Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FataCon

Pages: 1 2 [3] 4 5 ... 35
31
Shen Woo / Re: The Pros and Cons of Shen Woooooo...
« on: April 10, 2012, 01:03:29 AM »
My mind is blown. Why the hell would SNK give Shen a worse command grab than Benimaru? It's like they deliberately chose for Beni to dominate everyone at everything. Ok, yeah, shit. Shen's ability to punish is slightly worse than I thought.

Because someone complained that it was a sexist portrayal for Shen to backhand the female characters. So they nerfed it.

32
Duo Lon / Re: Duo Lon (Console)
« on: April 10, 2012, 12:50:41 AM »
It feels pretty difficult to stay on her for long once you do get in though. She can just super jump back once she gets an inch of space and throw a fireball and now you have to work to get in again. And with her in close game probably being just as strong, if not stronger than DLs, it just feels like there's not an advantageous position to really fight her from, since DL's anti fireball stuff just doesn't work against her. I'll try the super jump stuff over her fireballs, I get the feeling I might eat an air to air j.CD from her in that situation though.

Quote
it's really easy to hop over Venom Strike

Quote
King will be hesitant to throw out Venom Strikes thanks to the fact that your super goes under them

33
Shen Woo / Re: The Pros and Cons of Shen Woooooo...
« on: April 10, 2012, 12:00:43 AM »
the cons that he requires meter for his instant grab, since it's only 1 frame if it's the EX version, but also mention in the pros that his EX command grab gives him very high damage combos.

EX cmd grab is 3 frame startup :(

34
Duo Lon / Re: Duo Lon (Console)
« on: April 08, 2012, 11:16:00 PM »
Do you guys use Duo Lon's teleports in his neutral game at all? I've been trying to think of ways to push my DL even further but I feel like I'm running out of ideas with him, and this is pretty much the only thing I haven't experimented with.

On another note, I'm finding j.f+A more and more useful in certain matchups. It seems to be a pretty reliable air to air for those characters with the short hops and the long reaching, somewhat downward air normals that are impossible for DL to anti air normally. Examples would be Shen, Hwa, K, etc etc who can be difficult to stop from jumping in from certain distances.

One last thing, I feel like King might be one of Duo Lon's worst matchups. Normally I use a fireball with DL to cover myself and then f+B on the ground to stop fireballs while covered by my own, but against king, her fireball animation just jumps over the foot. That matchup is pretty frustrating against a good King.

I wouldn't use raw teleport, at least not very often, as it is easily punishable on reaction during recovery. EX teleport is good in blockstrings for ghetto left/right mixup if you know your opponent has slow reflexes.

You are correct. j.f+A is good against opponents who use downward anti-airs, as Duo Lon's jump attacks all pretty much aim downwards. Use it while jumping backwards to give yourself some breathing room. Careful of j.CD's though, as they'll beat you out and score the opponent a counter-hit.

Maybe because I'm both a King and Duo Lon player, I feel like the matchup isn't lopsided at all. It really depends on the tempo of the match. Both have poor reversals, but King at least has EX Trap Shot. This means King has more free reign to pressure Duo Lon, but she's definitely not as good at it as say Kyo. Be patient, block properly and find a way out. If King is attempting to zone you out, this is actually more preferable for Duo Lon. Be patient and inch your way towards mid screen. Because Duo Lon has a slightly higher jump arc than other characters, it's really easy to hop over Venom Strikes. Once you get into the sweet spot, King will be hesitant to throw out Venom Strikes thanks to the fact that your super goes under them. When you finally close the gap, hit-confirm, and post-rekkas you have a better mixup than King. Be mindful of the EX Trap Shot though and bait her into wasting meter. Without the projectile game, King's methods of approach are very risky. Be careful of the crossup j.D, but you can counter it with a properly timed/spaced c.C. Overall, I still feel the matchup is in King's favor since she can switchup playstyle mid-match, but if you're patient and read well, the difference is not by much.

35
General Fighting Game Discussion / Re: Skull Girls
« on: April 08, 2012, 06:01:19 AM »
I looked over the Wiki. Why is every special a QCF or QCB move? And why are the supers EX motions? That kinda' turns me off. I like the look of Painwheel though. But the aesthetics and now shallow controls turn me off.

Cerebella has specials with DP motions and a super with a 360 motion.

Parasoul has charge b~f/d~u specials.

Regardless, execution barriers are not an indication of a fighting game's inherent depth; that's just your personal preference.

36
Social Club / Re: Off Topic thread:Satsuofleaves Edition
« on: April 08, 2012, 05:29:12 AM »
Also: http://andriasang.com/con0im/sega_bannam_capcom_crossover/images/23vmi/

SegaxNamcoxCapcom SRPG

Got some pretty solid choices like Batsu, Bahn, KOS-MOS and Megaman X.

KOS-MOS was pretty broken in NxC.

37
Duo Lon / Re: Duo Lon Video thread
« on: March 18, 2012, 01:28:54 PM »

38
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 18, 2012, 01:25:23 PM »
Duo Lon combo video from Nico: KoF XIII : Totally Casual Combo Vid (Duo Lon)

39
Classic King of Fighters / Re: King of Fighters: Maximum Impact Thread
« on: February 27, 2012, 11:15:39 PM »
Ninon > Mignon

40
But does Chin have any safe methods of getting drunk?

I dunno. Chin can just drink on any knockdown, even a hard knockdown. He can duck most fireballs too and his EX rolling punch is fireball invincible.

Look at it like this. Drink, roll punch, drink, j.CD, drink, roll punch, drink, EX Roll punch, drink.

Most of chin's moves knockdown and you can also DC into his drink if you really wanted to. 5 might not be common, but in a match, if you leave Chin alone, he's gonna get there.

41
TO be fair, Tenten has a crush on Rock Lee, making her one of the few girls in the series with sense.

She used to like Sasuke, but she couldn't resist the Springtime of Youth.

42
I miss the days, back when NH3 was the pinnacle of the series tournament viability. Meter management for KnJ/KnJ-deny, shuriken cancels (made characters like Minato really strong because of guard breaking), taunt/requirement specific buffs, and 3 ougis per character. The Accel series had to ruin it with spammable assists (some tournaments ran with R1-less controllers so you couldn't call assists LOL)


The UN series really changed it up and, at first, I was pretty disappointed that they simplified a lot of the game's mechanics. However, it looks like they're starting to take steps in the right direction, so color me interested for now.

Also, I'm mad at the lack of Anko (outside of being a DLC assist char). Character specific ougi buff (Orochimaru) was GDLK.

Dude...it's Tenten.  She's so bad she's an insult to Dan and Roll Tier.

Only Konohamaru and Hanabi are in that tier.

43
General Fighting Game Discussion / Re: arcsys is releaseing chaos code
« on: February 06, 2012, 10:23:09 AM »
Ah crap, am I getting Melty Blood again?  Time to abandon topic.

^ Implying that Melty Blood isn't a legit game. You just abandoned your credibility.

44
General Fighting Game Discussion / Re: arcsys is releaseing chaos code
« on: February 06, 2012, 06:38:20 AM »
Aksys doesn't make games.

He probably means ArcSys. Still, they are merely the publisher, since FK Digital created the game.

To answer an earlier question, it doesn't really play like anything put out by ArcSys. It's more like a typical doujin fighter or air-dasher. This year, only P4U will likely play like a typical ArcSys fighter.

45
Podcast / Re: Welcome to the Dream Cancel podcast!
« on: February 05, 2012, 06:39:15 AM »
I blame nilcam lol. The STA episode we did was slated to be the final installment of Drive Cancel Radio. We planned on starting a new cast on eLive but ran into some technical difficulties. Around late December, we recorded and put up a DCR episode reviewing the past year of KoF (I have no idea where it is, since it's not up on the front page or in the podcast section anymore). I'm not too sure where the podcast/cast projects are headed at the moment. I'll try to find out more details for you. If the interest is there, I would definitely love for nilcam and Desmond to produce more episodes of DCR.

Pages: 1 2 [3] 4 5 ... 35