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Messages - Mienaikage

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16
Leona Heidern / Re: Re: Leona Heidern (Console)
« on: June 28, 2012, 09:58:09 PM »
The ex earring starter probably won't work on crouchers though right? But sick tech. I will definitely be stealing it. Good shit

Sent from my R800x using Tapatalk 2

I can confirm it does work on crouchers. There's a certain distance where it will miss but you're highly unlikely to be in that position after cancelling into HD mode.

17
General Discussion / Re: The King of Fighters XIII Video Thread
« on: June 24, 2012, 07:22:58 PM »
Some Leona trickery.


18
Leona Heidern / Re: Leona Heidern (Console)
« on: June 24, 2012, 07:22:10 PM »
Some more Leona stuff. EX Earring makes HD combos a breeze, much easier than starting with a charge move.


19
Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: June 23, 2012, 02:48:57 AM »
Is there any way to avoid DP randomly coming out during the qcf+AC, qcf+K xx qcf+C part of her midscreen DC combo?

It's impossible for a DP to come out if you end a QCF motion with ;uf

20
Kim Kaphwan / Re: Combos
« on: May 20, 2012, 05:03:56 PM »
d.B,d.B,s.B/s.C,(HD)s.C,qcb.D,(HD)d~u.B,(HD)qcb.D (2Hits),d~u.B,(HD)qcf.B(Whiff),qcb hcf.AC (694/737 Dmg) A bit harder HD combo, works everywhere, you must do the neomax after the recovery of the qcf.B. I think it's the optimised hd combo full screen. If you are full screen do the Neomax after the 2nd Hit of the 2nd qcb.D. In average I'm doing this combo once per match, on a d.B opening each time I found one and I have the meter I go for it.

Is there a particular reason why you're using qcf.B and not qcf.D for the whiff? The D version seems to make hitting the Neomax infinitely easier IMO.

22
Clark Still / Re: Clark Still (Console)
« on: April 07, 2012, 12:49:27 AM »
Dat oki

DAT OKI

Watch from 4 mins (or the whole thing if you want)
http://www.youtube.com/watch?v=1tLdLCWQpoU#t=4m

23
Haven't given my main any love, but unfortunately (for the sake of this thread) most of Leona's Damage comes from HD, can do over 900 damage with 2 stock 2 drive.

Anyway, while sticking to 1 stock we're usually going to have to use the corner.

;uf ;c, ;dn ;c > ;fd ;b xx ;dn ;db ;bk ;c, ;dn ;up ;c DC ;bk ;fd ;b ;d, ;dn ;df ;fd ;df ;dn ;db ;bk ;a ;c, ;dn ;up ;c
666 dmg 38 stun, 3 stock 1 drive

746 dmg 32 stun if you also EX the first ;dn ;up ;c (4 stock), 801 damage 26 stun if you EX everything after ;dn ;db ;bk ;c (5 stock)

24
Elisabeth Branctorche / Re: Elisabeth Branctorche (Console)
« on: March 03, 2012, 05:37:41 PM »
I though standing ;a would do a decent job at anti air. Might not be very damaging but it does stop them. Also if you cancel it into ;dn ;df ;fd ;a it will connect if you CH.

25
Andy: 1 stock, 1 Meter: j.D, st. D, fd+A, db-fd + AC, dp + c (DC) hcf + b (BD) db-fd + a, dp + c = 545

A little confused, I tried this combo and replaced j.D with j.C as well to maximize damage, but it only does 471 :/

26
Takuma Sakazaki / Re: Takuma Sakazaki (Console)
« on: February 15, 2012, 01:58:34 AM »
Thought you guys might like some of these:


27
You can kill using the last bit of meter you gain from the combo easily, I just wanted to figure out a way of saving it. Unfortunately without starting with a counter hit I'm not sure how, and I'm getting tired of attempting to repeat it over and over again just to confirm damage at the end :P


28
Will be trying more stuff when I get home from work, would like to add for that 888 stun combo that you don't have to start in the corner because you'll pretty much carry them there from about the middle again. ;db ;fd ;d and its variants cover quite a lot of ground!

29
...  ;dn ;df ;fd ;d, ;dn ;a ...  
didnt know it yet! :p

Holly s**t! 756 dmg to 1 stock & 1 drive, thats so crazy man!  i love it! lulz xD

Added a little more to the combo, also a tweak for an existing one:

Takuma   0   1   651   Corner. 1 stock gained in combo.   Tanner,Ky0

Original: j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651
Tweaked: j.C, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, db>f+B, qcf,hcb+A = 663

Since there's already a 3 stock 1 drive combo for one character I might as well add this one for Takuma:
j.C, s.C, f.B xx qcf+D, c.A xx db>f+BD, qcf+D, db>f+B, db>f+B, s.C xx fbf+AC (DC) hcb+B, s.C, f.B xx qcf+D, c.A xx db>f+BD, qcf+D, db>f+B, db>f+B, s.C xx fbf+AC (DC) hcb+B, s.C, f.B xx db>f+D, db>f+B, db>f+B = 888 + stun

My plan was to finish on the super because this combo builds an extra 2 stock and 1 drive on top, but to add insult to injury the last hit before the super causes stun. Feel free to hunt for that last bit of damage if you want to save the meter, otherwise just throw a super at them to finish.

If I add Tanner's 0 meter combo after the stun it does 995. Going to see if I can improve on it tomorrow.

30
Don't see this one for Takuma on the list, pretty nasty. From midscreen into the corner.

;uf ;c, ;c, ;fd ;b xx ;dn ;df ;fd ;d, ;db ;a xx ;db ;fd ;b + ;d, ;dn ;df ;fd ;d, ;db ;fd ;b, ;fd ;bk ;fd ;c
DC ;fd ;df ;dn ;db ;bk ;b, ;c, ;fd ;b xx ;db ;fd ;d, ;db ;fd ;b, ;db ;fd ;b, ;dn ;df ;fd ;df ;dn ;db ;bk ;a

766 damage, 1 drive (17% actually...), 1 stock (builds a second)

EDIT: I've changed the combo slightly to take it from 756 to 766, I'm not a Takuma player so still learning stuff as I go.

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