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Messages - shinefist

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General Discussion / Re: KOFXIV Announced for 2016
« on: August 05, 2016, 09:25:05 PM »
I would be embarrassed to work for team ninja on the breast physics department. Imagine going to your boss and saying how's these, bigger or smaller haha.

Leona isn't to jiggly, so no problem there.

21 more days for us EU peeps. US getting it a little sooner :(

Loving that Ikari team soundtrack. Sounds so anime, definitely one of the better tracks for XIV imo. 

Kyo Kusanagi / Re: Kyo Combo's
« on: August 01, 2016, 09:36:14 AM »
Just small info, if you want to do a faster orochinagi, use the A version, just hold it and release. I don't think you can do this with the C version.

Also if you want to use it qcf+D ,D you can charge 182 shiki easier for better dame than orochinagi. The orochinagi has better range though. So maybe better to use orochinagi midscreen and 182 shiki in the corner.

Nelson / Re: Nelson
« on: July 30, 2016, 04:34:33 PM »
I'm really starting to realize how much stuff Nelson cannot punish without his EX  ;dn ;df ;fd X2 ;k super. (Is that even the right way to describe it? Is it like Super Max DM or something, I dunno). A lot of stuff leaves the opponent out of range of his quicker punishes. I think having two bars on hand might be really important for Nelson to remain a threat at all times. With that, I plan to put him in the 2nd character position.

Does anyone know the actual properties on his STEP TOWARD VICTORY ! ! ! ! ! (ducking)? I know it has invincibility on it to some extent for both projectiles and strikes. And I know there's an ex version (Maybe just quicker startup/further distance traveled than LK?)

A step towards victory is also a super cancel, so he can get in close with hcf+K then just do another qcf and a button for the DM. I find hcf+K, qcf+K, advanced cancel works well.

Here's a simple combo for players getting into nelson and want some easy damage, it's a confirm too. dB, dA, b+A, qcf,qcf+K, advanced cancel/climax.
After the b+A you get lots of time to do the qcf,qcf+K

General Discussion / Re: KOFXIV Announced for 2016
« on: July 30, 2016, 09:34:39 AM »
I noticed that too, the official site is always behind when it comes to being updated in the video section. This is terrible about the phycho soldiers bios not being added yet.

Kensou is going to be top tier definitely. Several players already know his links into confirm combos and his combo out put is very high loool.

Yeah I think we should wait until the game is actually out to compare him.

Kensous teeth being detailed is a great buff to his arsenal of enhancements. Yes this is what he needed most :)

General Discussion / Re: King of Fighters XIV Video Thread
« on: July 23, 2016, 02:57:35 PM »
A tournament using the demo build.


General Discussion / Re: KOF XIV Demo Impressions
« on: July 22, 2016, 02:55:36 PM »
I'm very surprised with this iteration of kof. It's a bit overwhelming at first, as the need to figure out how to play, which means we are in the dark again. The larger combos are their to be discovered thanks to good combo makers already showing us the potential and direction the game is heading in.

All I can say is if all the characters have this much attention put into them. Then we have a huge game on our hands. A game that feels very accomplished I hope.

Have you noticed when your character starts a run there is a small delay at the beginning. I take it this is one of the ways to help make it playable online.

I'm down with this. If they can Ballance a competitive game and make it play well online then that is an extraordinary feat.

Hope they can pull it off.

I know I'm not on topic but just wanted to share my opinion. Cannot wait to see the full cast.

Nelson / Re: Nelson
« on: July 22, 2016, 12:11:27 AM »
New to kof in general does any of you guys have his bnb

A good bnb is sC, f+A, f+B, f+C. Tack on a sD in the corner.

A decent mix up is sC, f+A, b+B, f+D, b+B, f+D, end with another attack into hcf+B.

The mix up is a bit tricky to begin with as you change sides with every b+B, f+D. This is good to get you started though. I believe this is correct as only played him twice.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 21, 2016, 01:23:13 PM »
Ok, if you use C+D, then B+C, you chase the opponent all the way across the screen. You can then start a combo, I recommend to use a long distant attack like kyo cA, df+D starter.

Also a combo around half screen from the corner. Kyo example, sC, df+D, B+C, C+D, hyper hop, C, to start a combo.

Not to hard to do either, I have videos but my T.V kind of blew up lol....  :(

Mai Shiranui / Re: Mai Shiranui
« on: July 20, 2016, 01:04:37 PM »

Nice combo video.

Shun'Ei / Re: Shun'Ei
« on: July 20, 2016, 10:35:26 AM »
That multi air dash would of been a bit cheap if they kept it in. I'm glad they removed it.

Shun'Ei / Re: Shun'Ei
« on: July 19, 2016, 10:07:11 PM »
In the shun'Ei first reveal, he does jD, qcb+K, qcf+K, JC, all this is done in the air. Can he do this in the demo or did they take it out. I guess I will try it out tonight regardless.

Kyo Kusanagi / Kyo Combo's
« on: July 19, 2016, 09:50:25 PM »
There's been some interesting combo variations already. But haven't seen a video for this one yet.

jC, sC, df+D (2 hits),B+C, sC, df+D (1 hit), qcf+D,D, qcf+B+D(EX), qcb,hcf+P,(EX), f,d,df+C, (SC) qcf,qcf+A+C or qcb,qcb+A+C finish.

Do the EX orochinagi immediately after the qcf+B+D, this will give you time for the f,d,df+C. The timing isn't to difficult, the qcf+B+D sets them up perfectly.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 18, 2016, 08:56:25 AM »
I hope Antonov and final boss are tournament balanced. That would be great for the games publicity.

Does anybody now when demo's get released on the PSN? Is there a chance of it coming out tonight, morning, afternoon? I'm not sure the way PSN time schedules things.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 18, 2016, 02:39:02 AM »
Awesome story trailer! Also I liked Antonov.

Mai playable on tuesday!! So great news these days... :) HYPE.

You lucky dog, I cannot complain, I'm planning on maning Nelson anyway. Mans gonna rinse these 7 characters dry. Glad we get practice mode and a tutorial, that's a smart move from SNK to get people prepared without getting smashed online.

General Discussion / Re: KOFXIV Announced for 2016
« on: July 17, 2016, 07:59:29 PM »
Alice's style seems effective and deliberate compared to the other new cast members. Alice looks like the more easier to use new comers but she animates not as good as the others. She does seem a little rushed to me. But if you want to learn a new character in a tournament that would cause problems for your opponent then yes I don't blame them for picking her up.

I guess her style will grow on us.

I prefer the other new characters and the way they animate to Alice, IMO.

Just came across these

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