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Messages - MAASKYO

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46
Classic King of Fighters / Re: King of Fighters NeoWave
« on: May 24, 2011, 06:12:59 PM »
 err is ralf that bad this game...??

47
King of Fighters 98/UM/FE / Re: KOF 98UM - EX Geese
« on: May 20, 2011, 09:23:02 AM »
 ah and something is old but maybe some new guys don't know it..
in max mode moves do more push back in hit and block ..so some moves will be safer..like geese hcb+ ;a  then no fear to be punished ( in general)  after doing it  the  ;dn ;b ;dn ;a  hcb+ ;a  combo in block

48
King of Fighters 98/UM/FE / Re: KOF 98UM - EX Geese
« on: May 16, 2011, 12:56:49 PM »
domo arigato...
Desmond  method are easier in pad...
D.G's is harder but more confirm-able...
back to training mode...

49
what exactly the ratio system here is it like cvs1 ..?? or free like cvs2..??

50
King of Fighters 98/UM/FE / Re: KOF 98UM - EX Geese
« on: May 12, 2011, 08:46:08 PM »
what is the trick behind doing  ;dn ;a to rising storm..??



and -a genral question- in 98 combos startin by  ;dn ;b  ;dn ;a or  ;b into super are  they hit confirmable..??

51
 i don't why to see the darker side..

some good thing i discover it when i was beginner so if one expert he would find more and deeper things
ozzi  ;df ;a unblock able doesn't work
 whip has more invisibility  and damage in her qcb.hcf+p or bo  i don't  remember exactly which one
iroi's qcfx2 p has more invisibility  and his ldm is more faster so you can combo  it from d+c ((but loss it's overhead probity))
 you can combo terry's  C.BO. to specials and supers.
 while kyo lose his  ;c ;fd ;b combo(( which doesn't matter so much cuz he has  ;c ;df ;d )) but his dp+C had invisibility  against low attacks  make the dummy  knock him down then  spamming  ;dn ;b  then try his  ;cdp in both modes.
k (( I realy hate this one))  ;df ;d  if u cancel into it ..like  ;c ;df ;d on even in bock it's still an over head. :(

52
King of Fighters XI / Re: What is general opinion about Kof XI anyway?
« on: April 19, 2011, 01:59:20 PM »
  The game is so fun one from the best kof games..
 i like to play the game in arrange mode but some of my friend doesn't like it ..
also i like it more in single or team mode...the arcade is so fun but not balanced IMHO cuz of the team synergy some character works better with others if you like them or note  e.g ryo + k  or tizoc better than ryu+ clarck also character who have an juggle combo starter are better than who had a long standing combo  duo to the saving system you can escape from elza  ;c ;fd dm when u see the flash while kyo .k and ozy doesn't have thos proplem..
 + i want have freedom to use ldm any time i like.. ;)


53
Training Room / Re: trying to get better at KOF.
« on: April 19, 2011, 01:13:47 PM »
Quote
Been playing with 2002UM lately and yes Heidern's Neck Roller is nasty
the d~u+p throw..?? just hope in you place  then do whatever you want..e.g
RYo hop  ;up then before  U  land  ;c then  ;c  to qcf+a or any super..

54
King of Fighters XI / kyo combo
« on: April 19, 2011, 12:37:52 PM »
  what the best method to do this combo
  ;dn ;df ;fd ;d~ ;d run  ;dn ;df ;fd ;a  ;fd ;df ;dn ;bk ;d ..??  ((best non dm combo in middle screen))
it's works with me some if i made the qcf+a to hcf+a or (( ;up ;ub ;bk ;db ;dn ;df ;fd ;a )) but still some time do the dp+a come out..??

also do you have a trick to do dp+ ;c into orochinagi super..??

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