Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KrsJin

Pages: 1 2 [3] 4
31
Luong / Re: Luong
« on: August 24, 2016, 08:07:46 PM »
I feel what defines boys and men is confirming hcb B from cr. Bs... or i just suck.
Yeah, you can actually link c.B, c.B, A, into hcb+B but damn is it hard (to me anyway). Really good midscreen damage off of a light starter, though, if you can do it.

32
Alice / Re: Alice
« on: August 18, 2016, 08:38:46 AM »
Some quick ideas. She seems real cool but I'm struggling to come up with fancy stuff with her.

Converting off of j.CD:
https://twitter.com/KrsJin/status/765444175005310977

One bar MAX Mode combo, corner only:
https://twitter.com/KrsJin/status/765440797843918848

33
General Discussion / Re: Your team(s) for XIV
« on: August 18, 2016, 04:44:31 AM »
My current team is Luong/Bandeiras/Gang-il. Interested in almost the entire cast though. But yeah, forcing myself to stick with this squad for a bit.

34
Luong / Re: Luong
« on: August 15, 2016, 07:15:49 PM »
Some ideas I'm working on with her.

Best one bar MAX Mode corner combo I have come up with so far:
https://twitter.com/KrsJin/status/765066507437035521
Leads to ok-Oki after good damage but really, she can match this damage or even beat it without MAX Mode.

Example of meterless corner damage with her:
https://twitter.com/KrsJin/status/765072111270375424
This, I think, is the highest meterless damage I have seen in the game. With any character I've played (That's a total of like 12...)

Midscreen one bar MAX Mode idea:
https://twitter.com/KrsJin/status/765076904122601472
Really good character carry/push back. Decent damage, too.

35
General Discussion / Re: KOFXIV Announced for 2016
« on: August 15, 2016, 09:26:59 AM »
May already be widely known but figured I'd mention it. You actually gain meter during combos after the MAX Mode meter runs out. So if you can optimize your damage while ending your meter early, that might be best. Some characters you can even super and combo afterwards which begins building meter again.

36
Gang-Il / Re: Gang-Il
« on: August 15, 2016, 05:49:04 AM »
Been trying to come up with some stuff for him. Please let me know if you have any questions or suggestions.

Best mid-screen two bar combo I've found so far:
https://twitter.com/KrsJin/status/764877388014424064

Best one bar corner combo I've found so far:
https://twitter.com/KrsJin/status/764881993045729280

Please note this is pre-final release, things could very well change.

37
Bandeiras Hattori / Re: Bandeiras Hattori
« on: August 15, 2016, 05:44:44 AM »
Some stuff I have been trying. If you have any questions or suggestions don't hesitate to ask or let me know.

Not sure how to properly embed tweets, here are deeplinks to the videos.

Countering fire balls through the use of teleport and buffering command grab:
https://twitter.com/KrsJin/status/764720093364228096

Fun reset done by canceling CD into teleport at the right time:
https://twitter.com/KrsJin/status/764727388609449984

Corner combo using two bars:
https://twitter.com/KrsJin/status/764730090164920320

Mid-screen two bar combo:
https://twitter.com/KrsJin/status/764734647993368576

Unless the opponent does a counter roll, this is a rather safe use of CD with an available follow-up:
https://twitter.com/KrsJin/status/764739975027957761

This was more for fun but ending midscreen MAX mode combos with j.CD is actually a good meterless ender:
https://twitter.com/KrsJin/status/764740978297049088

I'm not known for discovering combos and 'tech' so take all of this with a grain of salt. Worth noting this is pre-final release date, things could change.

38
General Discussion / Re: KOFXIV Announced for 2016
« on: August 12, 2016, 08:18:12 PM »

I guess you can't trust anyone these days. Some people just want to abuse there position of working in a games store and think it's cool to snatch games early because they can. Especially non cooperate shops.

To be fair, I don't think everyone involved is evil or being malicious. The store we purchased from called their distributor asking for permission to sell it early before they sold any. I don't think the 'street date' is concrete. I'm sure the large corporate stores will adhere to it out of common practice but I don't think anyone is in the wrong here per se.

I do hope early copy owners listen to SNK and not 'spoil' any story stuff for those concerned with that, though.

39
Nelson / Re: Nelson
« on: August 09, 2016, 07:16:50 PM »
Some random clips of some ideas I'm plying with. Sorry if these are known or have been posted.

Using j.B as a combo ender to setup Oki. Followups can be beaten by 4 frame reversals but you can block to avoid them, too.
https://twitter.com/krsjin/status/763052509090811905

And I didn't realize you can land cl.C after ex command grab in corner. Kind of slick.
https://twitter.com/krsjin/status/763055272671649793

40
Shun'Ei / Re: Shun'Ei
« on: August 02, 2016, 08:48:27 PM »
Maybe there's a rule in place that if it's a normal attack with only one input it will only count as one hit for scaling? Is this the case with Kyo's  ;df ;d now?

41
Nelson / Re: Nelson
« on: August 02, 2016, 06:35:08 AM »
Another question for my own sanity... Am I really bad or can  ;dn ;c not be special canceled at all points of the active frames? Try it against a jumping opponent and try to cancel into Ducking at the peak of the punch. Makes me sad.

EDIT: I'm really starting to think  ;dn ;d might be one of his best normals. Without it, his neutral/footsies game really hurts. If done at max range, it seems very hard to punish, and it's so fast for a sweep!

42
Nelson / Re: Nelson
« on: August 01, 2016, 09:35:31 PM »
 ;up Fantastic write up man.

Question. Do we know the full properties of his ducking specials? Both normal and EX? I keep forgetting to test them out.

43
Kyo Kusanagi / Re: Kyo Combo's
« on: July 30, 2016, 03:45:31 PM »
Dang so you can charge it a little bit in standard combos. Time to get the timings down. Thanks for doing that research.

44
General Discussion / Re: KOF XIV Twitter Tech
« on: July 25, 2016, 04:45:16 PM »
Great idea, thanks for doing this. Surprised at the lack of Nelson stuff being posted.

45
General Discussion / Re: KOFXIV Announced for 2016
« on: July 23, 2016, 10:20:25 PM »
Am I the only one who thinks that SNK had more fun developing XIV than XIII? I mean marketing is better, musics sound more relaxed, more humor in trailers etc. Maybe everyone were so grumpy making graphics in XIII, which in the end I think they weren't worth the effort.
XIII had horror stories during development that had public articles around it. Employees being overworked like crazy with little compensation and the dev team was extremely small. I'm guessing anything is probably more fun than that was.

Pages: 1 2 [3] 4