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Messages - Tikok

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31
You can do dp C instead of dp A for a bit more damage.

32
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: August 03, 2012, 09:35:39 PM »
If they jump they are hit after leaving the ground and the OS leaves you wipe open (+wasted HD).

You really shouldn't do that kind of OS in KoF, unless you're Vice and are os'ing EX Deicide off her s.B or something.

33
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 31, 2012, 11:27:57 AM »


Videos of a tournament from my island~ .
http://www.youtube.com/user/Balierrrrrr/videos   If you guys are interested in seeing the rest~

34
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: July 30, 2012, 09:06:25 AM »
Saiha A is only a hard knockdown on normal hit. On counterhit for some reason they can recovery roll...

But if you confirm from c.B you should go for Binta B instead. It does more damage and gives you a better hard knockdown.

35
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: July 30, 2012, 12:18:43 AM »
Quote
Just spent some time in practice mode trying this instead of the usual shortcut that I do for DPs. It's more of a pain, but I think it ensures better execution. Thanks!
You're welcome~!

You could also try what Juicebox told you, it works fine. But to be honest, I think it's more of a pain doing that , than doing it normally since I'm used to do the dp motion 6 2 3 6, and it seems it's the same for you, as you sometimes get Raioken.

36
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: July 29, 2012, 10:08:45 PM »
To avoid that I just don't use shortcuts and do dp P > dp K.

37
Athena Asamiya / Re: Athena Asamiya (Console)
« on: July 26, 2012, 08:39:45 AM »
EX Phoeniw Arrow is -2 .

I measured some framedata a while ago and dumped it on the SRK wiki since I already had an account there:
http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Athena#Frame_Data

38
General Discussion / Re: Learning new characters.
« on: July 25, 2012, 04:41:16 AM »
Quote
Also do you think it's okay to have pocket top teirs/characters to use in certain matchups?  Should you just play characters you're ultimately comfortable with?
It definitely is okay to have pocket characters (top tier or not) in case someone in your main team doesn't work well.
But if you do have a pocket top tier, you have to make sure you're good with that character. Playing a top tier doesn't mean you'll instantly do better, especially since in the end, all the KoF tier lists we have are nothing but speculation.

39
I guess since EVO it's over, there's not much left to talk about.

40
General Discussion / Re: KOFXIII Framedata
« on: July 23, 2012, 08:14:47 AM »
This is some nice stuff, it would be great if it gets translated.

41
Athena Asamiya / Re: Athena Asamiya (Console)
« on: July 20, 2012, 03:52:44 AM »
You're welcome~ Feel free to ask if you have any questions about Athena~

42
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: July 20, 2012, 03:40:59 AM »
Don't use Houyoku to end your blockstrings then.

You can try to get an opening with c.B > run > c.B or try to frame trap with c.B > c.C , tick throw with hcb D , delay c.D > dp B+D ~ B then apply more mixups.
Yuri has a lot of tools, make sure you use all of them and don't get predictable doing nothing but Houyoku > Dive kick.

43
Yuri Sakazaki / Re: Yuri Combo Thread
« on: July 20, 2012, 02:25:32 AM »
You can link her DMs after midscreen counterhit anti air s.CD . You even get a hard knockdown if you link with her EX DM.

44
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: July 20, 2012, 02:23:09 AM »
I'd like to share this with my fellow Yuri players~

Her Saiha A is a pretty neat anti air and is a hard knockdown so it allows Yuri to get in for free. But for some reasons, Saiha A is only a hard knockdown on normal hit...

If it hits counterhit, the opponent can tech. Keep that in mind when timing your jumps after anti airing with Saiha~

45
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 20, 2012, 02:20:33 AM »
They aren't. That blockstring creates space between the opponent and Hwa Jai , so that his slide hits on the last active frames, giving him more advantage on block.

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