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Messages - Alucard-XII

Gang-Il / Re: Gang-Il
September 01, 2016, 06:27:57 AM
 ;fd  ;b;dn  ;b connect if the opponent was crouching.

Not sure what to follow it up with, but it's possible to do a super or activate MAX into close  ;b

I'm having a hard time figuring out how to use him.
King of Dinosaurs / Re: King of Dinosaurs
August 31, 2016, 11:17:01 PM
Posting all my findings:

far  ;b is cancellable

hcb  ;c (and EX) grab has full armor during initial animation

far and crouch ;c have armor in the middle of their animation

qcb  ;b;d grabs opponent while on floor (guaranteed after qcf x2 K DM and normal grabs if opponent doesn't do a safe fall)

This is the only combo I use, and it's effective. the first 2 inputs give you enough time to hit confirm.

far  ;b;dn ;df ;fd  ;a (1 hit) >  ;dn ;df ;fd ;dn ;df ;fd ;b;dn ;db ;bk ;b
Ash Crimson / Re: Ash Trial no. 8 .... ARGH!
June 14, 2012, 03:25:45 PM
Nice, I'm a huge fan of the 92 series, and I've just finished watching the 2005 one (which was just ok).
Ash Crimson / Re: Ash Trial no. 8 .... ARGH!
June 14, 2012, 11:11:17 AM
I've always wanted to ask you, is your display name a reference to Guyver?
Ash Crimson / Re: Ash Trial no. 8 .... ARGH!
June 14, 2012, 02:52:18 AM

Whoever came up with Ash's trials is an asshole.
Training Room / Re: Just ordered the game
April 26, 2012, 04:42:15 PM
Welcome to the forum, I hope you enjoy KOF. Fortunately, KOF13 is a great game to start the series with.

Regarding your question, my personal answer is "combos".

You would want to spend a lot of time experimenting with your characters. The process is very fun and enjoyable. Generally, the first 5 trials of each character in Mission mode gives you a general idea of what is possible to do with the character, but they don't represent the optimum combos. You would still need to find the right combos that suit your style. Ignore the more advanced trials for now. They are just meant to drive you nuts.

Even after learning combos in Practice mode, you would still need to get used to them in actual matches. Arcade / Story mode will help a lot on that regard.

I don't need to mention this, but Tutorial mode should be your very first step before all of that. You can also check the videos posted here. They are very informative, and they even cover some basics for the combos system.

You would also need to get used to the game's "flow". A lot of Capcom players struggle with KOF, so try to give it a chance and expect it to take some time with you. You may want to focus on the different jump types and rolling.

I would like to add one thing. There are few things to consider when picking up your team. This thread contains some valuable tips regarding that.

Finally, you can use these two guides for some general information, as well as character-specific details and tips:



I hope that helps.
Terry - Rising Taco stand owner
Benimaru Nikaido / Re: Benimaru Combo Thread
April 13, 2012, 01:01:50 PM
uh DAMN, forgot the qcb LP in the first combo! Just edited it.
Benimaru Nikaido / Re: Benimaru Combo Thread
April 12, 2012, 11:21:15 PM
1 power stock, 1 cancel bar:

;c;dn ;df ;fd  ;d  > ;dn  ;up  ;d > [cancel]  ;fd ;df ;dn ;db ;bk ;fd  ;a + ;c >   ;dn ;db ;bk ;a > ;dn ;df ;fd  ;d;dn ;up  ;d

You can pause after the qcf D to hit confirm. It gives you plenty of time to do that.

You can also use the EX grab + same follow up for reversals or surprise attack.

Also, since you can follow up his normal grab (forward HP) near the wall with a qcf D, you can use this combo:

;fd  ;c;dn ;df ;fd  ;d;dn ;up  ;d >  [cancel] ;dn ;db ;bk  ;a;dn ;df ;fd  ;c;dn ;db ;bk ;dn ;db ;bk  ;a

Same combo works well if you are the one being cornered, but use the HK version of the grab.
I would say Andy, Kensou, Leona and Benimaru (mainly for his jump attacks and normals).

None comes close to Mai though.
Ash Crimson / Re: Ash Trial no. 8 .... ARGH!
April 06, 2012, 06:20:07 PM
A bit unrelated, but in Mr Karate's 10th trial, there is a part where you need to do a dp LP --> qcf LP+HP

The easier method (like in Kyo's or Elizabeth's case) won't work, as Mr. Karate would do an EX dp instead of the EX qcf P.

While K's method (hcb f LP --> qcf LP+HP) would work, I found a much easier way:

dp LP --> u/f LP+HP. It only works in HD mode.
Ash Crimson / Re: Ash Trial no. 8 .... ARGH!
March 27, 2012, 09:25:48 PM
Seems like there are not tricks about that part according to what he says in the comments section.

Thanks for sharing the video.
Ash Crimson / Ash Trial no. 8 .... ARGH!
March 26, 2012, 06:29:49 PM
First of all, I'm sorry if there is a thread dedicated to trials, or one that answers my question already. I did a quick search and couldn't find anything.

Well, I'm at 99%, I just need to finish Ash's trial to get the 100% rate (plus 2 DLC characters that don't contribute to the in-game percentage).

Anyways, so are there any tips on this trial? I'm mainly stuck at the part after the DM. Am I supposed to execute the moves normally, or is there a simple shortcut for it?
Quote from: PureYeti on March 22, 2012, 02:42:35 PM
Now here are the pictures for proof


Nice, first time knowing about Lin (china stage) and Duck King (US stage). So that was Malin peeking from the drawer lol. I thought it was Akari.
Added Candy Diamond in the EX Iori stage. Credits go to member "Redblaze27" from the Atlus forums.

Edit: LOL just noticed and added Rocky in the same stage.