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Messages - darkTown2

#226
Quote from: Delta on November 07, 2011, 05:19:54 AM
Quote from: darkTown2 on November 07, 2011, 03:22:34 AM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.

I think it's possible to do it, but don't know if the fireball becomes unblockable when the opponent is between K' and the fireball.

My best guess is if K' doesn't do any kind of attack (even if it whiffs), then probably the fireball will hit.
If K' tries to attack (including whiff), then the opponent can block both the attack and the upcoming fireball.

I like this change in K' move, can't wait to see it being used in high level play.

that's what i was thinking
#227
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.
#228
Quote from: arstal on November 06, 2011, 08:13:58 PM
Is the input lag issue on SF/Marvel on PS3 compared to 360 something that is across the board, or unique to Capcom games?


(just so you have another person to tell you)
it is unique to capcom games.

so it looks like most people are getting it on ps3, lucky me since my xbox broke  :)
#229
[
Quote from: zyn-cobra22 on November 06, 2011, 06:10:04 PM
I've watched many a stream and even tournys where so call top players used Raiden only to abuse this move and then act like is all good, if you are a so call top player why play Raiden and abuse the move i mean where are the so call skills that you have as a top player, i remember a particular stream where the guy the answer was commentating and MR.KOF was playing vs BALA and all they did was pick and play a cheap ass Raiden both of them and i was like huh is this it, this is the so call skills that are suppose to impress me shit they play like a couple of scared rookies that day and they call themselves top players huh.

Top players will always lean towards the better characters, when they travel to a big tournament ( which could cost quite a bit) they want to beat everyone they face. why would someone trying to win a tournament want to pick a character that isn't good?

although with more variety in characters it makes it more interesting, and if someone can win with a character they like that isn't top tier (more power to them). it just isn't all that practical.
#230
Quote from: Saitsuofleaves on November 06, 2011, 01:30:08 AM
Quote from: nilcam on November 06, 2011, 01:28:54 AM
Both consoles need to be well ventilated. I have the 80gb model PS3 and have not had any problem at all. It's all about common sense. If you keep a PC in an enclosed space, it will die as well. I miss cartridge-based systems which were built like tanks.

Rminder: STA ranbats tomorrow.

Cartridge based systems WERE built like tanks, too bad the cartridges themselves were so...damn...fussy.

i still have a working SNES and N64,
my favorite part about old consoles are the cartridges because it feels so nostalgic to go and and dust a game for a bit to get it to work.

#231
Quote from: Rex Dart on November 05, 2011, 08:45:54 PM
Quote from: darkTown2 on November 05, 2011, 07:52:18 PM
they're supposedly $8 they come with a stage and apparently other things relating to the character.

Source?


*edit

alright so i went looking for where i heard it from, and a long while ago some person posted it on a video on the atlusUSA youtube channel for the reveal of moves video for iori, so i'm wrong. I guess i remebered it thinking that
it was actual info.

sorry
#232
Quote from: arstal on November 05, 2011, 07:39:40 PM
They are re-using a lot of art assets, so I don't think they'll charge more then $5.

It's less work then making a BB character. 

they're supposedly $8 they come with a stage and apparently other things relating to the character.

*edit this is wrong
#233
Ex Iori (Flame) / Re: Iori (Flames)
November 05, 2011, 06:14:15 PM
Quote from: tastylumpia on November 05, 2011, 07:05:53 AM
Just to clarify, does anyone know when Iori (flames) is actually going to be released? Does he come with the disk, or is he DLC later on?

Also, kind of related, does anyone have any high level footage of classic Iori in action? Like from 2k2 or '98. I already have a good idea how to play him (simple solid mixup and rushdown) but I want to see how the best players utilize his tools.
iori will be DLC and the japan pre order supposedly comes with a code for him to download, so i'm guessing that sometime from the Japan release date or a little further on is when he will be available.

on smoai2010's channel on youtube there is quite a bit of kof play from 98 and 2002; although you'll find a lot more iori players in 98
#234
there is some really good use of normals in that first match.
#235
Ex Iori (Flame) / Re: Iori (Flames)
November 05, 2011, 03:37:42 AM
Quote from: Atb_555 on November 04, 2011, 08:46:29 AM
Just to clarify a couple of things:

- j.4.B can hit crouchers even if you small jump with it
- his EX hcb + K has upper body invincibility
- his EX scum gale has invincibility but I was able hit EX Iori on the head during a jump in or the invincibility is not that long.  We were trying to test it out but the tourney started soon after
- It doesn't feel like you can delay his rekkas either again didn't have enough time to experiment
- His neomax can't be used as an AA and is unblockable but whiffs if the opponent jumps

were you at least able to do the rekkas at a slow pace?
#236

Quote from: sociald on November 04, 2011, 11:09:19 PM


yes those one r the few i knew and i watched the video rex dart posted long time ago ... but maybe i have a different idea of os ... technically u r right the ones u listed r os but i was talkng more in a shit fighter iv way ! which i would hope ll not be usable in that way in xiii


What do you mean the sf4 way?

Do you mean like for example you'll do like a cr. lk and a ultra on a persons wake up and if the back dash the ultra hits?

#237
Quote from: Reiki.Kito on November 04, 2011, 09:08:29 PM
I'm pretty happy with what we got. I'm especially happy 2 of my characters got some significant buffs and chars I considered are stronger.

i'm happy because they balanced the cast better, most of the characters i use got better too.  :)
#238
isn't the reason that the DLC characters are $8 because they come with other things?
#239
Ex Iori (Flame) / Re: Iori (Flames)
October 29, 2011, 10:55:48 PM
i believe in the last podcast to explain character changes when they were describing how good claw iori is they said that flame iori isn't much better so there isn't any reason for him to be banned he shouldn't be OP. however since he is a DLC character he probably won't be in most tournaments if they didn't buy the dlc.
#240
Quote from: SonicTempest on October 29, 2011, 09:59:18 PM
Except XIII Kyo isn't exactly new either, is he? If anything he's 2K2UM Kusanagi with some stuff shuffled around, and a few new things added.

And to paraphrase what a Kyo-playing (that's playing, not fangasm-ing) friend of mine says, he prefers Kyo with his firepunches because he prefers how that version of Kyo plays over fireball/uppercut Kyo. That's pretty much the gist of it.
that's my same reason for choosing between the two in the older games as well, but i'm not sure which one i'll choose when 13 comes out.