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Messages - MAASKYO

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1
Kyo Kusanagi / Re: Kyo Kusanagi (Console)
« on: July 13, 2012, 03:31:53 PM »
Hey I'm trying to relearn Kyo so does anyone know any frametrap? I'm trying to apply it to my game to stop people mashing buttons like Ralf or Iori. Thanks

Check the moves meta data section at..
http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29

2
Ex Kyo / Re: EX Kyo (NESTS)
« on: June 12, 2012, 11:33:31 AM »
how can i test the j.d+c hit box between the oirgnal and the nest kyo
i mean is there a setup that can be done after hard knock down moves( C or D  hrow or hcb+K) the normal kyo can do while the nest cannot ..??

3
Hwa Jai / Re: Hwa Jai (Console)
« on: June 09, 2012, 09:13:30 PM »
 Opp on wall...any thing lead to qcf+ ;a+ ;c  dp+ ;d cl ;d  qcb+ ;d (meaty )if the opp blocked i think it's fr+.. if it hits you can combo it into cl ;d or  ;c

4
Hwa Jai / Re: Hwa Jai (Console)
« on: May 28, 2012, 12:48:59 PM »
sorry if any one mentioned it before but i like doing (while drunk) blocked slide    ;df ;b to qcb+ ;d...it's hits  in the other side  like a cross up..

5
Ex Kyo / Re: EX Kyo (NESTS) Combo Thread
« on: May 04, 2012, 10:48:31 AM »
any idea or trick  to do

onyaki xx orochinagi (another ) oniyaki??
in other words
1-is there a short cut in caneling the dp to orochinagi  not the Mu-Shiki...??

2-how can i do the dp after the orochinagi..??

6
Shen Woo / Re: The Pros and Cons of Shen Woooooo...
« on: April 16, 2012, 05:35:12 AM »
Quote
Can't confirm many combos from a low attack (only HD combos, d.b > d.a > hcb~f +P, etc.)
what about  ;dn;b  ;dn+ ;c F+ ;b..??

7
Shen Woo / Re: The Shen Woo Match up thread
« on: April 16, 2012, 05:29:33 AM »
Against Takuma & Terry (didn't try it in the most the cast) .
 
 (opp back to the wall)...Danken (command  throw)  Bakushin(burst super)  without drive canceling the throw...
also in hyper drive  mode you can  do the Neo max after bakushin ..

it's a  character specific combo that why i put it here...

8
Takuma Sakazaki / Re: Takuma Sakazaki (Console)
« on: February 13, 2012, 08:40:55 AM »
No it has the anywhere juggle property, ppl use it all the time in his stun combos.
indeed (^_^)
Desmond sorry  for my bad English...

9
Takuma Sakazaki / Re: Takuma Sakazaki (Console)
« on: February 12, 2012, 11:09:59 AM »
i hope updating the wiki about his (EX) = f,b,f+AC...
it's hits the airborne opp (juggle into it anywhere)
E.G do it on an airborne opp  after hitting him by any standing or jumping normal...
just saw it in a match video...(I'm note sure but it might be from The King of Fridays  first or second video  )

10
Mr. Karate / Re: EX Mr. Karate
« on: January 31, 2012, 04:41:52 AM »
found somthing funny

Ex Zanretsuken   ;fd ;fd  ;dn+ ;c jump cancel to other side..air  ;d
somtims the j. ;d will cross up (i think depend in the jump )

11
Ex Kyo / Re: EX Kyo (NESTS)
« on: January 17, 2012, 06:14:03 PM »
Does any one has the  full list of difference between those kyos??
..i meant about attacks the looks similar
E.G
thing the i know  right now
1- st  ;a has better hit box unlike the normal kyo  it's also hit the opp in crouch)
2-st  ;b has a better recovery (try to  mash it  rapidly  and  compare   to the  normal one)
3- EX Dp's has auto guard the normal one has inv
4- His st d has less reach than normal kyo

12
Clark Still / Re: Clark Still (Console)
« on: January 04, 2012, 06:24:02 PM »
why Clark's thread had a lot of posts more than any other characters...??
Clark 305
leona 246
mai  239

13
Takuma Sakazaki / Re: Takuma Sakazaki (Console)
« on: January 01, 2012, 08:04:13 PM »
Hmm still having difficulty nailing Takuma's close C, f+B, d/b-f+K on a PAD I've done two lucky attempts so should I ditch him until I have access on a decent arcade stick?
i'm a pad player and i don't have much problem with it..(is that cuz i'm May player in GGXAC..?? maybe,,) still i don't think  it's so hard...
BTW
Takuma's j.CD have a larg hitbox so some times it can come as   cross up...does anybody have a setup for it ...??

14
General Discussion / Re: Buffs and Nerfs thread
« on: December 30, 2011, 11:19:28 AM »
Andy
(it's not about him bieng weak or strong..it's about enjoying playing him..)
am okay with nerfing some of his moves (especially his n-max)
but SNK...plz give him new moves or give him back his air qcf+k and his unblockable (hcf+p)
it's just that i feel he is IMHO boring  in 13 unlike 2002um

Ryo
 ;fd ;bk ;fd + ;a longer hit box + auto guard in the start up
the  ;c ver  can be used  in air juggles also with longer hit box
...E.G 
opp on wall..qcf+a.dp+c fbf+c

shen
qcb+c build meter in whiff .
 give him back his qcf+BO (from kof 11).

15
General Discussion / Re: Tier List
« on: December 30, 2011, 10:48:24 AM »
Why Terry considered as a low tier...??

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