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Messages - Ben Reed

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46
General Discussion / Re: The King of Fighters XIII General Discussion Thread
« on: September 09, 2010, 01:16:14 AM »
From what I've seen of XII and XIII, and from discussions with programmer friends, the surprising number of bugs plaguing those titles seems to be the result of SNK being too cheap or too broke -- or quite possibly both -- to pay for real, hardcore, comprehensive QA.

So many of the throw-related freeze bugs in particular could have been identified and swiftly squashed just by more meticulous state checks in debug mode and the like. But as it was, KOF XII, while profitable, meant basically that SNK was treading water more than resurging, so they rushed KOF XIII through a cursory QA just like XII to get out in time for Tougeki and took it on faith that overly dumb shit wouldn't emerge in the...ridiculously explorative and meticulous competitive arcade environment?

This would be irrelevant to an eventual console release, of course, if one didn't get the sense that they were going to repeat the same mistake for console XIII and replace old bugs with new ones due once again to insufficient QA. (Witness the post-patch INTRODUCTION of the XII Raiden vs. Liz handcuffs glitch. How pathetic does your time/money invested in QA have to be to let something like landing a SUPER COMMAND THROW against a STANDING OPPONENT result in a handcuffs glitch?)

It's one thing to SAY "we're gonna take our time and do it right" for the console release. But until SNK puts what money they can muster where their mouth is, I'll believe it when I see it.

47
Mai Shiranui / Re: Mai Shiranui
« on: September 08, 2010, 05:59:08 AM »
Nice to hear confirmation of air throw as juggle ender. Nothing says lovin' like untechable knockdown. What's the proration like on the throw damage?

Still really disappointed I don't see more footage of Mai. From what I've seen and read of her I don't think she's that bad as a low-tier character, if only due to the strong fundamental pressure/mixup options available to everybody in KOF. Seems really hard to really suck as a character in KOF unless you have terrible normals like 98 Rugal, and Mai doesn't appear to have that problem.

Her damage output seems low, but of course that's never really been the point of Mai. Spacing seems like it'll be a bit more obnoxious without backdash d + A, but otherwise she looks like a fairly functional battery. Between Ryuu Enbu, EX and her fast j. CD, she seems like she has enough knockdown tools to offset her low damage with fairly regular momentum.

Am I being too optimistic here, or is this the impression that people get who've actually played the game?

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