i realize i am double posting... sorry kane317

anyway it has been a week or so and this is a big entry
Saiki Combos with meter gain for both players!
Notation:
cr. - crouching
cl. - Close
qcf - Quarter circle forward
qcb - Quarter circle Backwards
hcf - Half circle forward
hcb - Half circle backwards
dp - Dragon punch - forward down down-forward
HD - Hyperdirve mode activation
HDC - HD Cancel
SC - Super cancel
DC - Drive Cancel
MG - Meter gain
OPMG- opponent meter gain
ATC - Air target Chain - Jump A cancelled by Jump forward B
> - Cancelled into
Combo’s will read as such:
Combo (Screen Location) (Damage) (MG) (OPMG)
Notes
- combos that have qcb + D HOLD D, air b+B, as the first special of the combo can be replaced with qcb + D HOLD C, if you are a few steps away from the corner. Teleporting with C will carry you to the corner, once there you can continue juggling as you see fit.
- all combos that start with cr. B’s can be replaced with hop D, cl. C or ATC, cl. C.
- all of Saiki’s teleports can be DC’ed on hit and HDC’ed in HD mode. They do not allow for follow-ups after the teleport, but if your opponent were to be hit with a hard knock down it could serve as a cool mix-up on wake up. So far its pretty useless though.
- if you are going to be cancelling the first hit of his dp’s you should use dp + B because the first hit does more damage. However if you want to drive cancel into his qcb + D you need to use dp + D because it does not send them as high into the air.
-all meterless combos ending in dp can be ended in dp + BD or qcfx2 + B or D for more damage, at the cost of 1 meter.
- qcfx2 + A or C scales combos pretty badly.
- Saiki’s EX special moves do not help in extending his combo when used in the middle, however they make great combo starters. Example, qcf + AC is very difficult to juggle with but when used to start a combo you can link a special move for free after it hits. Since his ex moves do not allow for great juggle opportunities mid combo, he can not really perform combos that burn 4 or 5 meters outside of HD mode.
0 Meter Combos:
1. cr. B, cr. B, cr. B > qcb + B (Anywhere) (136) (MG 0.15) (OPMG 0.15)
2. Hop D, cl. C > qcf + A (Anywhere) (190) (MG 0.15) (OPMG 0.20)
3. cr. B, cr. B > dp + D, Hold D (Anywhere) (168) (MG 0.35) (OPMG 0.25)
4. Hop D, cl. C or D > qcb + D HOLD C > dp + B (Anywhere) (247) (MG 0.45) (OPMG 0.40)
5. ATC, cl. C > qcb + D HOLD D, air b+B (land) dp + D HOLD D (Corner) (336) (MG 0.60) (OPMG 0.5)
0 Meter + 1 Drive
1. cr. B, cr. B, > dp + B (DC) qcf + A (Midscreen only) (172) (MG 0.35) (OPMG 0.30)
2. cr. B, cr. B > dp + B (DC) qcf + C, qcf + A, dp + D HOLD D (Corner) (318) (MG 0.60) (OPMG 0.45)
3. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B (DC) qcf + C, qcf + A, dp + D HOLD D (Corner) (457) (MG 0.90) (OPMG 0.70)
4. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B (DC) qcf + C, qcb + D HOLD D, air b+B, dp + D HOLD D (Corner) (480) (MG 1.10) (OPMG 0.75)
5. cr. B, cr. B > dp + B (DC) qcf + C, qcb + D HOLD D, air b+B, dp + D HOLD D (Corner) (349) (MG 0.75) (OPMG 0.55)
1 Meter + 0 Drive
1. cr. B, cr. B > qcf(x2) + B or D (Anywhere) (253) (MG 0.10 - 1.0) (OPMG 0.35)
2. cr. B > hcb(x2) + A or C (Anywhere) (195) (MG 0.05 - 1.0) (OPMG 0.05) (Health Regain 50)
3. Hop D, cl. C > qcb + BD HOLD A, qcb + D HOLD C (switches sides) dp + D HOLD D (Midscreen) (392) (MG 0.55 - 1.0) (OPMG 0.55)
4. cr. B > qcf + AC, dp + D HOLD D (Anywhere) (264) (MG 0.30 -1.0) (OPMG 0.45)
5. cr. B, cr. B > qcf + AC (Anywhere) (218) (MG 0.05 - 1.0) (OPMG 0.30)
6. cr. B, cr. B > qcf + AC, qcb + D HOLD D, air b+B, dp + D HOLD D (Corner) (339) (MG 0.55 - 1.0) (OPMG 0.65)
7. ATC, cl. C > qcb + BD HOLD D, air b+B, qcf + A, dp + D HOLD D (Corner) (426) (MG 0.55 - 1.0) (OPMG 0.65)
8. Hop D, cl. C > qcb + D HOLD D air qcf(x2) + B or D (Corner) (375) (MG 0.30 - 1.0) (OPMG 0.45)
9. Hop D, cl. C > qcb + D HOLD C, qcf(x2) + B or D (Anywhere) (377) (MG 0.35 - 1.0) (OPMG 0.50)
1 Meter + 1 Drive
1. Hop D, cl. C > dp + B (SC) qcf(x2) + B or D (Anywhere) ( 368) (MG 0.30 - 1.0) (OPMG 0.50)
2. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B (SC) qcf(x2) A or C, qcf + C, qcf + A, dp + D HOLD D (Corner) (470) (MG 0.90 - 1.0) (OPMG 0.85)
3. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B, qcf + C, qcf + A, qcf(x2) + B or D (Corner) (536) (MG 0.65 - 1.0) (OPMG 0.80)
4. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B (DC) qcf + C, qcb + D HOLD D, air b+B, qcf(x2) B or D (Corner) (558) (MG 0.80 - 1.0) (OPMG 0.90)
5. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B (SC) qcf(x2) A or C, qcf + C, qcb + D HOLD D, air b+B, dp + D HOLD D (Corner) (480) (MG 1.10 - 1.0) (OPMG 0.90)
2 Meter + 0 Drive
1. Hop D, cl. C > qcb + BD HOLD A, qcb + D HOLD C (switch sides) qcf + B or D (Midscreen) (475) (MG 0.35 - 2.0) (OPMG 0.70)
2. cr. B, cr. B > qcf + AC, qcb + D HOLD D, air b+B, qcf(x2) B or D (Corner) (416) (MG 0.25 - 2.0) (OPMG 0.70)
3. cr. B, cr. B > qcf + AC, qcb + D HOLD D, air qcf(x2) + B or D (Corner) (409) (MG 0.20 - 2.0) (OPMG 0.50)
4. Hop D, cl. C > qcb + BD HOLD D, air qcf(x2) + B or D (MidàCorner not full screen) (429) (MG 0.15 - 2.0) (OPMG 0.45)
5. cr. B > hcb(x2) + AC (Anywhere) (MG .05 - 2.0) (OPMG 0.05) (Health Regain 75)
2 Meter + 1 Drive
1. ATC, cl. C > qcb + D HOLD D, air b+B, dp + B, (SC) qcf(x2) + A or C, qcf + C, qcb + D HOLD D, air b+B, qcf(x2) B or D (Corner) (574) (MG 0.80 - 2.0) (OPMG 1.05)
2. ATC, cl. C > qcf + AC, qcb + D HOLD D, air b+B, dp + B (SC) qcf(x2) + A or C, qcf + C, qcb + D HOLD D, air b+B, dp + D HOLD D (Corner) (498) (MG 0.95 - 2.0) (OPMG 1.05)
3. Hop D, cl. C > qcb + D HOLD C, dp + B (SC) qcf(x2) + A or C, qcf + C, qcf + A, qcf(x2) + B or D (Midscreen à Corner) (551) (MG 0.55 - 2.0) (OPMG 0.95)
4. cr. B, cr. B > qcf + AC, qcb + D HOLD D, air b+B, dp + B (DC) qcf + C, qcb + D HOLD D, air b+B, qcf(x2) B or D (Corner) (508) (MG 0.70 - 2.0) (OPMG 1.0)
3 Meter + 0 Drive
1. qcf(x2) + A or C, hcb(x2) + AC (Anywhere) (300) (MG 0.0 - 3.0) (OPMG 0.25) (Health Regain 75)
2. qcf(x2) + A or C, qcf + AC, qcf + B or D (Anywhere) (314) (MG 0.0 - 3.0) (OPMG 0.60)
3.qcf(x2) + A or C, qcb + BD HOLD D, air qcf + B or D (Anywhere) (326) (MG 0.0 - 3.0) (OPMG 0.45)
3 Meter + 1 Drive
1. cr. B cr. B > qcf + AC, qcb + D HOLD D, air b+B, dp + B (SC) qcf(x2) A or C, qcf + C, qcf + A, qcf(x2) B or D (Corner) (582) (MG 0.55 - 3.0) (OPMG 1.10)
2. ATC cl. C > qcb + BD HOLD D, air b+B, qcf + A, dp + B (DC) qcf + C, qcf + AC, qcf(x2) B or D (Corner) (605) (MG 0.45 - 3.0) (OPMG 0.95)
3. ATC, cl. C > qcf + AC, qcb + D HOLD D, air b+B, dp + B (SC) qcf(x2) A or C, qcf + C, qcb + D HOLD D, air b+B, qcf(x2) B or D (Corner) (669) (MG 0.80 - 3.0) (OPMG 1.4)
4. cr. B cr. B > qcf + AC, qcb + D HOLD D, air b+B, dp + B (SC) qcf(x2) A or C, qcf + C, qcb + D HOLD D, air qcf(x2) B or D (Corner) (602) (MG 0.65 - 3.0) (OPMG 0.95)
HD Mode Combo’s
1. ATC, cl. C (HD) cl. C > qcb + D HOLD D, air b+B, (dp + B, HDC, qcf + C, qcf + A)x3, dp + D HOLD D (Corner) (633) (MG 0.45 - 0.0) (OPMG 1.45)
2. ATC, cl. C (HD) cl. C > (qcb + D HOLD D, air b+B, dp + B, HDC, qcf + C)x2, qcb + D HOLD D, air b+B, dp + D (HDC) qcb + D HOLD D, air qcf(x2) B or D (MAX CANCEL) qcb hcf + AC (Corner) (963) (MG 0.00 - 3.0) (OPMG 1.85)
3. Hop D, cl. C (HD) cl. C > qcb + D HOLD C, (dp + B, HDC, qcf + C, qcf + A)x3 qcf(x2) + B or D (Switch sides MAX CANCEL) qcb hcf + AC (Midscreen à Corner) (970) (MG 0.15 - 3.0) (OPMG 1.90)
4. ATC, cl. C (HD) cl. C > qcf + AC, qcb + D HOLD D, air b+B, dp + B (HDC) qcf + A or C, qcf + C, qcf + A, dp + B (HDC) qcf + C, qcf+ A, qcf(x2) + B or D (Switch sides MAX CANCEL) qcb hcf + AC (Corner) (1009) (MG 0.0 - 5.0) (OPMG 2.15)