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Messages - Dandy J

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General Discussion / Re: Tier lists and Character Discussion Thread
« on: January 11, 2012, 01:01:18 AM »
Yeah Leona is not an easy character. Her corner HD is not really hard, strong players should hit it 100%. Midscreen is another story but you can also lazy it out if you have 3 or 4 bars with super into nm. Joe...the stun combo is one of the hardest in the game, you won't see players hitting it consistently often, so he's kind of a theory land character right now. Rogueyoshi thinks Joe is super cheap, basically the way he sees it, if he lands a cr.B with Joe then that character is dead. I doubt that will actually happen in reality but I can see where he's coming from.

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General Discussion / Re: Tier lists and Character Discussion Thread
« on: January 11, 2012, 12:45:08 AM »
I think Joe might be the lowest character. He just lacks damage and pressure. His zoning is his best quality and the fact that he relies so much on zoning and couple of characters like Clark and Mr. Karate just annihilate Fireball Zoners I think Joe is kinda' SOL.
Joe is a huge wild card because of his stun combo. I think I could place him low even with the stun combo but with high execution players he may be a very silly character.

As for Leona she does not seem limited to me. Her only limitations are 1. meterless damage, which is moot since she is a thrive on meter character and she's going to be 2nd or 3rd, and 2. she has to spend meter for a reversal. With meter, simple confirm into level 2 does enough damage, and her hd combos hurt a lot.

Her biggest strengths are 1. her normals are ridiculous. Kula-ish cr.B, low profile sweep, big st.D, fast low C, big and good angle jump CD, awesome stand CD, vertical jump D with a huge hitbox. 2. She is the only character in the game with an unseeable 50/50 with vertical jump D. Every other character with command overheads or command grabs, you at least have a chance to react or try and alt guard a throw/hit or jump out of overhead/throw. Leona you just guess. D slash is 0 on block so that allows her to set up cr.B/jump D 50/50 from that, very annoying.

But I will say she can never be in the absolute highest ranking because of the backdash change to console. It offers a pretty safe solution to her mixup, and if you actually block the high mixup it's unsafe.

Speaking of Leona I really hope Cheng Long is playing this game and using her. I think someone with high execution and talent can make her crazy...she's really the only character in this game that terrifies me.

anyway heres a list i made so everyone can flame me or w/e. also i dont use the graph its just a normal vertical list, horizontal doesnt mean anything: link

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General Discussion / Re: Tier lists and Character Discussion Thread
« on: January 08, 2012, 02:44:42 AM »
yea thats pretty much takuma in a nutshell. ex qcf+K is very slow, he can throw fireballs from far to an extent and try to guess/semi-react with superjump cd or st.d but hes pretty much all-in trying to land a hit/grab and very little defense.
Agreed, and I'll throw Yuri and Saiki as contenders for the top 3.
so many people consider saiki strong but i just cant see it. not that its saying much since the game is so balanced but he seems to be on the weak end of things to me. he does seem good on a practical level ie tournament situations where having strong fundamentals and taking few risks can be what wins matches. on that note, how does everyone feel about leona? she seems super strong to me but ive heard people think shes ass and i kinda feel like im in crazytown thinking shes good.

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General Discussion / Re: Tier lists and Character Discussion Thread
« on: January 07, 2012, 12:48:09 PM »
i agree if i had to pick 1 character out to be #1 i think it would be normal kyo. lots of contenders though

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always could always will

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no version of kof has that feature

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Offline Matchmaking / Re: Ohio KoF
« on: December 05, 2011, 08:44:44 AM »
Just a heads up, there will be a lil KOF13 tourney at Arcade Legacy's Christmas Combat on Dec. 17th: http://shoryuken.com/forum/index.php?threads/dec-17-2011-christmas-combat-iii-arcade-legacy-powerup-cincy-oh-cincinnati-oh.147780/

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IDK where the negative feedback is coming from, all the random ppl I've seen on streams so far seem to life/appreciate the game for not being super baby mode.

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So it seems the consensus on the netcode is not horrible, but not good either. Once again here comes the 2nd part of the fighting game netcode cycle. Since SNK is obviously supporting the game post-launch with DLC, any chance of post-launch patch support and improving the netcode?

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SRK(or at least its members) talking Ish about KOF's netcode, but half of them have never even been on this site or have seen or experienced what we have with this game. I always wonder why people trust SRK over this site for KOF stuff.
Because this site is full of naive and ignorant fanboys who have a warped since of reality. Personally I would trust Zerp's opinion of the online more than anyone who posts on this forum.

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 11, 2011, 03:21:20 AM »
sf has way more character specific match ups than mk, same goes for other 2d fighters. i doubt mk9 is as character specific with it's match ups compared to the sf2 or 4 series.
true but some specific stuff is pretty extreme - http://www.twitch.tv/devastationevent/b/296936668
skip to 1:31:30

also you can play whoever you want just dont think you have the right to complain when players win with the strongest characters. you picked from the same select screen everyone else does

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for some characters i think its ok, but overall im not sure if i like the change. it does help out a ton of non-top tier chars, but at the same time a lot of already strong characters like kyo andy shen will make use of it and they dont need a damage boost

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General Discussion / Re: The King of Fighters XIII Video Thread
« on: October 05, 2011, 11:23:13 AM »
it lasts until you stand up and eat a cr.b into a 70% combo

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who cares? so they changed moves around? if a character changes in a certain way there is some other character who will have a similar playstyle. it adds some flavor to the game changing characters around but it has nothing to do with actually changing how the game is played. tekken and kof have changed about the same amount in the general way you play them which is not all that much

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i have no idea what you guys are arguing about but bobs chop is definitely not something everyone in the game has...a single move thats fast enough to use as a common pressure move, not only hits stuff like rlx but full grounded and is even on block...only a couple d/f+1s are even i think just laws and miguels? and they dont have the godlike hitbox of the chop, not only that but it leaves him in crouch so he has access to ws4. little shit like that is what makes a huge difference in tekken and other 3d fighters where a couple frames can mean everything. btw did you guys misread the name of the site as electric cancel?

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