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Messages - Homies Over Shotos

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16
I'm going to remain hopeful - should KOFXIII make it to the PC... with better netcode, it produce pleasing results. Such as, Dream Cancel being able to host its ranbats series much more easily!

It will probably use the same netcode, people people will hack in their own netcode and play it with great heroism.

17
More possible evidence for KOFXIII coming to PC: http://www.neogaf.com/forum/showthread.php?t=525912

I'm afraid it's a pachinko like game which will come to PC ;_;

I hope you get banned if this comes to fruition.  I don't want any more of their pachinko crap coming to the home market.  BOO THIS MAN.

18
They are keeping it on NESICA live. My guess is that it's probably too expensive for SNKP to port to consoles and they rather make money by keeping it in arcades using NESICA.

I would love to see a port though, the changes they made to various characters seemed rather interesting. Plus if installed with good netplay (yeah, right) would be really fun.

It can be done with good netplay.  HOWEVER for it to be done with good netplay, we have to not pay any attention to it.  Much like we did with the second and third batch of Neo Geo Station games.

19
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: January 09, 2013, 10:10:12 AM »
Guess what game is officially back at EVO this year...

Blazblue!  Ahahahaha.  The ronery gamers in the world.  Will NEVER meet up in real life.  Unless you promise cosplay hay hay.

20
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: January 08, 2013, 09:42:34 PM »
Now that sounds interesting. I wonder what SNKP is going to do with KOFXIII once they get insight from the tournament? They might be planning something later...

KOF 14, with the return of ten characters and Advanced and Extra mode retweaked for the 13 systems and the 98 systems.  Gonna be HOT.

21
I remember a long ass time ago reading at cyberfanatix that snk was working on a HD metal slug with kof xii like graphics. I hope this turns out to be true
Sent from my SGH-T679 using Tapatalk 2

Well since SNK doesn't have much money, hopefully the sprites in HD Metal Slug can go to KOF.  Heidern, and Rival Ikari Team would make a nice change of pace.

22
General Discussion / Re: Are you using D-pad or analog stick?
« on: December 27, 2012, 02:36:46 AM »
None.  I use the Neo Geo pad that SNK released in stupidly low numbers.

23
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: December 26, 2012, 10:38:49 AM »
Turning Metal Slug into a fighting game with Wayforward doing Double Dragon Neon Style music.  GET HAIP!


24
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: November 17, 2012, 10:53:39 PM »
Considering that dreamcancel has the most serious players and pros in the north american market the question I ask to Desmond, Solid, and all the mods here is when are you going to open lines of communication with Playmore like SRK has with Capcom? If you wanted them to listen to you now would be a great time to start something.

All of that depends on SNKP themselves. We are already open and ready to talk with them. They have rep for being extremely elusive, so we need to know if they are ready to opening themselves up to listening to folks outside of Japan.

THIS right here.  SNKP basically hides and doesn't say shit.  When they say something, it's essentially going to come out in a few months time.  SNK doesn't let anything slip.  Hell, if Sony had this type of security with E3 and all that, we wouldn't know shit and we'd be blown away every year.

25
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 16, 2012, 09:26:43 AM »
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
we all know you have that shit saved on your computer in the "Homework" folder

Nah, that's not the way you do it.  You gotta store that shit on a usb thumb drive that you can hide up your ass in times of dire emergency.  64 gb thumb drive with tight ass = nobody ever gon find out about your digital copy of the King of Fighters movie.

26
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 16, 2012, 07:17:48 AM »
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.

We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.

They're making a new porno called King of Hentai 98

It all began in 94
kept on fuckin in 95
pussies were in place in 96
they all climaxed in 97
Here I go and there she blows
KOH cause nobodies gonna stop pumping in 1998

27
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 15, 2012, 07:26:27 PM »

I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.

I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.

You're also forgetting that SF3rd Strike is an ancient game running sprites at 240p and that the game was originally near arcade perfect on a system with 16 mbs of ram and a 8 mb video buffer.  KOF 13 uses far more memory than that so it's a lot easier to impliment GGPO on that game.  You still need ample memory for proper rollbacks and all that other stuff when using GGPO.  KOF 13 most likely doesn't have much memory left over or SNKP lied to us.  Neither would surprise me.

28
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 15, 2012, 10:27:02 AM »
^ You know part of me feels like you do cause of the restructuring of the company, however if that's true why aren't they releasing the old titles that cost hardly anything to make? What's been going on perplexes me.

Because good Emulation that does their games justice costs money.  M2 is the best when it comes to all that shit.  However they are also the most expensive, but they replicate damn near everything.  They could give Backbone work, but I'd never support that trash.  Sega and Capcom abandoned backbone after they turned their stuff to shit.  Sega does its work with M2 now which is great.  I'd rebuy all the Backbone released games if Sega got them redone by M2.

29
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 15, 2012, 08:33:02 AM »
SNKP can acquire better netcode for games if they can either afford to produce it (or have someone else do it), or create a game around the mediocre one they already have. If they want to hang with the other gaming companies that are releasing fighters with good netplay, they will seriously need to find a way to improve that.


Then quit asking for better netcode please.  We both know that SNK isn't going to do shit about the netcode.  If they do, I'll be there to support it, but I know they aren't going to fix shit.  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

Why couldn't you just post that initially instead of posting up that huge picture?

You are entitled to disagree with anyone's viewpoint, opinions or thoughts, but please do so respectfully.



You know as well as I do that their main focus is on Japan and parts of Asia.  They couldn't give a fuck about any form of netcode despite the games selling far more units in America now then they ever did in Japan for their more modern games.  Yet if this is true, why do they keep shitting on American standards and requirements such as good netcode?  They must know we give them far more sales than the Asian countries, yet they continue to shit on us.  It's either they don't care, they have some Japanese honor bound crap where they continue to go with old ways and continue to give glorious and holy MOTHER NIPPON the brunt of their support despite their country not supplying them with the cash monies or they're in some sort of licensing requirement with GameSyncSofts.

The thing is SNK still makes fighting games like they're in the 90s with huge arcade scenes with their one frame links, their obscured stick motions that no other company uses and their console is an afterthought business sense.  Blazblue has a five frame buffer.  Tekken Tag Tourament 2 has a seven frame buffer.  Didn't KOF 13 only have a two frame buffer to account for the cheaper Viewlix cabs?  They can probably make the game have bigger buffers, but would it be as tight feeling with looser than a fat woman's vag style of Blazblue where everything comes up with bullshit stacked on bullshit?  Honestly, if I have to get that kind of playstyle to get an acceptable netcode, I'd have to think about it long and hard.

Honestly, the way I view it, SNK either has to make their games more lenient with combos and account for a bigger amount of frame buffers or drop GSS like a dirty hoe and get some fresh new netcode.  And if SNKP wants to release more games in a quicker manner, they need to drop that dot pixel art and go the Blazblue route of generic as hell, poorly shaded, MS Paint looking sprites so they can pump out games left and right.  Again, I question that myself because I don't want my fighting games looking like generic anime shit, but I do want them to release more than one game every three years.  What a fucking mess.  Stuck between lengthy sprites or generic Inuyasha/Ragna/Jin/Seshoumaru junk.

30
  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

I think those PSN releases were worked on by Chinese contractors. I can't prove this but it makes sense when you think about it.

The people who did those ports were m2 a japanese company that specializes in emulation of old titles.  They are great at what they do, but it surprises me that snk paid a premium for them when backbone would have been cheaper.

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