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Messages - Amedø310

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31
King / Re: King
« on: November 06, 2016, 08:15:37 PM »
Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdVFpWbG55cEpEekk

This is great man!

For King's df+D, shouldn't the "+2 (At The Tip of df+D.) be in the block adv. column?

-desmond

Oh shit. Yeah. Thanks. I'm not sure how I missed that.

Edit: The frame data is fixed now and a with note for her climax.

32
King / Re: King
« on: November 06, 2016, 07:52:48 PM »
Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdVFpWbG55cEpEekk

Edit: Corrections were made to the start-up of supers and climaxes.

33
Ryo Sakazaki / Re: Ryo Sakazaki
« on: November 06, 2016, 06:09:38 AM »
Ryo's Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdZGRxWm94cW5aMWs

This is where all the frame data that I have done so far will be located in jpeg format: https://drive.google.com/open?id=0B2WAxkcvfTKdb3J2WXJ2djJGYWs

Microsoft Word documents will be here for download: https://drive.google.com/open?id=0B2WAxkcvfTKdbTF5akxrV1RjNHc

34
Geese Howard / Re: Geese Howard
« on: November 06, 2016, 03:02:52 AM »
Geese Howard Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdZkhhVWxlN0xOc0k

This is where all the frame data that I have done so far will be located in jpeg format: https://drive.google.com/open?id=0B2WAxkcvfTKdb3J2WXJ2djJGYWs

Microsoft Word documents will be here for download: https://drive.google.com/open?id=0B2WAxkcvfTKdbTF5akxrV1RjNHc

Edit: Corrections were made to supers and climaxes.

35
Billy Kane / Re: Billy Kane
« on: November 05, 2016, 04:32:26 AM »
Billy Kane Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKdeEQ5aDEyblo5WjA

Edit: Corrections were made to supers and climaxes.

36
Goro Daimon / Re: Goro Daimon
« on: November 04, 2016, 08:41:27 AM »

37
Benimaru Nikaido / Re: Benimaru Nikaido
« on: November 03, 2016, 06:33:20 AM »
Thanks to AVerMedia LGP and Adobe Premiere, I can find frame start-up and block advantage data for the cast.   

Image file of frame data: https://drive.google.com/open?id=0B2WAxkcvfTKdTktYTDRrRms5elk

Edit: Corrections were made to supers and climaxes.

38
K' / Re: K' Video Thread
« on: October 06, 2016, 12:01:29 AM »
Playlist of K' Tech:

https://www.youtube.com/playlist?list=PLjyg2-Bk0J-DPzP3LBoh_Ws-PhUACj8zC

Safe jumps will be added soon.

39
Robert Garcia / Re: Robert Garcia Video Thread
« on: October 05, 2016, 11:59:53 PM »
Playlist of 3 and 4 Frame Safe Jumps:

https://www.youtube.com/playlist?list=PLjyg2-Bk0J-DrQ88Tgvg98TjDgv_HpMhl

I will update it as time goes on.

40
Terry Bogard / Re: Terry Bogard
« on: October 05, 2016, 11:58:02 PM »
Playlist of 3 Frame Safe Jumps:

https://www.youtube.com/playlist?list=PLjyg2-Bk0J-BC4gY3RHw_gDq79CWyr0hl

I will update it as time goes on.

41
Ryo Sakazaki / Re: Ryo Sakazaki Video Thread
« on: October 05, 2016, 11:57:10 PM »
Playlist of 3 Frame Safe Jumps and other tech:

https://www.youtube.com/playlist?list=PLjyg2-Bk0J-AcxNoR9XWenmRJcNuZ4P6C

I will update it as time goes on.

42
Nelson / Re: Nelson
« on: October 03, 2016, 09:57:33 PM »
3 Frame Safe Jumps:

1. Anywhere 3 Frame Safe Jump, ... b+A, f+B, f+C, hcf+B, vertical jump, db j. C: https://www.youtube.com/watch?v=RbxfzvV4OAo&list=PLjyg2-Bk0J-DRONeIKSDLCQwb5hJaJuIQ&index=5

2. 3 Frame Safe Jump after Mid-screen Combo Reset, ...b+A, b+B, f+D, b+B, f+D, cl. B, forward hyper hop, db j. C: https://www.youtube.com/watch?v=6f38r3IETXU&index=6&list=PLjyg2-Bk0J-DRONeIKSDLCQwb5hJaJuIQ

3. 3 Frame Safe Jump after Corner Command Grab, hcb, f+A, whiff cl. A, forward jump, db j. C: https://www.youtube.com/watch?v=ERCqdi_T0VY&index=7&list=PLjyg2-Bk0J-DRONeIKSDLCQwb5hJaJuIQ

4. 3 Frame Safe Jump after 2 Bar Corner Combo, ...b+A, f+B, b+B, f+C, qcf(x2)+AC, whiff cl. B, forward jump, db j. C: https://www.youtube.com/watch?v=5VWHdtvxI8E&index=8&list=PLjyg2-Bk0J-DRONeIKSDLCQwb5hJaJuIQ

43
Benimaru Nikaido / Re: Benimaru Video Thread
« on: September 29, 2016, 03:18:09 AM »

44
Sie Kensou / Re: Kensou Video Thread
« on: September 29, 2016, 03:12:55 AM »

45
Meitenkun / Re: Meitenkun Video Thread
« on: September 23, 2016, 05:47:23 PM »
Meitenkun can reverse the opponent's qcf or dp motions by doing j.C during the second hyper jump at the corner. There is a small window for this to work. It is not all that practical, but it is very interesting at the least. (Same explanation is in the second video.)

This will likely be patched out in version 1.03 or later when SNK fixes the minor issues of the hitboxes at the corner.

1. https://www.youtube.com/watch?v=AynAI8UaAW4

2. https://www.youtube.com/watch?v=7juLt84ovyE

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