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Messages - KrsJin

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46
Nelson / Re: Nelson
« on: July 22, 2016, 07:46:21 PM »
I'm really starting to realize how much stuff Nelson cannot punish without his EX  ;dn ;df ;fd X2 ;k super. (Is that even the right way to describe it? Is it like Super Max DM or something, I dunno). A lot of stuff leaves the opponent out of range of his quicker punishes. I think having two bars on hand might be really important for Nelson to remain a threat at all times. With that, I plan to put him in the 2nd character position.

Does anyone know the actual properties on his STEP TOWARD VICTORY ! ! ! ! ! (ducking)? I know it has invincibility on it to some extent for both projectiles and strikes. And I know there's an ex version (Maybe just quicker startup/further distance traveled than LK?)

47
Nelson / Re: Nelson
« on: July 22, 2016, 01:18:08 AM »
Just an example of corner meaty overhead and what you can do off of it. You can also whiff cancel the overhead into a low before it lands if they get too used to watching for the overhead.

https://www.youtube.com/watch?v=jidzaICz0YI
Whiffing the overhead is dirty, can go back into another overhead with  ;up ;b or go low with  ;dn ;b. I like that idea, going to steal that, thanks! (Nice video for example, too).

Man Nelson is going to make people want to uppercut so much I think. Going to become a real guessing game in those mixup/reset scenarios.

48
General Discussion / Re: KOF XIV Demo Impressions
« on: July 21, 2016, 08:22:13 PM »
Answers within the quote. Long story short, really impressed, I think this game has a bright future overall. Some minor gripes, mostly cosmetic.
Who'd you play?
Primarily Nelson so far. Side dishes of Iori/Kyo/Shun'ei

How did the game feel/look/play for you?
Feel was a little jarring at first, having been playing GG XRD and SFV mostly lately, but a few hours in it felt good actually. Fairly snappy for a 3d modeled 2D fighter. My only gripe is normal jumps either feel or look very floaty to me but hops feel good. Play feels good but I haven't played against people yet to really say.

Character models look way better than I initially thought, as does the rest of the game though I agree with some others that some of the animations look janky. Perhaps due to trying to keep attack speeds the same but rather than 2D models they're now 3D. Stages look amazing to me. More so the newer stages not shown in the demo. They have an oldschool look and feel to them but with updated visuals.

After playing it, which KOF(s) would you strongly compare XIV to?
I only really put time into 11-13, so I can't compare it properly to others.It has elements of XII and XIII in terms of feel and strategy but definitely feels unique from both.

Tell us everything you'd like about the demo.
I'm surprised at how polish the game ended up being. The look, sound and feel are all better than I imagined from the earlier trailers and footage. I'm actually really optimistic about this title. Especially knowing the team is willing and able to support it post launch unlike XIII really.

Got some offline versus in with people. Game is way fun to me already but very different than XIII as a whole. With everyone's normals being so strong, the neutral game and 'footsies' are much more prominent. This won't just be a game of exchanging combos. Single normal hits will be very important. I like it though, just will take getting use to. Zoning seems infinitely stronger in XIV compared to XIII, too.

49
Nelson / Re: Nelson
« on: July 21, 2016, 07:48:35 PM »
Anyone find a significant use for Invisible Punch (qcf x2 K)? It crumples so you get oki i guess...? But it's annoying to combo into and slower than the punch super, and i haven't been able to integrate it much

It has slightly more range than the P super so could be good for punishing attacks after blocking.

So far I only use it for advanced canceling from the P super, does solid damage.
Yeah, was going to say the only time I favor it over P super is for punishing. If you're wanting to burn two meters, EX qcf x2 K super is the best punish I found for if you happen to block a guard cancel blow back attack.

50
Sie Kensou / Re: Sie Kensou (Console)
« on: December 22, 2015, 07:19:30 PM »
Are there any notable players you can easily watch on Youtube? Or any recent matches with Kensou?

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