion / Netcode testing
December 01, 2011, 07:05:57 AM
Classic good news/bad news situation: We need to document as many different connections and games as necessary. What I need all of us to do: play as many online matches as you can by Saturday, record the experience (Console/# of bars in connection/date/time/impressions/results of a test at http://www.pingtest.net/any other notes you want to provide - we want details) and post them here. The more varied and detailed the data, the better!
#69
As we rework the wiki, we started brainstorming the challenge of character threads and the changes between the arcade and console versions. We contemplated archiving the current threads into an Arcade Archive and then creating new, more uniform character threads. We also thought about creating character subforums, each containing an arcade archive thread, a console thread and a wiki thread which would only be available to community members. After debating for a few days, we decided to ask the community: Do you want character subforums?
#71
General Discussion / KOFXIII console tournament standard
November 02, 2011, 07:47:58 PM
As I was looking at the player listings in the KOFXIII, I noticed that our community seems to be slightly more PS3 rather than 360. Which system should be the tournament standard?
#72
Signatures have gotten a bit out of control. Please resize your signatures to be no taller than 150px. I'll add a mod to the forum if need be, but I'd rather not.
#73
Podcast / Drive Cancel Radio Episode 6
September 19, 2011, 07:28:08 PM
Another month in the wait for The King of Fighters XIII console release has passed! To mark the occasion, Desmond and I discuss the recent South Town ranbats with HotPockets/HellPockets, Reiki, RodgerDodger and FataCon; Kane317 shows up for a bit but then we lose him in a “bad area.” We also discuss the future of the podcast and the upcoming online XIII tournament.

http://dreamcancel.com/2011/09/19/1860/
#74
Official Announcements & Information / New features
September 06, 2011, 06:29:40 AM
I've had a few feature requests so I got to work to add these features.

PM notification - This mod will only work if I convert the database to UTF-8 which will slow the forum, so this is not possible at the moment. I'll be on the lookout for a different mod.

Profile comments - Each user now has a comment button on their profile page. It's sort of like a Facebook wall. Enjoy.

I also added better spam protection to the forum.

I looked into a bookmark function but the available mod did not work.
#76
Official Announcements & Information / Shoutbox
August 12, 2011, 07:35:35 PM
I'm working on optimizing the site and that means evaluating features. I am wondering if the shoutbox serves a purpose now that many members are using the toolbar chat.
#77
If you are new, post an introduction in the Meet & Greet thread.

Limit discussion to the topic of each thread.

Anything non-game related should go in Pao Pao Cafe > Social Club thread.

Before creating a new thread, check to see if the topic is already being discussed. There's a search box above the navigation to assist you.

Do not discuss any pirating of software on this board. Disc-Swapping software is fine for playing imports.

Treat other posters with respect. Demeaning remarks, including racism and homophobia, will not be tolerated.

No spreading of personal information without one's consent. This includes IM address (unless they have it in their profile), names, pictures, etc.

We all want a better, bigger SNK scene in the US. I'm hoping Dream Cancel can become that place. Common courtesy and respect will help us to grow by leaps and bounds.
#78
Podcast / Drive Cancel Radio Episode 5
August 11, 2011, 06:04:36 AM
Another month in the wait for The King of Fighters XIII console release has passed! To mark the occasion, we recorded a new episode of Drive Cancel Radio. Ash aka CMD Duc and Laban join Desmond Delaghetto and myself to discuss all things KOFXIII. Duc tells us about his trip to Southtown Arcade to play in their KOFXIII ranbats and then joins in with Laban to detail the console changes as well as discuss EVO. Desmond and I also fit in some chat room questions.

http://dreamcancel.com/?p=1670

#79
So, I hear that KOF 95 has some amazing netcode. I'm told it's better than Samurai Shodown Sen and NGBC. In fact, I hear it's like 1 frame of lag to play Japanese players.  I'm in Oklahoma City, which is damn near the center of the country. I'd like to get in a few games with players from the 4 corners to test it out. Post your PSN and ID and, once I have enough names, we can figure out a time and day to play.
#80
Podcast / Drive Cancel Radio Episode 4
July 20, 2011, 02:43:45 AM
THE ANSWER and Giby join Desmond and me for a chat about the upcoming EVO tournament.

http://dreamcancel.com/?p=1520
#81
It's simple now: just paste in the YouTube URL!

King of Fighters XIII: Gameplay Trailer
#83
General Discussion / Xbox 360 player listing
June 22, 2011, 09:23:00 PM
King of Fighters XIII has a release date. Preorders are up. The hype level is even higher. Please post your name/gamertag/location so that we can compile a list of players for the release date. Only add your name once in the thread.

solidshark
GT: solidshark151
Location: Detroit, MI

AM2
GT: Arvoyea
Location: Sacramento, CA

SAB-CA
GT: SAB CA
Location: Raleigh, NC

Ash Riot
GT: DaiOhJoh
Location: San Francisco, CA

THE ANSWER
GT: the answer kof
Location: SoCal

Ashspiralingblood
GT: ange toussaint
Location: WPB, FL

302mike
GT: skink517
Location: Newark, Delaware

X_Factor
GT: Assassin8168 (possible name change soon, will update when it happens)
Location: Orlando, FL

FreeRunner
GT: SonicLord
Location: NYC

SilverPhoenix
GT: AgPhoenix2581
Location: Brooklyn, New York

Phoenixazure
GT: Riotspark
Location: Hoboken, NJ

Xxenace
GT: Xxenace
Location: New Bern, North Carolina

WolvesNevrSleep
GT: WolvesNevrSleep
Location: Southfield, MI

PurpGuy
GT: PurpGuy
Location: Negley, Ohio

Para Para Pony
GT: Para Para Pony
Location: central Florida

Jinzer0
GamerTag: NamiXJin
Location: Washington(West Coast)

Chipymax
GT: Chipymax
Location: Bronx, New York

StolenHope
GT: StolenHope
Location: Los Angeles CA

Nocturnal
GT: Nocturnal SRK
Location: Lancaster, CA

Dale
GT: DrawesomeAAA
Location: Sterling Heights, Michigan, Metro Detroit.

zyn-cobra22
GT: zyn-cobra22
Location: Bronx, New York

LuckyAura
GT: Climhazard EX
Location: Vallejo, CA

Sikemopko
GT: Sike Mopko
Location: Sarasota, FL

GenesisDC
GT: GenesisDC
Location: Huron, OH

Siren
Gamertag: Blaque Siren
Location: NJ

kofrookie
Gamertag: JennyCage
Location: New Brunswick, Canada

Saitsuofleaves
Gamertag: TrinityRagnarok
Location: Lebanon, Pennsylvania

Rex Dart
Gamertag: Rex Dart 7
Location: Seattle, WA

DR.Howard
Gamertag: comingfat D
Location: Logan, UT

IceWater
GT: Austinm416
Location: Statesboro, GA

thec0re3
GT: thec0re3 (the O is a zero)
Loc: Atlanta, GA

jinxhand
GT: JINXHAND
Loc: San Diego, CA

Snakz92
Gamertag: imonge56
Location: Los Angeles, CA

joshuaex
GT: CALIBUR753
Location: Houston, TX

kofdude
GT: ChidoDood
Sacramento, CA

davidkong07
GT: ScrubRUD
Location: Los Angeles, CA

wilfooooooooooo
GT: wilfooooooooooo
Location: Darien, IL

Light
GT: ScattereDreams
Location: Chicago, IL

Noodlz
GT:  Instanoodlz
Location: Los Angeles, CA

Ash2k4
Gt: MBN Yatchinator
Location: San Antonio TX

Dr.Faust
Gamertag: SRKDrFaust

OverHeat
GT: OverHeat76
Location: Davis, CA

Nikola VolKOF
GT: Ogsrkkilla
Location: San Diego, CA

AmedoS310
GT: Amedo310
Location: Maryland/DMV, USA

CD AGES
GT: Icedoll08
Location: Los Angeles, CA

starw!n
Gamertag: Paranoia Hades
Location: Odessa, TX

Emperor Paine
Game Tag: Emperor Paine
Location: Las Vegas, Nevada

nicebento
Xbox gamertag: jay21art
Location: Toronto, Canada

Uchiha Madara
Gamertag: UCHIHA MADARA
Location: Columbus, OH

ReXXXSoprano
GT: Triple Da GawD
Location: Saint Louis, MO

Hiltzy85
GT: hiltzy85
Location: Montreal, QC

CJA25
GamerTag:CJA25
Location:NYC

Kirah
Gamertag: KirahXIII
Location: Jersey City, New Jersey

spootywhiteboy
Gamertag: Spootz
Location: Chapel Hill, NC

Acuteprism
GT: Acuteprism
Location: Detroit, MI

kairu1
GT: l Supreme KY l
Location: Long Island, NY

Ironreaver
GT: ironreaver7
Location: Hawaii and sometimes Cali.

VicViper
GT: Astejos
Location: Chesterfield, VA

Macrobeast
GT: Macrobeast
LOC: Minneapolis, MN

DeadlyRave-Neo
GT: DeadlyRaveNeo
Location: New Orleans

DeFrank
GT: DeFrank
Location: Canton, OH

Tryken
GamerTag: GentlemanTryken
Location: Orlando, FL

AndyKakes
GT: AndyKakes
location: Philadelphia, PA

CrazyI505
Xbox Live: Crazy Ivan 505
Location: Albuquerque, NM

Natzu_AC
Gamertag: dubplate70
Location: San Juan, Puerto Rico

Omoosey
GT: MetalBloodOcean
Location: Long Island, NY

FuuFighters98
GT: FuuFighters98
Location: Caguas,Puerto Rico

jurjur
Gamertag: JURJURJURJUR
Location: Vancouver, Canada

Beedie Bud
Gamertag: Oh No An Azn
Location: Vancouver, Canada

SUPARNOVAX
Gamertag: SUPARSTARX
Location: Brooklyn, New York City

johrjives
GT: johrjives
location: Calgary, Alberta

Tornix
GT: Tornix SRK
Loc: Brentwood, CA

KCs NOTORIOUS
GT: KCs NOTORIOUS 1
Location: Kansas City, MO

Raxphiel
GT: Raxphiel
Location: Madison Heights, VA

Mr Bakaboy
GT: Mr Bakaboy
Location: St. Louis, MO

Earthbound
GT: thebackhorn925
Location: San Francisco, CA

Ben Reed
GT: Leopard0n
Location: Orlando, FL

RedBaron67
GT: Redbaron671
Location: Florence, SC

nax
GT:  notjuice (currently)
Location: Spring, TX

Illin_Fo_A_Killin
Gamertag: illinfoakillin
Location: Toronto, Canada

Curare
Gamertag: ExChrysaor
Location: Van Nuys, CA

Gimnbo
GT: Gimnbo
Location: Freehold, NJ

SummyG
GT: o Summy G
Location : Twin Cities, MN

nars
GT: billynarso
Location: Honolulu, HI

Ayoj
GT:Ayoitsjon
Location: Lehigh Acres, FL

Femto
GT:  azn grrl xoxo
Near Seattle, WA

LazieFreddy
GT: LazieFreddy
New Haven, CT

BustedWolf
GT: BustedWolf
Location: Oklahoma City, OK

MyvTeddy
Gamertag: MyviTeddy
Location: Toronto, Canada

Hagaishi
Gamertag: Hagaishi
Location: Philadelphia, P.A.

foxdemon
GT: foxdemon3392
Location: Denver, Colorado

ninjaoffate
GT: xXninjaoffateXx
Location: Bronx, NY

ApocryphicV
GT: ApocryphicV
Location: Cincinnati, OH

Kibster88
GT: Kibster88
Location: Chico, CA

MADKoF
GT: DeathToSoheil
Location: Kitchener / Waterloo, ON, Canada

rcorporon
GT: Yewni
Location: Ontario, Canada

SidTheSquid
GT: XxSidTheKidxX
Location: Kearny, NJ

adazuol
Gamertag: aDAzuol
Location: Port Saint Lucie, FL

Orochi_Xell
GT: DragonCrusher85
Location: Pittsburgh,PA

Shutta 2D
GT: Vicenza21
Location: Savannah, GA

Proto Cloud
GT: Proto Cloud
Location: Lancaster, PA

Latin America
Violent Kain
Gamertag: Violent Kain
Location: Mexico, D.F.

Sibarraz
GT: Sibarraz 4 life
Location: Santiago, Chile

Europe
Goro 9999
GT: Goro Makiwara
Location: France

Sharnt
GT: Sharnt Gro Muzo
Location: France

Chlorophylle
GT: A World
Location: France

Mazinkaiser
Gamertag: M4zinkaiser
Location: Italy (EU)

shinefist
gamertag: shinefist
Location: UK (EU)

Ky0
GT: Ky0Ky0 (0 -> its a zero)
Location: France

sociald
GT: S0cialD 13  (is a zero)
Location: Rome, Italy

pijaibros
GT: Dee0342
Location: Barneveld, Netherlands

Whinette
Gamertag: Whinette
Location: France (south east, playing with Italy should be ok)

Tropxe
GT: Explosive Snow
Location: UK

keechl
GT: xXxKeechxXx
Location: Moscow, Russia

SwitchPlaya
Gamertag: xIswitchplayaIx
Location: London, UK

ALUCARD DX
GT: ALUCARD DX PT
Location: Portugal

Asia
sugarboy
GT: sugarpeterboy
Location: Japan, Tokyo
#84
General Discussion / PS3 player listing
June 22, 2011, 07:10:52 PM
King of Fighters XIII has a release date. Preorders are up. The hype level is even higher. Please post your PSN ID/location so that we can compile a list of players for the release date. Only add your name once in the thread.

North America
nilcam
PSN ID: nilcam
Location: Oklahoma City, OK

DarKaoZ
PSN ID: DarKaoZ
Location: South Texas

Kane317
PSN ID: Kane317-FH
Location: Irvine (Socal), CA

Desmond Delaghetto
PSN ID: DesmonDelaghetto
Location: MN

Mikel
PSN ID: Mikel93
Location: Tulsa, OK

solidshark
PSN: solidshark51
Location: Detroit, MI

omegaryuji
PSN: omegaryuji
Location: Toronto, ON, Canada

Gravelneed
PSN ID: Embryoko
Location: Sunset Beach, NC

zman
PSN ID: ZMangz505
Location: albuquerque, nm

jt4mtb
PSN: jt4mtb
Location: Philadelphia, PA

t3h_mAsTarOth...!
PSN: t3h_mAsTarOth
Location: Toronto, Canada

kimkaphan
PSN ID: kimkaphan
Location: Chicago, IL

Blackjack
PSN ID: ENELS223
Location: Dallas, Texas

Master Kusanagi
PSN: Daisuke_Hirada
Location: Queens, New York

MetalThrashingMadman
PSN: RenderTroll
Location: Dallas, TX

302mike
PSN: IronTiger81
location: Newark, Delaware

WolvesNevrSleep
PSN ID: WolvesNevrSleep
Location: Southfield, MI

SolidSonicTH
PSN: SolidSonicTH
Location: Melbourne, FL

GearaDoga
PSN: GearaDoga0093
Location: Miami, FL

Homies Over Shotos
PSN:  Senior_LULZ
Location: California

Bigvador
PSN: shoryuken216
Location: california richmond (bay area)

Gamerboy_15
PSN ID: Gamerboy_15
Location: SoCal, California

baccano1932
PSN ID: baccano1932
Location Burnaby,B.C Canada

C3 (Charles)
PSN:  Charlie_C3
Location: Toronto Canada

FameDouglas
PSN: FameDouglas

bzerk
PSN: SirTighty
Location: Chicago, IL

SSJ_Sonikku
PSN: SSJ_Sonikku
Location: Binghamton, NY

DJMirror949
PSN: DJMirror949
Location: Irvine, CA

steamwolf
PSN: steamninja
Location: North Florida

GuamoKun
PSN ID: GuamoKun
Location: San Fernando Valley (SoCal)

Soundless ADVIII
PSN ID: ADVIII
Location: Augusta, Georgia

Neoprime
PSN: Neoprime666
Location: St. Louis, MO

Nocturnal
Tag: NocturnalSRK
Location: Lancaster, CA

Greats
PSN: Kageshibari
Location: Houghton/Battle Creek, MI

Light
PSN:ScattereDreams
Location: Chicago, Illinois

Louiscipher
PSN: Alex3rdstrike
Location: Upstate NY

darkTown2
psn: darkTown2
Location: MA

kyored
PSN: kyored
Location: Jackson, MS

MaruchanSoup
PSN:  MaruchanSoup
Location: South Texas

haven9270
PSN: haven9270
Location: Los Angeles County, CA

nightmoves
PSN ID: nightmoves17
Location: Chula Vista, CA (SoCal)

Running Wild
Name: RunningWildWolf
Location: Upstate NY

Reiki.Kito
PSN ID: Reiki_Kito
Location: San Francisco, California, USA

R.E.L.
PSN: Hadoken_Fist
Location: SoCal

Sonikku
Psn: KlonoaXGuntz
Location: Ontario, Caliornia (south Cali)

GoldenGlove
PSN: GoldenGlove123
Location: Albuquerque, New Mexico

loowee12
PSN: loowee12
location: Ottawa, Ontario, Canada

JonMcBon
PSN ID: JonMcBon
Location: Prince George, British Columbia, Canada

Nikolai VolKOF
PSN ID: srkkilla
Location: San Diego, CA

Tyrannical
PSN ID: TyrannicalHatred
Location: Pembroke Pines, (south)Florida

feomex
PSN ID: F3OM3X
Location: Tustin(Socal), CA

AmedoS310
PSN: AmedoS310
Location: Maryland/DMV, USA

freddie1999
PSN: freddie1999
Nanaimo, British Columbia

Kusanagi-Style
PSN: Kusanagi-Style
Location: Portland, Oregon

ReXXXSoprano
PSN: ReTripleXSoprano
Location: Saint Louis, MI

Ryudo
PSN: xXRyudo8904Xx
Location: Bronx, New York

MattAlder
PSN ID: MattAlder
Location: Toronto, Ontario, Canada

UltraChingon
PSN: Ultra_chingon
Location: Riverside, CA

Rhino
PSN ID:rinoH7
Location: Fremont, California

Relldaproblem
PSN ID: Relldaproblem
Location: Niagara Falls, NY

White Rob
PSN: DogzillaRemix
Location: Lake Forest, CA (SoCal)

kaztro7
PSN ID: kaztro7
Location: Chicago area, IL

l2slthe
PSN: MrGreen-AI
Location: SOCAL

MeanestRage
PSN: MeanestRage
Location: NYC, New York

abeconar
PSN: abeconar
Location: Mexico City, Mexico

MrRogueLike
PSN: MechaTroll
Location: Niagara Falls, ON

The HuBBs
PSN: fightclubhubbs
Location: sharon hill, PA

Diavle
PSN: Diavlestein
Location: Mississauga, Ontario, Canada

Hakami
PSN: Kyragnar
Location: Toronto, ON, Canada

giruhige
PSN: giruhige
Location: Minneapolis, MN

Eternal Blaze
PSN: BlazeSRK
Location: Oregon, USA

launch619
PSN name: launch619
Location: Providence, Rhode Island (NorthEastern US)

Sanger Zonvolt
PSN: Sanger_Zonvolt
Location: Ohio

ChrisArmoun
PSN: ChrisArmoun
Location: Maryland, US

Tornix
PSN: TornixSRK
Location: Brentwood, CA

metaphysics
PSN: TheOldStyle
Location: Moreno Valley, CA

CrossXFire7
PSN: CrossXFire7
Location: Lexington, Kentucky

ZeroSoulreaver
PSN: Hedgez00
Location: NY, US

LordVreenak
PSN: Lehgavader
Location: Moreno Valley, CA

boom!
PSN: pongzilla
Location: SoCal (SFV)

Elec
PSN: HK_Karakusa
Location: Van Nuys, CA

Meister
PSN: Lodrak
Loc: Sioux Falls, South Dakota

PiggiesGoMoo
PSN: PiggiesGoMoo
Location: Sandy City, Utah (USA)

Wedge
PSN: Dtoid_Wedge
Location: Portland, OR

Eltro
PSN: EL_TRO
Location: Albany, NY

Durzo
PSN: Lxis-
Location: Philadelphia, PA

DeathCartel87
PSN: Death_Cartel87
Location: Houston, Texas

tofusoup3421
PSN ID: tofusoup34
Location: Houston, Texas

Latin America
pablofsi
PSN: pablofsi08
Location: Santa Cruz de La Sierra, Bolivia

Maruku
PSN ID: MaRuKu22
Tijuanda, BC. Mexico

Pshfrk
PSN ID: Pshfrk
Location: Guerrero, Mexico

JAVH
PSN ID: javargash77
Location: Tampico, México

Nagare_Ryouma
PSN: old_andresito
Location: BS AS, Argentina (South America)

Europe
Musolini
PSN ID: Musolini187
Location: Netherlands

Shiranui_ninja
PSN ID: Shiranui_ninja
Location: Spain

KBlackNoah
PSN ID: KausemoreDammage
Location: Romania

EDDR
PSN: infinite_ink
Location: Belgium/Holland

Libix
PSN: Libix
Location: Sweden

Joekusa
PSN: joe-kusa
Location: France

Grokbu
PSN ID: Grokbu
Location: Sweden

The Fluke
PSN ID: FlukeIt
Location: Europe, Sweden

Kael
PSN: KaelJainsyrri
Loc: Poland

Eripio69
Psn: eripio69
Location: Cyprus (EU)

Ky0
PSNID: Ky0-PT (its a zero)
Location: France (Portugal)

Shiranui_ninja
PSN: Shiranui_ninja
Location: Europe (Spain)

oricon
PSN: Tong_Lung
Location: UK

sociald
GT: SocialD_13
Location: Rome, Italy

Snuftastic
Psn: Snuftastic
Location: Porvoo, Finland

milesw
PSN: mairuzuw
Location: UK

skillz
PSN: Srananbadman
Location: The Netherlands, Europe

badmantash13
PSN: badmantash13
Location: London, England

Asia
gazette
PSN: Shinobimaru
Location: Singapore

asociale
PSN ID: asocialeSZ
location: shenzhen, Chin

BioBooster
PSN: BioBoosterUnit
Location: Japan

damianz
PSN ID: Sweet_Martabak
Location: Jakarta, Indonesia (Asia)

fiol
fiol1985
Location: jinhua (china)

asociale
PSN: mauri85sz
Location: China, Shenzhen

Middle East
Alucard-XII
PSN ID: Alucard-XII
Location: Dubai, UAE
#85
In this episode, Desmond and I speak with THE_ANSWER, Giby and Kane317 about the tribulations and triumphs of the recent ReveLAtions tournament.

Link: http://dreamcancel.com/?p=1217

Post comments, suggestions and questions in this thread.

Oh, yeah, Desmond is sooo pimp!
#88
Official Announcements & Information / ROM talk
June 14, 2011, 03:31:59 PM
Time to address the ROM talk: It will not be tolerated here. It's illegal and does not offer anything of value to this community. First mention of the ROM gets a warning. If the warning is ignored, you'll be banned. So, no linking of videos or request for files.
#89
I just got an email from Atlus' PR manager. He's going to work with our community closely. Post any questions for Atlus in this thread and we'll get them answered!

Edit: After looking through the pages here, I've pulled a few must-ask questions:

1. Netcode, netcode, netcode.
2. Will the game be rebalanced?
3. Will there be a tutorial mode? Challenge mode?
4. What sort of training mode options will be in the game?
5. New characters/stages/content?
6. Will there be a special edition? Pre-order bonuses?
7. Will there be English voices? Can languages be changed per character, like in SFIV?
8. Can games be recorded for replay?
9. How will button configuration work?
10. Are there plans for a strategy guide?
11. Are there plans for a KOF arcade stick?
12. What are your plans for publicity/advertising? Are you interested in sponsoring tournaments?
13. Will there be a public beta?

I've submitted these questions to Atlus.
#90
Podcast / Drive Cancel Radio Episode 2
May 18, 2011, 12:04:01 AM
Desmond Delaghetto and I talked with Dark Geese, DeadlyRave-Neo, jinxhand and steamwolf about player improvement, online vs travel and state of the community and the fighting game community as a whole. Please leave any comments in this thread.
#91
I've put a lot of thought into creating a smartphone app lately. I've found a way to create 1 app that is compatible both with Android and iPhone. The app would provide access to the homepage stories and Facebook and YouTube pages.

Let your voices be heard. If you're interested, please vote in the poll.
#92
Podcast / Request for community questions
May 12, 2011, 04:28:17 AM
We're recording episode 2 of Drive Cancel Radio this upcoming Sunday. Our guests will be there to discuss traveling to improve one's game versus playing online. We'll also discuss the state of the SNK community in the U.S. and what can be done to improve it. If you have any questions, post them in this thread.
#93
Managing 3 forum skins has become a hassle so I've decided to reduce the number of skins available. In a few days I'll delete the Classic theme in favor of the new and improved Core theme. I've reworked the Core theme to fit in better with the look of the site and added full navigation to the theme. I also worked to improve the contrast and readability of the Core theme. In the next few days, I plan to work on the Dark theme to match the functionality of the Core theme.

Hope you like the new look!

Update: I've created a new dark theme which is a variation on the default theme. This will allow me to keep both skins up-to-date easily and provides a more unified look to the forum. Please leave any feedback in this thread.
#94
Classic King of Fighters / I love KOF XII
May 07, 2011, 05:06:07 AM
In the XIII General Discussion, I made a remark that the clash system would be awesome in XIII. Imagine clashing with a dropkick. The thread then derailed a bit into a XII love fest. So, here's the place to profess your love for XII, no matter how deep or shallow.

Why I love XII:
1. The clash system. Seriously, this is in my top 3 all-time fighting game systems. Seeing Kim kick a fireball away is beauty.

2. Charging CD. I love how the CD can be used quickly or charged for more damage and crumple.

3. Camera zoom. It's classic SNK to have the camera zoom in during close combat. It also adds a layer of intensity to the close combat.

4. Graphics. XII is one of the most visually stunning 2D fighters ever made.
#95
Official Announcements & Information / T-shirts
May 06, 2011, 11:36:31 PM
THE ANSWER and I are working on some promotional materials for an upcoming event. In the course of this, I am contemplating designing a t-shirt, banner and some other stuff. As I design the shirt, I was wondering if any of the Dream Cancel family would be interested in buying a t-shirt. Let me know.

Just an FYI: I'm not trying to make any money off of this project. If there's enough interest, the shirts will be barely above cost and proceeds will be put back into the community.
#96
I've put a lot of time into trying to get the homepage navigation to carry over into the forum. At this point, it doesn't seem like something that can be done. I want to try to figure out how often forum members use the navigation and which links are most important.

I've added direct links to the homepage (front) and wiki to the forum navigation. Is this enough?
#97
Podcast / Drive Cancel Radio Episode 1
April 19, 2011, 05:44:56 PM
It's out! The first episode of the Dream Cancel podcast, now and forever known as Drive Cancel Radio. We have a DEEP cast this time. My co-host and show producer, Desmond Delaghetto, and I and are joined by solidshark, Kane317, THE ANSWER, l2slythe (Reynald) and Metaphysics to discuss the recent GGPO sessions and all things KOF XIII, including my screw up regarding "The Tweet".

http://dreamcancel.com/?p=769

Please leave comments and suggestions here.
#98
Social Club / Dream Cancel Steam group
April 01, 2011, 11:47:58 PM
XXenace has created a Steam group for Dream Cancel members who game via Steam. He's needing some mods so contact him, if you're interested. Here's the link to group.
#99
Podcast / Welcome to the Dream Cancel podcast!
March 31, 2011, 09:02:53 PM
Just in case you missed it, we launched the official Dream Cancel podcast last Monday.

We plan to cover all things King of Fighters and SNK, as well as Dream Cancel community events. Check out the first episode and leave us feedback. If you have any questions or suggestions, post them here.
#100
There's a fun little indie fighter available for $1 on XBox Live called Battle High. It's very much inspired by old-school SNK fighters.

http://www.youtube.com/v/tWtS5tYzr0k?fs=1&hl=en_US

http://www.youtube.com/v/d24xfbqxv0M?fs=1&hl=en_US