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Messages - FataCon

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1
Offline Matchmaking / Re: NorCal KOF!
« on: November 23, 2013, 02:23:03 AM »
Bleh. The week I'm free for Versus it gets canceled and I'm too broke to get to SF. Then I'm busy tomorrow, so I can't make it to BotB. AAAAAAAAAAAAAAAAAAAAAAAAA :(

2
Offline Matchmaking / Re: NorCal KOF!
« on: September 14, 2013, 08:43:56 PM »
Mezzo, did no one show up to MGL?

Reiki, I'll be at GC regardless if there's KOF or not. I won't be there for the whole thing though. I'll probably figure out a time, whenever it is I can get the game schedule.

3
Offline Matchmaking / Re: NorCal KOF!
« on: September 12, 2013, 03:46:35 AM »
Was gonna try for a session this month, but it looks like I'll have to push it to next month. I'll be able to start traveling a bit more again soon, so I'll try to show up to other local meets when I can.

4
Offline Matchmaking / Re: NorCal KOF!
« on: August 25, 2013, 03:56:38 AM »
look at the reply # for your post, Mezzo  ;)

5
Offline Matchmaking / Re: NorCal KOF!
« on: August 25, 2013, 02:55:51 AM »
A dude in the FB group is moving up to NorCal soon (San Jose specifically). He's looking for sessions and stuff. I'll be willing to host sessions again, but due to space I can only have 2 setups, 8 people max. Just gauging interest at the moment.

6
Duo Lon / Re: Duo wiki building thread
« on: May 24, 2013, 12:36:34 AM »
s.A indeed does not whiff on Raiden, Maxima, Goro (tested).

Quote from: Kane317
Is it slower?  The frame data from Keykakko says it's both 5F for startup.

He probably means far s.D. While both close and far s.C are 5f startup, close and far s.D are 5f and 9f respectively (according to the Keykakko anyway).

That said, you should probably differentiate between close and far s.D, as they differ in utility. As you stated, close s.D is great in combos due to the lack of pushback compared to s.C. Far s.D is Duo Lon's longest ranged ground normal outside of his sweep, which makes it great for pokes, stuffing corner pressure jump-outs, and HD activations. Though, because it is not special/super cancellable AND -7f on block, it is fairly punishable.


Quote from: Sir Octopus
d.C
High vertical hit stretching about 3/4 of the screen. Has too many active frames, although the animation stays there a while, only the first couple of active frames can be canceled, much like you would see in Iori's close C

You probably mean "recovery frames" here. Moves have 3 stages: startup, active, recovery. Active only refers to the frames when a move can hit. Like you said, because the d.C has a 6f startup, it generally has to be done a bit preemptively instead of on reaction, unlike other characters with faster d.C's *coughShencough*

Quote from: Sir Octopus
Kara canceling his cl.CD into reverse rekkas

You should probably just refer to it as s.CD rather than cl.CD since there is no property difference between close and far s.CD; the crossup is merely due to proximity.

It's worth noting that both j.f+B (both normal and EX versions) hit overhead, which can be used as a pseudo instant overhead. If cancelled from a j.B, it acts as a sort of double overhead, though only on standing characters. Using this setup, on crouching characters, the normal version will not come out at all, and the EX version will spend the meter but the move will not actually come out.

Quote from: Sir Octopus
-   First rekka
Fast, really fast.

For reference, the startup is 7f, which means it's not adequate for punishing a lot of "generally safe" moves, unfortunately. You should probably denote frame data when you can (though it isn't perfect, it is helpful), as it gives a better understanding of move utility rather than just stating that something is "really fast" or "really slow".

Important to note that stopping after the first rekka leaves you at -8f, which is relatively punishable. The reason most people don't punish is due to reaction times and fear of a delayed rekka. Otherwise, it isn't safe or abusable on paper.

Lastly, one thing I'm curious about is your use of "high/low profile". Are you judging this based on just visual cues? Or have you extensively tested this? Without seeing actual hitboxes, approximated or official, it can be difficult to accurately gauge where an attack actually covers without making assumptions.

Overall, a good attempt at a writeup, just needs minor clarification of stuff and a bit of cleanup, then it's good to go.

7
Offline Matchmaking / Re: NorCal KOF!
« on: March 20, 2013, 01:28:23 AM »
I'm gonna be in San Jose between Monday-Wednesday and will be heading back to SoCal on Sunday so better get at me Nick! Show me something new when I see ya!

Next week?

8
Offline Matchmaking / Re: NorCal KOF!
« on: March 08, 2013, 07:10:28 AM »
I would've brought a setup, but I won't be able to make it. Had an emergency this week so I won't be around for another one or two weeks, unfortunately. I hope those of you who can make it decide to make the trip. Good luck and enjoy.

9
Offline Matchmaking / Re: NorCal KOF!
« on: March 02, 2013, 11:16:16 PM »
Glad to see the MGL event went well this time. I should be able to make it to the next one.

I've gotten a lot of personal stuff out of the way for now, so I should be able to host sessions again soon. If you're in the San Jose/South Bay area, hit me up for details. I should have enough room for 2 setups (I can provide 1 PS3 setup).

10
Offline Matchmaking / Re: NorCal KOF!
« on: February 23, 2013, 10:30:21 AM »
Think of it this way: are there even regular sessions? Think of how a tournament looks to a newcomer. It can be pretty intimidating. How are you gonna expect people to show up to tournaments and throw in their own money when they don't even play with people on the regular? Honestly, it ain't happenin'. Gotta focus on sessions first. IMO. That can be difficult since a majority of players in the South Bay, who actually play KOF, don't play KOF as their main game. IIRC (someone correct me if I'm wrong), but even SBC session have more players for Marvel or other games than KOF. If I could hold sessions I would, but I can't. I'm sorry South Bay isn't like SF or North Bay. I knew that last year when we tried having KOF at MGL and only me and 1-2 other people would show up. Dudes I played with in the area, who were actually pretty decent, just dropped the game entirely. Nothing I can do about that. Just do what you can.

James, I'm glad you really made an effort to communicate and help to grow a scene here, but the local players have to step it up themselves.

11
Offline Matchmaking / Re: NorCal KOF!
« on: February 22, 2013, 02:00:58 AM »
Just me being a nitpicky douchebag, but do you know if there's a reason the events at The MADE are called "rambats" instead of "ranbats"? I mean, it made sense at Ramnation, but... y'know... RAMnation.

I'll try to make it out to another MGL event; just been taking care of a lot of other things.

12
Offline Matchmaking / Re: NorCal KOF!
« on: February 05, 2013, 03:11:10 AM »
ALSO: It ends at ONE!!!!  Not 12!!

I just mentioned midnight because that's what the event page stated, so they should probably have that fixed. But, it's good that it runs later.

13
Offline Matchmaking / Re: NorCal KOF!
« on: February 05, 2013, 01:09:35 AM »
When do the KoF tournies usually end?

3s? In there.

There haven't been any KOF tourneys since there are never enough entrants showing up. It's been mostly for Marvel and SF4. But, like Reiki said, it's a good opportunity for locals/South Bay to have a regular meetup for KOF. The event itself ends at midnight because I think that's how long they have space reserved.

FUCKKKKK THIS SHIT HAS TO HAPPEN WHEN I'M NOT AT HOME. FUCKING SAN JOSE WHY YOU GOTTA DO THIS TO ME?!?!?!?!?!?!?!

It's a regular thing, so maybe it might still be around whenever you move back up here.

*EDIT* Looks like South Bay Cult is going for KOF, so try to make it out if you can.

14
Offline Matchmaking / Re: NorCal KOF!
« on: February 04, 2013, 11:54:28 PM »
ORANGE SAUCE CASUALS/ TOURNAMENT

"This is an event being throw by the Coalition Of Underrated Players. All the setups will be provided by members of C.O.U.P. We have xbox 360 and PS3 setups. The causal fee will be 5 dollars and we will have tournaments if enough people signup we need a minimum of 8 entries per tournament. Sign ups for Tournaments will be 5 dollars with a pot split of 70/20/bottle of sauce. Tournament signups begin at 8 pm and end at 9:35 pm. Due to limited time to run the tournaments alll games will be played best out of three and grand finals will be first to three Tournaments can be held for for Mortal Kombat 9 Ultimate Marvel Vs Capcom 3 KOF 13 Street Fighter X Tekken Street Fighter 4 Arcade Edition 2012 and Tekken Tag Tournament 2 Streetfighter 3rd Strike. Due to limited space there will be no spectators allowed. NO LIQUOR ALLOWED ZERO TOLERANCE."

link to event page if you have a FB: https://www.facebook.com/events/456421197745937/

Unfortunately, I cant make it out.

15
Offline Matchmaking / Re: NorCal KOF!
« on: January 29, 2013, 01:39:39 AM »
Petaluma is a 3 hour roundtrip (minimum) for me, so that counts me out. Maybe hit up the Fairfield/707 guys?

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