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Mr. Karate / Re: EX Mr. Karate
« on: July 19, 2012, 01:57:44 PM »
try hit confirm crB crB stB. it seems like theres a lot of time between the activation and the pressing of the C.
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I'm working on the dizzy combo as well, this one in particular
KOFXIII: Joe (Midscreen, 0.8 Stock, 78% Drive)
I have found double tapping the TNTs and buffering between the doubletaps really helps with clean inputs, so inputs look like this with display on
I get the perfect TNT every time due to this.
However I am having a hard time understanding the juggle count at the end (after burning both drive bars and using TNT for a couple hits then jump for dizzy). Sometimes I'll get the TNT to hit, sometimes it wont, sometimes I'll get one hit but not 2 before the 214 and be unable to jump D, sometimes I'll get it all, but it's hard to figure out WHY exactly.
I was thinking maybe it has something to do with how many hits of TNT they get hit by at the end, but it's not easy to test so if anyone has come across this issue before please share some information as I am so close to getting this dependably every time.
EDIT: My problem was I was not mashing out TNT fast enough at the end (for the final part, doubletapping disrupted my rhythm!), I'm now hitting this combo with ~75% accuracy. Still working on getting a clean launch after the 2nd hit of TNT, but at that point it's a reset to stun anyways so dropping it isn't the worst thing on the planet.
Howsit peeps, played a first to 2 with a friend on saturday. Please give me some tips on how to be more defensive, i get hit too much.just looking at the way you play you have no real type of defense so you would have to build up your defense around your offense but your offense is kinda sloppy. your yuri is real good but ur kusanagi and your takuma need a little more work. with ur nagi you should work on ur combos more u kept dropping his BnBs and also i noticed u kept gettin lost like u didnt know that his second jump would cross up after the first gets blocked so would have to learn to keep up with his speed as well as learn the distance of his moves
Im on the right with the yellow team outfits.
Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 7
Weekend Session at Lumi's 14Apr2012 King of Fighters XIII Part 8
when it comes to takuma it looks more like you dont know how to use him when he get pressured or when someone jumps in. he has options to get people out of the air plus u b sittin on alot of meter so you can neo max any time to shut them down in the air.