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Messages - Shinra Shiranui

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Saiki / Re: Saiki
« on: January 26, 2012, 08:09:21 PM »
J.D, st.C, qcb+D~C, dp+B, DC, qcf+C, air 4B(3x)
(very brief version)
Basically saiki can chain 3 of his air 4D in a row and still continue into either a loop or a qcf+B/D.

I notice very few Saiki players use this type of combo so i thought i should post it and please excuse my lazy combo example.

Saiki / Re: Saiki
« on: January 17, 2012, 04:31:54 PM »
I was playing offline against my friend's King and i found out that saiki can evade her 236B/D with 2D. I knew that it lowered his hurtbox but i didnt know it can go under projectiles...and it made me think if it can work against all projectiles except ground ones like Kyo or terry's...

Saiki / Re: Saiki
« on: January 05, 2012, 05:47:33 PM »
Saiki can follow up after his Neo Max in the corner with 236236 B/D if he still has meter so to speak.

Yeah, but the opponent has to have been juggled with the NeoMax prior to that, otherwise they won't stay in the air long enough to tag it on.

Whoops i forgot to mention the juggle part.

Saiki / Re: Saiki
« on: January 04, 2012, 06:52:22 PM »
Saiki can follow up after his Neo Max in the corner with 236236 B/D if he still has meter so to speak.

I know this is off topic, but it crossed my mind and wondered what you guys thought.  Does anybody else feep that the kof story line to a certain degree hinders the series? Characters dying off seems counter productive.  For example, im sure there are heavy d players, orochi series characters, brian players, etc.  That are stuck playing only certain versions because their characters never see new gen games.  Im assuming that was one of the main reasons why the scene was split up.   I know they have dream matches every now and then, but i just dont feel thats enough.  Thoughts?

I thought they stopped the killing off characters thing. Isnt Mature and Vice supposed to be dead? but i don't think thats one of the reasons why the KOF scene split up.

Official Announcements & Information / Re: Forum Skins update
« on: May 11, 2011, 01:59:00 PM »
lol when i logged in the first thing i said in my head was "Whoa". Good stuff Nilcam!

General Fighting Game Discussion / Re: New Soul Calibur upcoming
« on: May 11, 2011, 01:53:30 PM »
Very Very cool.

I played SC4 casually so im happy to hear about a new release. I hope Taki or Tira will makes it into SC5

Official Announcements & Information / Re: T-shirts
« on: May 09, 2011, 02:35:13 PM »
I'll buy 2-4.

Do you guys have a estimate on how much these shirts are going to be?

King of Fighters 2k2/UM / Re: KOF 2002UM - Iori Yagami
« on: April 27, 2011, 02:09:15 PM »

Can Iori double command grab in this game? Also, what is the use of his CPU pre-registered maxmode command combo?

I think its a mix up because his command grab throws the opponent too far for it to combo.

King of Fighters 2k2/UM / Re: KOF 2002UM - Iori Yagami
« on: April 25, 2011, 07:43:23 PM »
Lily Breaker is a very good cross up tool and can be used while back dashing to create large amount of distance between you and the opponent. Also, i don't recommend using wolf bloom because of the fact that it takes an extra stock making it require 2 for extra damage that does very little.

26 and good riddance to that troll, I'm betting he never posts again.

Ash i think it would be better to move to a fightstick, it would really help since the 360 wireless controller has horrible buttons that's supposed to be used for shooters instead of fighters.

A spot at EVO would really do our community some good. I hope this isn't a rumor                 

Meet & Greet / Re: what up ppl
« on: April 04, 2011, 04:25:01 AM »
Welcome to DC, this is a very friendly/helpful community so I hope you'll stick around.

Lol 80% of his posts are very aggressive. But I'm just happy that there might be a light out of this tunnel we have been walking in for almost a year and I hope it only gets better...

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