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Messages - fujifujifujifuji

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16
General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 19, 2012, 02:00:14 AM »
KOF XIII : All of Hwa Jai's Voice Lines

Extra funny point: DRAGON BACKBREAKER! and FINAL DRAGON KICK! (around 1:02).

17
What?...no Powerstone? that was my favorite hahaha.

The next garou would be called Fatal Fury obviously, the brand recognition is greater. Or since, this is no longer the age of games having separate Japanese and English names, maybe they will use Garou again. And KOF XV will have cheesy/cool subtitle like KOF XV: Dream Match Rebirth Never Ends. That's the pattern I predicted anyhow.

18
SNK Games / Re: Wait... what? This game was made by SNK?
« on: March 18, 2012, 01:27:28 AM »
My cousin went to Neo Geo World in 2000 and bought a souvenir for me...I believe it was a small carpet? Neo Geo rug...lol

But he told me that it was huge, as in HUUGE!! it got swimming pools...and bowling alley that is so big, it got its own building, the Neo Geo Bowl. There are tonnes of rides and I believed he took some photos of an SNK shop that sold everything SNK-related, you can get Kyo's gloves and his head-band, Vice's red wig (?), plus Cool Cool Toon's merchandise...which I would absolutely loved. Also there are the SNK photo machines...oh man.

It's like going to Itchy and Scratchy land...

19
Heh, everything will lose steam eventually. During the 90's though it was different. SNK churned titles after titles for a whole decade, I used to import Neo Geo Freaks (the magazine) even though I can't read japanese lol. I was just 8 or 9 when I saw the polls regarding who should be put into KOF 97 (Yamazaki, Billy and the rest is history). I always thought I will vote for Rosa from Kizuna hahaha

Good time...

20
SNK Games / Re: NeoGeo Pocket Returns (!?!?)
« on: March 17, 2012, 12:20:53 PM »
Well...would it hurt SNKP to throw a little extra into those things? maybe some ASTs or their old exclusive artbooks or one of theirs HK Manhua? I mean, it's a no-brainer, fans like useless things like that!

21
SNK Games / Re: Wait... what? This game was made by SNK?
« on: March 17, 2012, 12:15:34 PM »
Hey, Crystalis is a good game, played it back in early 90's. Although my very first SNK game would be Ikari Warriors like most people.

Heh, it wasn't focusing on arcade that's the main reason why SNK failed. It was NEO GEO WORLD!!...it's huge, unnecessary and a colossal blunder. They already had smaller Neo Geo Lands arcades, and those are doing fine...but someone came up with the idea to make a WHOLE amusement park for SNK.

All those money could invariably be invested in something else...like a new Neo Geo Console. They could still catch up during the early days of PSX and N64 and Saturn. Neo Geo CDs are already out, might as well upgrade those into fully capable 3D engines.

22
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fighting games should do what Arc systems did in BB

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BB's netcode works like that because BB was built around online play

True, netplay is the next step of traditional multiplay after all...there's no going back to offline is there? So no matter the cost, get it in order. Although I believe serious changes would be needed to redesign KOF's fundamentals to suit netplay better, the question here is can they integrate it smoothly?

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The BB netcode would definitely be an improvement over pretty much every current gen fighter's netcode.

I disagree with this, I sincerely believe BB's netcode would not work on other games. Best to develop a netcode specifically tailored to SNK games. Plus there are times when BB's netcode let me down, it's good but it's not perfect.

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Logically, it makes no sense why more people aren't shitting on the game being inferior to 98

Most likely they are just glad to have a good next-gen KOF at last. Or they just think that it's not that much of a big deal, that the XIII system is still excellent compared to 98.

23
SNK Games / Re: NeoGeo Pocket Returns (!?!?)
« on: March 16, 2012, 08:25:20 PM »
http://www.mcvuk.com/news/read/blaze-confirms-500-price-tag-for-neogeo-x/092841
Check it 500 pounds...whooooa...that's some 700$.

Nah, I smell marketing ploy...the price would (should) not exceed 100 pounds. But if it really IS 500...then I'll be damned, my hats off to them. That's an insane price...

24
It's always difficult to get people to play something they don't want to, and it gets worse if you push it too hard. If people originally do not care for KOF, usually the harder you push it the more obstinate they become. Especially true if they already had a fighting game in mind (MVC, Tekken, VF and whatnot). One of the chief complaint would be that "I don't know how to play that game" or "This game suck ass, my game is better". I thought it's best NOT to contradict them on this.

Although, people will play something new if there are alot of other NEW people playing as well. So it wouldn't alienate them from the crowd, humans being social creatures and so forth...because usually people skip KOF because they're unsure whether it is worth their time. "Should I try this new KOF thing? I'm a noob and will get my ass trashed or should I just stick to SF4, which I am at least moderately awesome?" People likes to win after all.

My advice?...start small and non-threatening, and let them win most of the time.

25
I've always been wondering why HD is considered a comeback mechanic.
- You don't have to be on the losing side to use it, it's available to both players regardless of health.
- Characters don't get stronger or faster during HD mode and meters start equally empty at round 1.

But here's some of the points that I THINK why people call them comeback mechanic.
1- It can be used to utterly decimate an opponent superior in health with just a hit-confirm. Yes, but then you don't have to be losing to use this. Even though for obvious reasons you don't throw HD when fighting enemies with low health, it is counterproductive, but that doesn't mean you can't.
2- It can be used by anyone who mastered specific inputs and loops to defeat an arguably more skilled opponent. This is perhaps the clinching point, since I've heard people said that some noobs with average knowledge in HD can beat a superior player who knew spacing, footsies, using normals and stuff. Well, I hope nobody take this the wrong way but playing KOF XIII without HD is like playing MVC without the assist or KOF XI without the shift system (or any 3D fighting games without side-stepping or non fg example, playing an FPS without jumping). It's an integral feature that is vital but not necessary in playing the game, nevertheless it is rewarding if one can utilize it. But really, being humans...I believe some if not all of these notions that HD is a comeback feature stemmed from getting one's ass kicked with HD while thinking one is going to win. And one is angry because one does not know/didn't bother brushing up on HD. It is unfair to the game, does it not say that one deserved to win because he used something that although available to you as well, you neglect to use?

In my opinion it is not a comeback mechanic, a comeback mechanic would be something that is only available to the losing side specifically to make a "comeback". HD is more like "damage dealing mechanic" pretty much like supers, since you have to work to fill the bar, and you use it to deal damage and it gives both players equal advantages. After all, won't blowing out EX DM to enemy with high health better that blowing it on low health enemy? then EX DM is a comeback mechanic! or any other DMs for that matter.

26
Let's see how feasible it is to make a KOF game that pleases EVERY KOF fans. Alright, remove HD and keep Drive and Ex moves, make neomax available as well as HSDM, then put XI tag mechanism back. Let's see that's: A power bar, a drive bar, a skill bar, (incidentally) striker bars for 2000 fans. Plus some people actually liked kof 2001 4-characters style, so we included that in too, since if you play with only one character you can get extra power bars, we put in a whole new Maxcancel (TAGHIDDENDREAMMAX CANCEL!!) to make the bars worthwhile. AND as an afterthought, put HD back in there to please 2002 fans. Hell we can put plane-shifting and fake-out move and breakable move like in garou.

Wow....perhaps we can make a KOF game with two selectable modes again, like advanced or extra but with wildly different features. One mode has fakeouts, breakmove, and ex as well as tag-system and HSDM, the other has HD, drive cancels, neomax and strikers.

My mind is blown...too much awesome.

27
SNKP making card games again? heh, pretty nice. Looks like Ogura still did the art.

I think I realised now just what is the purpose of SNK's social gaming division, they wanted to be the early adopter of new and promising technology. Yeah, the way I figure it SNKP is always playing catch-up to Capcom. So now, they're pushing the initiative...they decided to expand to this new platform early, heck I haven't heard of GREE (glee?) until this very moment. Here wishing them luck ^^

Oh, Gree is in partnership with Tencent in China...that would give them a userbase that is BIBLICAL in proportion. Honestly man, 600 mil users? (give or take a few hundred mil) and to my knowledge Tencent ain't no social networking. They made a bunch of those f2p browser and mmo games. Jeezus, now that is raw economical steam-roller. Last time I checked, Facebook got 500 mil active users, which are probably all over the world, while Tencent is china-only.

28
More updates or patches?....hmmm, it's all about resources here, which is very limited to our understanding. If patching KOF XIII further would subtract resources from other game developments then I would be against it.

Simply put, I thinks patching the netcode at this stage is not worth the few (if any) extra sales it generates. But at least they are showing improvements, and there are signs that SNKP will make more games. That's all I can ask really, if you are dissatisfied with the netcode, that is understandable, but I doubt it will improve anytime soon.

Oh, and you can never get too much hype...I banged cabinets, threw controllers to the ground and scream UWOREAA! all the time. It's because I enjoy playing KOF very much and got carried away (so does Juicebox). To the point that I bashed all other fighting games completely out of spite!! hahaha it's great.

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It's just impossible to impliment Arcsys netcode onto something that is widely incomptable not just gameplay wise, but how they were both built.
There is truth in this statement, I would advise people to not keep asking SNKP to use netcode that isn't their own. 3rd Strike is a prime example, an implementation of GGPO that is worse than most.

As for SNKP owning GSS, now....that is unlikely, but whatever the situation is, netcode must be made to work. Although it befuddled me to no end why SNKP would ever conceal such a fact, more likely it's ONE OF THEIR HIGHER-UPS EXECUTIVE who owned GSS not the company itself. And thus perhaps, just PERHAPS, that he/she deliberately stifled netcode development in order to keep SNKP using the GSS. It's not that far of a stretch, things like this happened all the time: say Kei Yamamoto wanted to use better netcode, be it from their NGBC or GGPO or whatever, then comes order from the board "nope, use GSS". But again, it's unlikely...they fired Maasaki Kukino over KOF XII right? well he resigned actually, but that still proved (at least marginally) that SNKP still cared about their game quality, and willing to spend money and pay to fix the failing. Remember, SNKP ran a huge risk hiring new director and crews for making KOF XIII. Which as we all remember, cannot afford to fail). Luckily though, this Kei Yamamoto guy is an ace, he knew what fans wanted and he gets the job done.

I predict a good year ahead with Kei in the helm, now....if we could only get T.Nishiyama back....he would revive Garou in a flash. Guys, remember how we complain about SNK not being the same anymore? well it literally isn't the same...90% of SNK game in the 90's are produced by T.Nishiyama, while SNKP has had Falcoon, Maasaki Kukino and now Kei. Not to mention one of their exec producer from KOF 2003 all the way to KOF XIII is Soimen (a mystery man still using old-time weird pseudonym like in the Neo-Geo days).

30
Hmm, if I'm SNKP, the first thing I'm gonna do is concentrate on infrastructures. Namely, developing a reliable in-house netcode, ideally it should be in-house not licensed or purchased or whatever. We can keep milking KOF XIII and our XBLA, PSN or Virtual Console titles to fund our netcode project. Even if all of SNKP don't care about netcode, but majority of players do so we gotta get a good netcode AT ALL COST, many gamers dropped SNK games simply because of netcode...being an old school player who still regularly play DOS games I never understand these motivations, but nevertheless that's the reality. Besides, SNKP is planning to open a new division right? a casual, social gaming division. Kinda like China's booming browser and f2p games, this'll give them plenty of opportunities to practice networking while raking in profits on the side.

So I would suggest that SNKP take it easy with major games for a while, meanwhile developing ways to cope with their weaknesses. Such as studying English....not just for translations (in fact, keep this as Engrish as possible like old times), so they can scout forums like these and get first-hand opinions on foreign markets. Then maybe they could start testing inter-continental Netcode framework, and received accurate feedbacks. Oh, and the pachislots? those had higher production value and budget than the gaming divisions (seriously, with Madhouse animations, famous idol themesongs, famous mangaka arts and other expensive licensed stuff) that gotta change.

So bottom line: SNKP should take it easy and re-evaluate their priorities. Take it slow and steady, don't be tempted to ride on KOF XIII's wave for easy money, that never worked.

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