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Offline Matchmaking / Re: NorCal KOF!
« on: January 07, 2011, 06:45:25 AM »
Hello! Anyone there?
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OCV= one character victory
Technically not the SNK term. "Straighting" is the official '98 SNK term as seen in the score screen (I dunno if they still have that).
I would love to play it SUPERCADE
KOF 2002 UM is the best 2d fighting game up to date. It kicks SF4 in so many ways. Capcom is targeting the casuals while SNKp the veteran fighting gamers. That's why you see an ultra that takes away 60% of your life while in KOF you actually have to learn to combo to achieve that damage.
Now to answer your question
From the OP I can tell that your friends are more into the 3d fighting gaming since you didn't mention blazblue or MVC. SNKp tried using 1 vs 1 in KOF MI. That did well on the casuals but the fans of the game didn't like it at all. Having 3 different characters in your team will balance their advantages and disadvantages.
FOR example: Can you please tell me how a Makoto can win a Sagat or Vega in SSF4? the disadvantages of her are too many against those 2. Now if it was Ryu/Makoto/Bison VS Vega/Sagat/Ken for example one's disadvantage against cartain characters will be minimized. Unfortunately in SSFIV their is a character that cancels others (fireball>grapping, grapping>combo characters, combo characters>fireball) . If you are up against that character no matter how good you are you still have a disadvantage. That's why 80% of the online matches are VS Ryu. People tend to take the safe road.
Also, alfred isn't playable in the Neo Geo right?No but he's playable if you can debug it. Easier on an emulator though. Just turn dipswitch 8 on, hold BC on player menu and press either A or D (works on any character).
Biggest factors why Alfred easily beats the game though is not only does he have really good attacks, the AI becomes really stupid when fighting him. Kim would just keep dashing and taunting for example, even on highest difficulty.