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Messages - nightmoves

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151
SNK Games / Re: Metal Slug Series
« on: November 17, 2011, 06:42:03 AM »
Did some research, and supposedly the world record for Metal Slug 1 is over 2,600,000. That means I'm 700,000 points short... I gotta lot of work to do...

152
King of Fighters 2k2/UM / Re: KOF2002 UM - Terry
« on: November 17, 2011, 06:38:59 AM »
Stock refers to the number of super bar levels, so 2 stock = 2 super bars.

153
Meet & Greet / Re: Here comes nightmoves!
« on: November 17, 2011, 01:50:16 AM »
Thanks for the greetings guys, I appreciate it.

154
Meet & Greet / Here comes nightmoves!
« on: November 16, 2011, 06:18:56 PM »
Hi everyone, my name is nightmoves(nightmoves17 on PSN) and I joined because I want to get into the KOF community. I've already made a few posts but I decided to make an intro, even though I'm not very good at them.

Anyway, my most formal experiences with KOF are 98, XI, and XII. I didn't really get into fighting games until I played Capcom Vs SNK 2, but when I did I fell in love with the SNK side and decided to get into KOF. I'm definitely getting XIII so I decided the best place for matchmaking and the sort would be here.

I look forward to meeting and playing you guys in the future.

155
SNK Games / Re: Metal Slug Series
« on: November 16, 2011, 05:25:50 AM »
High score contest you say? Well my high score for Metal Slug(the first one) is a little over 1,900,000 points. If I remember correctly, the world record score is a couple thousand points over 2 million.

156
Oh I definitely want in on this!

PSN ID - nightmoves17

157
General Discussion / Re: PS3 player listing
« on: November 15, 2011, 11:22:52 PM »
Hi, I'd like to be added to this list. I look forward to playing with you guys!

Location - United States, Chula Vista, CA (SoCal)
PSN ID - nightmoves17

158
hey guys, i have some technical questions about wakeups in KoF13.

in this game, there are obviously no "reversals" as in SF4, where a properly timed wake up move gets special properties. however, i was wondering about doing wakeup uppercuts on the first possible frame. i have experimented with mashing uppercut in training mode, and it seems that it is never instantaneous, that there are a couple frames where i simply stand and can get hit before the uppercut comes out. why does this happen? is it possible to do special moves on the first frame of wakeup, or does the engine make you wait a couple frames? i know that, for example, there are a few frames which take place before you can be thrown on wakeup. is there something similar for special moves?


i'm wondering because, if this is the case, the implication would be that a properly timed meaty attack on an untechable wakeup should always beat out mashed uppercut, right?


It seems that way. If I remember correctly that was never possible in XI or XII either. I usually assume that doing wakeups like that was impossible, but you do have me thinking about it. I'll try it out myself just to see.

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