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General Fighting Game Discussion / Re: Cinder Guide Killer Instinct Commentary
« on: April 11, 2013, 02:17:43 AM »
Great work on this.
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he should get some kind of award for playing on that pdp stick
Then show me a fighting game that in the past had load times between matches and it didn't stress the system? Most fighting games I've seen don't have the load times there unless they had to condense the memory packets cause it was too much for the system to handle all at once. Please correct me if I'm wrong. I'm not talking about the system can barely run it when it's going. I'm talking about memory management. If you have loading times more then likely to are having to compile and condense a lot of memory on the fly. The more info the computer has to work with the more taxed out the computer is to do lightning quick connection adjustments. Kinda works the same with using up all your ram on your computer. Suddenly it's not so fast anymore.