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Messages - Nagare_Ryouma

#76
Meet & Greet / Re: what's up
October 23, 2011, 09:53:30 PM
Welcome to DC.
That sig is the shit!!!!!!!!
#78
Sorry for the offtopic but krazykone123 is no longer a member of DC?
He appears as guest now. I remember he made a lot of threads and contributed a lot to the site.
#79
Interesting stuff, thanks SAB-CA.
Aram played online against another Atlus representative, as he promised.
The game played smoothly, but then again, the real test will be when we have the game in our consoles.

#80
After IGN, now we get new Gamespot coverage.
Be warned, the level of gameplay of these videos...well, it kinda sucks, but it is nice to see more coverage of the game.
On the plus side, on the second video we can see Saiki's victory pose and speech, and Billy's alt theme (wich is Geese's theme).
The King of Fighters XIII: Andy, Ryo, King vs. Elisabeth, Kim, Kyo (PS3, Xbox 360)

The King of Fighters XIII Mai, Andy, Terry vs. Billy, Saiki, Terry (PS3, Xbox 360)
#81
Guys, Atlus site has been updated with Art of Fighting characters and story.
They also updated "Story" in the modes section. A new pic of Elizabeth appears there.
#82
Clark Still / Re: Clark Still
October 18, 2011, 06:21:43 PM
I don´t think Clark was as useless as people though, but he clearly needed some help.
Without Frankensteiner, Napalm Stretch and another super, I think it is fair that he got some improvements, even if it means full-body autoguard. He will loose that as soon as Frankensteiner is back in a future installment.
I'm happy about these changes, eventhou I am not a Clark user.
#84
Back to Paris Manga (so, no slowdowns here):
PRO - Finale Winner - eLivepro|Frionel VS holy

In this video we can hear K's theme from KOF XI.
I have to say, the ending was kinda awesome to me.
#85
Clark Still / Re: Clark Still
October 16, 2011, 06:30:40 AM
I personally think that Napalm Stretch would fix this hole thing.
It could work just like Raiden's Bomber. If you made the normal version, you need to get ahead of the opponent, with ex version, you just win in the air no matter what.
Napal Strech with give him a semi-anti air, plus que would get another command throw (he is a grappler but only has 1).
I think that would made Clark dangerous and would also allow him to fully exploit mind games....wich is what grappers and best at.
#86
Quote from: LouisCipher on October 15, 2011, 10:14:32 PM
Quote from: Saitsuofleaves on October 15, 2011, 10:03:44 PM
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.

Yeah, Hwai is another character I really like. About 25% of the cast I'm really interested in and my team would look something like this:

1st: Kyo/King/Hwai/Terry. 2nd: Vice/Clark. 3rd: Ralf/Shen.

I wouldn´t go with Ralf as the third character. I would switch him between some of the characters you mentioned for your first spot, specially King and Terry, but that's just me. Try them by your self, it might work better for you in the different way than mine.
#89
Ryo Sakazaki / Re: Ryo Sakazaki
October 14, 2011, 06:14:13 AM
Quote from: SAB-CA on October 13, 2011, 03:52:48 PM
The leaping chop, The autoguard dash punch thing...

I miss those moves!!!!
I used them a lot, specially the karate chop.
Anyway, I agree partially with your statement. Personally, I think his previous stance was cooler because everytime I saw him it was like "wow, this guy is using some serious super special technique". His actual stance is more common for a fighter. I think he looks absolutelly bad-ass, but I would have prefer to see his previous stance with the current visual style.
Bottom line, I am a Ryo player and I CAN´T wait to kick ass with him. Since the game got released I always though he was underrated. You didn´t see too many fancy combos so nobody paid too much attention to him, but the GUY IS A BEAST.