Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - blackgenma

Pages: [1] 2
Terry Bogard / Re: terry bogard matchup thread
« on: April 16, 2012, 07:39:49 PM »
I'm not an expert on the match up at all, but I play both Terry and Saiki, and it suffices to say that Saiki's zoning game is nothing out of the ordinary. if you guess correctly when he's about to shoot a fireball, a well placed jump in will do the job, as he has considerable start up and recovery on his fireball. terry's super jump is high and goes far, so take advantage of that. hell, if you don't want to chase him, just shoot power wave until he comes to you, because he can't win fireball wars. his ex fireball isn't designed for zoning, and his C fireball is for antiair/juggle purposes. his fireball DM is....slow. even a well placed ex power wave will force him to stop chucking fireballs. so just play smart when making your way in, do some zoning of your own, make good use of C power wave up close, and don't be afraid to let the opponent know your willing to blow them up with ex buster wolf if they get brain dead with the projectiles.

NOPE!. but's that's all fine and dandy, just remember that "Eternal Viligence is the price of liberty". we lose when we all just sit down saying "who gives a hoot?" anyway, big news!

its the critical moment, as this Friday congress is gonna vote on this thing, the linked article above has many easy links so you can speak out against CISPA in just a few minutes. spread the word, get involved and all that hullabaloo.

Yo dream cancel. so you guys like bad internet bills? thought I'd post a thread on the upcoming cispa, because it really sucks, and you should now about it, as some are calling it SOPA 2.0. now I will proceed to copy and past my shoryuken thread post, because I'm lazy and I don't want to type the same thing twice.

here's an article detailing what the bill does (its actually linked on the above article but whatever.)

aaaand yeah. if you want a quick petition site, here's one. I'm pretty sure the above articles point out some others, and that's all good too.

spread the word. peace.

you need drive to use neomax? I thought you just need 3 bars. wow. how did I miss this? :U

Two things. I know this has been brought up before, but for the sake of accuracy, Terry's Power Geyser input should be put in properly. its proper input can be faster than a hcf, so I think it is is important. its also looks sloppy on our par, since his real input does not have all those extra arrows.

 ;dn ;db ;bk ;db ;fd +  ;a/ ;c

the other thing is regarding the quick combo reference. again, this is minor but the 3 stock and 2 drive meter combo....doesn't really require any drive meter. just thought I'd point that out.   nope, I'm stupid.

Terry Bogard / Re: Terry Bogard (Console)
« on: February 12, 2012, 07:19:32 PM »
Does anyone know the frame data for Terry's rising tackles? I want to know his fastest move for those tough punishes.

Terry Bogard / Re: Terry Video Thread
« on: February 06, 2012, 08:45:42 PM »
A video showcasing differences between the left and right side damage values for the same combo.


Various HD combos


Terry trials


Terry Bogard / Re: Terry Bogard Combo Thread
« on: January 03, 2012, 11:13:38 AM »
in the issue of choosing between  ex rising tackle and buster wolf, I personally always chose buster wolf, because it doesn't raise the opponent's bar like crazy, and its only a few points less on damage. its also easy to turn it into ex buster wolf if your reliant on habit to perform your combos mid match, and you want that extra damage.

how about mentioning that  ;c power wave absorbs/beats other projectiles, including EX projectiles. this include standard projectiles like Kyo's and those that stay still like Elizabeth's. very useful to know.

Social Club / SOPA and PIPA
« on: December 18, 2011, 12:54:53 AM »
hey, so there's this bill that's going through the US house judiciary committee, and its VERY VERY relevant to us all. its a bill that is going to censor the internet.!

take your time to watch the video, and get informed, and do something about it.

Terry Bogard / Re: Terry Bogard Combo Thread
« on: December 15, 2011, 03:42:29 PM »
Anything you can think of to make it easier to read? Would hyphens helps?

I was thinking of a simple and to the point combo listing. just show the inputs and the damage values. the annoying thing about the combos when listing them is that he's got a number of valid starters for what are essentially the same combo. for example:

st.C df.C xx qcbhcf+P - (310)

you can also start the combo with any other of the starters listed too. but this information is basically the same as the 0 drive and 0 meter section. its redundant. if there's a suggestion I can make right away, maybe just say "all combos starting with st.C df.C can be also be started with "blah blah" at the top of the post so we don't have to see the same information posted twice.
but this bring into question which specific combo starter do we list and what criteria we base it off. its not too important, the simple combos are easy to understand and I don't think much hand holding is required.

or leave it as is. my only complaint is that its ugly to look at really.

Terry Bogard / Re: Terry Bogard Combo Thread
« on: December 15, 2011, 01:20:13 PM »

Made the above additions. I'm assuming that "st.C, df.C xx qcb+A (DC) qcb+B, st.C - (313)" should be left as a black combo and not red?

you should probably make the corner only one black and the other red. since it will work anywhere and the damage difference really isn't that great.

I don't like the way 1 bar, 0 drive section is set up. it feels like a pain to read since its so reminiscent of the no drive and no bar section. I'll run through whats posted and give a suggestion based on my findings when I get the chance.

Terry Bogard / Re: Terry Bogard Combo Thread
« on: December 13, 2011, 06:48:45 AM »
gonna wanna edit the following:

1 drive, no stock:

(corner only) st.C, df.C xx qcb+A (DC) qcb+K, d~u+C - (337)

put corner only on the combo above.
and add this one as a none corner option

st.C, df.C xx qcb+A (DC) qcb+B, st.C - (313)

Terry Bogard / Re: Terry Bogard Combo Thread
« on: December 12, 2011, 05:06:40 PM »

No Stock, No Drive Gauge -

You can do the following as a starter:
st.C, df+C =>
st.D, df+C
d.B, d.A, d.C =>

d.C, df+C (Need to be close) => (this sounds very impractical, the above is much better)
d.B, d.A, df+C (Need to be really close) => (with the new target combo, this is is obsolete)

All of the above starters link to the following:
=> qcb+K (Crackshoot) (blockstring)
=> qcf+A/C (Power Wave) (blockstring)
=> qcb+A

d.B x3, st.B, qcb + B/D

Combo Starters (this section s nearly identical to the one above it, all it does is cause clutter)
st.D, df+C =>
st.C, df+C =>
d.D (blocked), df+C => (is there a reason to try this?)
d.B, d.A, d.C =>

Safeish enders
=> qcf+A (Use against grapplers. is vulnerable to guard roll, but otherwise its completely safe. try baiting guard rolls)
=> qcb+B/D (Use on everyone else. B version is -2 frames on block, D version is +1 if they block low and like -1 if they block standing. Either way, very safe but can be command grabbed) (many characters can make this move whiff by whiffing cr.b. the move is dangerous to use excessively especially if the opponent knows about the exploit)

[Blockstring] d.B, d.A, df.C, qcf+A/qcb+b (this is very much like the above two sections. with a little adjustment of the top section, its not needed)

NOTE: all combos starting with st.C, df+C can also be started with d.B, d.A, d.C

No Stock, 1+ Drive Gauge -

st.C, df.C xx qcb+A (DC) qcb+K, d~u+C - (337)

I added some changes to the early segment of the first post. the red is self explanatory, while the bold are notes that I added. I think we should start by filtering out the simple combos and clean up whats good or not, and then move up from there.

I also notice you have some combos that use icons. how can we highlight them red if they use icons?

Clark Still / Re: Clark Still (Console)
« on: December 12, 2011, 08:18:15 AM »
Could Clark's ex flashing elbow always be super canceled in the arcade? is that something new they added to the console version?

Pages: [1] 2