Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - blackgenma

Pages: 1 [2]
16
Terry Bogard / Re: Terry Bogard (Console)
« on: December 10, 2011, 06:41:53 PM »
a combo thread sounds awesome, and the red highlight is great Idea. sometimes when I look at a list of combos, its hard to decide what I should be tackling first and what would be most useful.

17
Terry Bogard / Re: Terry Bogard (Console)
« on: December 09, 2011, 03:49:55 AM »
did you guys notice that the wiki says regular  ;a power wave does not go full screen? or that  ;c version goes farther than  ;a? it has been saying that for the longest time....

18
Terry Bogard / Re: Terry Bogard
« on: December 01, 2011, 05:30:06 AM »
Good News:

-Crouching opponents do get hit by both B and D Crack Shot, guarding or not.  Only EX Crack Shot counts as an overhead.


nice write-up, but there's something I discovered regarding the crackshoot whiffing on characters who are crouching and not blocking: its character specific. the only character I know that this happens with is Saiki (and I assume, Ash, since they share the same sprite). it works fine with other characters like Maxima and Ryo. sucks that this issue exist at all but it could be worse.

also, from my testing, you can max cancel ex buster wolf during any of the six hits into neomax. I tested this extensively with a naked ex buster wolf only, so I don't know how it applies to mid juggle.

19
Terry Bogard / Re: Terry Bogard
« on: November 23, 2011, 05:25:04 AM »
Gonna submit this as a bug.

Terry can't hit all the hits on his Power Geyser or his (Neomax) Trinity Geyser in the corner. >< They removed his ability to hit straight-up crouching opponents with his crackshoot and they didn't fix that! Not cool.

so your saying that if a character is crouching, and not blocking, crack shoot still whiffs? because if that's the case, I am reconsidering playing this character. that's simply too big a gap in his basic offensive game to ignore. I can't believe they didn't fix that. 

ex power geyser not hitting for all the hits in the corner isn't too bad (just use regular power geyser), the trinity geyser not getting all the hits in the corner sucks but can be mitigated by comboing after the neomax (and you can do so without meter), so its not too terrible.

Edit: you can try posting a complaint over at Atlus forums I guess?

http://www.atlus.com/forum/forumdisplay.php?f=105

20
in my opinion Terry is close to dead last, He has almost no new options game play wise aside from the new chain, and his buffs are minimal when compared to other characters. He's either in the same spot as before, which was mid low, or just straight up one of the last characters this time around

I've notice that you've never really commented on his neomax buff (or should I say "fix"). is terry's neomax that insignificant after the improvements (like it actually working in corners now and the ability to combo off of it for better damage.)? also his ability to do better combos with less meter thanks to the buster wolf buff not important at all?

though I have not really have note worthy time with the game, from all the info I've gathered from this character, I don't deny that he's not particularly strong. his buffs in the console version only highlight just how bad his arcade counterpart is. I think they should have tried to give him better mix up options. either that or make his current special moves more robust, like improving his crackshoot (make it overhead again or something). his 98 rising tackle would be nice too, as was mentioned on the elive discussion.

I'm still gonna put the fool on my team regardless.  :)

Pages: 1 [2]