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Messages - yamazaky96

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16
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 16, 2014, 06:44:48 AM »
Sammy96's Combo video Part 2

17
I'm not quite sure I understand what is going on here...


It seems to be a hacked version of KoF02
that Kensou SDM doesnt exist on the original kof02

18
^ That was a good match. I like your Hinako and Bao. I might start on their wiki pages soon with your help of course. :)

apologies for the delay in cooperating for the wiki but been so busy travelling lately
below is a video from our November tournament



more matches in my channel

19

There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.

great
will be there from 17th to 22 November
I hope she is free on 17th as well
PM me how to contact the players if possible
thanks

Did you meet ET?

ET was there?
damn
I always wanted to challenge him at KOF02UM
turned out to be so busy during my shanghai trip
but will be going again some time soon

20

There is a kof13 climax cabinet in LieHuo arcade.
address of LieHuo arcade:江宁路77号4楼/4F., No.77, Jiangning Rd., Shanghai City
What day will you be there. A girl player says that she will be free on Nov. 16th.

great
will be there from 17th to 22 November
I hope she is free on 17th as well
PM me how to contact the players if possible
thanks

21
Offline Matchmaking / Re: Looking for KOF XIII players in Shanghai, China!
« on: November 07, 2013, 02:11:33 PM »
thanks alot for your reply
I ve noted your phone number
do I have to dial 0086 before it?

22
There will be a kof13/ssf4ae2012 tournament  in GuangZhou, China on Dec. 8th, 2013.

wanted to ask you
is there any KOF scene in Shangahai?
I will be there next week

23
Hi There
I will be in shangahai from 16th to 22 November 2013 for some business
however I will be free after 6 pm for some KOF
can you tell me where do KOF02um and xiii players play usually and how to contact you when i reach there so we can have a kof session
I will be staying at Grand Soluxe Zhongyou Hotel Shanghai
thanks

24
he must be the real King Of Fighters...!

25
King of Fighters 2k2/UM / Re: Kof 2002 Hitboxes
« on: September 22, 2013, 12:25:57 PM »

Before long, we'll have the most complete fighting game data repository for a game nobody plays!




actually KOF2002 is more popular than KOFXIII world wide
go to GGPO any moment and you will find hundreds of players from Japan, Taiwan, Hongkong, Pakistan, Mexico, Brazil, Morocco, Tunisia, Algeria, UAE, Chile.....

btw watch the below video for some hit box tricks in kof02um

26
last month French player MM|Salim dropped at my city and we had alot of kof02um challenges



more videos can be found at the channel

27


 ;)

Of course real men would play Fatal Fury Special, Garou:Mark Of The Wolves or Real Bout 2.

Or even Samurai Shodown II and Last Blade 2 !


OMG I'm so Manly because I play all of these (was playing Last blade 2 at the arcade last night)....!
and add to them Ninja Master's Haoh Ninpo cho :D

28
Online is to a point bad to gauge almost anything. There are various examples of stuff you can pull off in previous KOFs that takes less bars and is as easy to land or more as in XIII. You know there are, so dissing XIII because it has them like in previous versions but with higher requirements isn't fair.

what about the counter hits follow up in XIII?
Example: if you got a counter hit from a CD in XIII although it will push the opponent so far you still can dash forward and follow up another hit even if the other characters almost touched the ground
you dont have that time window on the other proper KOF games..give it a try

what about the damage scaling thing?
a lot of mid level players prefer to just cancel into NEOMAX directly to get easy guaranteed damage instead of doing a long chained combo leading to little more damage

what about juggling all day every day in KOFXIII?

what about the auto-dash on HD activation?
every random hit can be a combo starter now

what about moves that catch a falling character without  being on a counter situation  (Vice EX grab, Elizabith SDM and Takuma EX punches)?
i feel ashamed when other kof player who are trying to learn kofxiii see these broken techniques and show that "WTF" expression.
I will have to tell them: dont worry KOFXIII is good when played at a high level...but I doubt it works

what about Hwa Jai (everything about this character is broken)?

I ve been playing kof since kof96 at least three times a week
the last time i touched KOFXIII was when CafeID Madkof, Poongko and kensouzzang were here because no one is playing it in my city

I just hope the next KOF (If ever will be another one) to be more competitive  than KOFXIII

29
Yea it kind of depends on what they mean by easy. In a lot of ways, KOF13 is harder than any other kof, because you HAVE to learn the hard stuff (hd combos, optimal combos in general) to compete. It has this pseudo anime game feeling to it that it never really had before because of that. So even though you can look at 2k2um or original 02, where the maxmode combos are way more difficult to execute and say that they're harder, you can also play those games based on fundamentals and be much more successful than you would in kof13. There's characters that don't even really use max mode, well all know that. In kof13 as time went on, very few characters without strong or practical hd usage were relevant because of the nature of the game.

So yea, 2k2um max mode is hard, but you can play k' and just run around playing normally and only do short short trigger~spike, overhead~minute spike, and basic launch combos in the corner and win just fine. You can zone and poke with 2k2um King, do basic prox ub/attack option selects and not even do combos and be successful. So is it really harder overall? I'd say it's based more upon the neutral game than landing mixups and combo starters, whether that's easier or harder is not really explaining the entire situation. If I was to teach someone with crappy execution but good decision making and intelligence in fighting games a kof, kof13 would be the most frustrating one for them to learn, because you can't play without the combo grind. They forced it on everyone in a way they never did before. Yet a small child could play 98 ralf, oyashiro, chris, daimon, etc. on a basic level. And then depending on your point of view you could turn right around and say that kof98 is a harder game.

And don't forget, there's neanderthals out there with great execution too, and mvc3 increased their numbers by quite a lot. I've seen them! Those kinds of players would be comparatively stronger in kof13 just because they would instantly be able to convert stuff into damage, since hd combos really are not hard at all for the most part IF you have good execution. They are just made that way. Yet in an older kof (which are way harder right?), they would not even really have an outlet because the games are based almost completely on the neutral game and not on confirming into big combos. So it depends on what you mean by easier and harder.

Having parts of the game being easier (like combos), just brings out other parts of the game (neutral), which in turn changes the nature of the game. When it comes down to it, making the game more basic in terms of combos would both increase the importance of the neutral game, spacing, poking, etc., and decrease the importance of grinding combos off short short~activate or trying to land that one cross up. Harder or easier? Does it matter? The game would be both easier for new players to pick up, especially from sf4 (which is where most of the intelligent ones are anyway), and favor more experienced, intelligent players at the same time. Sounds like a win/win to me.

what about the invincibility of most of the EX moves and the top priority combo starters for many characters
generally on classic KOF's you will never throw a random move because every single move is punishable....
whenever you are trapped in a corner you will have to find a smart way to get out while in KOFXIII you can just do an invincible attack with no recovery frames and hope for the best...!
what about the characters them self?
many of them are boring and so simple and combo dependent...
how every single match on the EVO top 8 ended?
a player drops an HD combo and the other player takes advantage of it and land his HD combo
KOFXIII is unfair


I play kofxiii and tried to push our community to play it but they just hate everything about it
forgot to mention that I will always feel bored to death after 20 or so matches on KOFXIII
I just hope next  KOF will not be more abusable than XIII

30
Quote
-조금 더 유저들이 친근하게 다가갈 수 있도록 시스템을 XIII보다 더 쉽게 할 것이며 모드콤보를 삭제하고 98정도의 콤보로 회귀하는 방향도 검토중.
The system is more user friendly, seems more easier than KOF XIII, and the combo system will be similar to KOF 98 !


easier than KOFXIII.....!!
I will stick to KOF02UM and the classics forever then...

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