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Messages - Raynex

Pages: 1 2 [3] 4 5 ... 9
31
Offline Matchmaking / Re: Toronto/Southern Ontario KOF (including XIII!)
« on: December 08, 2011, 09:47:54 AM »
So I guess Monday is what people want?

32
Offline Matchmaking / Re: Toronto/Southern Ontario KOF (including XIII!)
« on: December 07, 2011, 07:42:03 PM »
It's a group I admin called "Toronto King of Fighters League". It's already attracted 40+ members in the week and a half it's been active. Search that title on FB and request to join (it's admin approval only, so I'll admit you).

Let me know if you have any problems finding it / joining.  :)

33
King / Re: King (Console)
« on: December 07, 2011, 07:07:30 AM »
I christen thee: The New King Thread!

Perhaps some optimized HD combos to start?

[Near Corner] st.D, df+D [HD activate] st.C, df+D, hcb+D (2) [HDC] air qcf+BD, dash (dp+B [HDC] hcb+B)x3

Enders:

*w/ 1 Bar - qcf+B, cr.C (Reset)
*w/ 3 Bar - hcb+D, qcfx2+AC

If you have two bars before the HD combo, do the old dp+B [HDC] hcb+B x4 loop and end with hcb+D, qcfx2+AC.

34
Offline Matchmaking / Re: Toronto/Southern Ontario KOF (including XIII!)
« on: December 07, 2011, 06:08:48 AM »
... On another note, if i were to host casuals next week, how many of you could come and what could you bring?

The possible days are:

monday, friday and saturday between 1 and midnight. 


You should re-post this in the Facebook group. There is daily activity in there.

35
Clark Still / Re: Clark Still (Arcade Version)
« on: December 06, 2011, 03:52:12 PM »
I'm not familiar with how air grabs function in KOF (yet). But to answer your second question, yes, comboing into the air grab does provide you with an untechable knockdown.

36
K' / Re: K' (Arcade Version)
« on: December 06, 2011, 03:48:20 PM »
The easiest way to do during the loop is:

(after the last qcb+D~qcb+D) *wait for your opponent to fall really close to the ground*  ;fd ;dn ;df ;a~ ;c ;fd ;d

You don't have to actually input the  ;dn ;df ;fd for the Ein Trigger. For some reason the game stores the input off the DP. Just do the dp and hit C when you would normally do trigger. The trigger+second shell will whiff if your opponent is too high, so the pause is important.

To answer your question: do it using the most reliable+easiest method. You're looking for consistency, so basing it off that is what's most important IMO.

37
King / Re: King (Arcade Version)
« on: December 06, 2011, 03:43:19 PM »
http://ja.twitch.tv/teamsp00ky/b/301709748

starts at 1:25:00 gotcha from video thread ;)

Absolute beast! Time to step our game up guys.

38
Maxima / Re: Maxima
« on: December 06, 2011, 04:01:15 AM »
Thanks for posting the link. That sweep into HD Bypass DM -> NeoMax was whack as hell tho lol

39
King / Re: King
« on: December 06, 2011, 03:49:28 AM »
It was so awesome to watch a high level King in action. She's my main...so I'm always looking for styles to draw from to further my game. His corner pressure was so on point. Didn't he OCV Bananaken with King at one point? Crazy!

40
Sie Kensou / Re: Sie Kensou
« on: December 06, 2011, 03:39:31 AM »
Just keep working at it man. I was watching you on stream and you did pretty good.  :) Clutched it out with Terry's cr.C against Higaishi.

In other news, I found a reset with Kensou that does 100% with Full HD and 3 bars. It's kind of ridiculous looking, but I'm sure it will work on someone the first time. I'm about to record it lol.

41
Offline Matchmaking / Re: Toronto/Southern Ontario KOF (including XIII!)
« on: December 06, 2011, 03:33:27 AM »
Not me! One Iori is enough haha

On the real though, he's looking really really good. Can't wait for the new DLC characters.

42
K' / Re: K'
« on: December 05, 2011, 08:37:43 AM »
I got the dp+A [DC] qcf+C HD ender down consistently using Chaotix's method. His HD combo with 2 bars does tooooo much damage.

43
Goro Daimon / Re: Goro Daimon
« on: December 05, 2011, 08:34:13 AM »
Reynald put on quite the show with his Goro at NEC this weekend. Two NeoMax combos in Grand Finals against The Answer, one of which ended the tournament. It was beyond pimp...treading into swag territory. I never realized how much damage his NeoMax does. Insaaaane damage on that bad boy.

44
Clark Still / Re: Clark Still
« on: December 05, 2011, 08:27:29 AM »
No problem. When I was talking about empty jumping, just to clarify, I was mainly referring to doing it when your opponent is on their back. As in, knockdown -> empty jump (optional whiff late j.CD to fake) -> D SAB or DM. Empty hopping as an approach is leagues different. Is this what you meant by getting "AA"ed? Or were you talking about wake-up DPs?

Anywho, on the topic of empty hopping in neutral spacing:

You can only do that once you've trained them to respect your jump-in via

-late j.CDs (blocked), which provide enough frame advantage to freely hop into an uninterrupted j.whatever (which you can then mix-up)

-you have them scared/trapped in the corner. Even the best players let a few hops slip by unnoticed and focus on blocking.

etc

45
Clark Still / Re: Clark Still
« on: December 05, 2011, 08:03:17 AM »
Empty jump (or super jump j.D whiff) into D SAB isn't good?

I was about to recommend doing that also. Empty hops into D SAB is great because it beats pretty much everything due to its sheer speed. What can the opponent do aside from their own 1f move (or invincible move/jumping obviously) to beat your SAB attempt?

Regarding you getting tagged by st.Cs and Ds: There is a period of time after an opponent wakes up where they are immune to throws. If I remember correctly it's something like 8 frames of throw invulnerability. You could be whiffing your throw during this time and getting hit because of it. Another possibility is that it's the connection...or that you're not timing it correctly. More importantly though, it also means you haven't conditioned them to block yet. Hitting meaties and hit-confirming back into a knockdown+recycle the mix-up should be your main objective at this point. Generally speaking, grabbing is an exploitation of predictable blocking. It's hard to go for them when your opponent isn't afraid to press shit on wake-up.


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