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Messages - BiGGDaddyCane

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31
Social Club / Re: Off Topic thread:Five dorra foot rong editon
« on: January 04, 2012, 10:00:37 AM »
I played kickball with my family on New Year's Day. Do I win?

Were we even competing? =P

You do in my book,

I was stuck at work selling munchies and 5 hour energy drinks to college students. Dealing with drunk people begging  for discounts & trying to steal shit lol. I got like a hour of fun after work and that was it.

32
Classic King of Fighters / Re: King of Fighters NeoWave
« on: January 04, 2012, 09:53:18 AM »
Lol shit, just realized the Neowave video section is in the 2k2 thread.

Oh wells,

Anyways I think im going to pick this game up again thanks to you Jinx. Didn't know it worked on 360. Also, just check amazon and that game is around 20 bucks new. Getting it, I miss it.

33
Praise Da Lord, Good news.

Hyped!

34
Classic King of Fighters / Re: King of Fighters NeoWave
« on: January 02, 2012, 03:44:00 AM »
Tougeki SBO3
Part1

Part2

Grand Finals

35
Mature / Re: Mature (Console)
« on: January 02, 2012, 03:29:07 AM »
I'ma be real-- I'm glad I don't have to worry about that dp move anymore... It wasn't that great to me other than BC combos from 02/02UM, and even then you'd have to worry about the precise input... It didn't really serve a purpose.


Changing Despair into a ;dp move with the option to attack or not serves better I feel. She can cover the air while chasing behind her Ebony Tears (especially her EX Ebony Tears), making her an almost unstoppable wall of rushdown. There's always the "empty jump in" tactic without necessarily using a short hop, with the option to hit A/C to attack if the opponent does decide to do something, which can also set up for a reset pending on what the opponent actually does when they get hit.

This is one of those situations where "less is more" for Mature...  

Yea, i've realized the Ebony Tears with Despair tactic. Pointed out that Ebony and EX Ebony is part of what helps her pressure game. One of the first tactics you"ll catch onto when you learn when you play her. The modifications of her Despair & addition of EX Despair is really good. Also, a course she has many other tactics including her Death Downer and Metal Massacre.

As far as how worthless her old DP was; her light version was pretty damn safe on block in 98 and only punishable by a few moves and command grab IIRC. Also, it pushed the character forward. Furthermore, causing chip damage for each time she spinned around (4 or 5 hits of chip damage). I used it alot against Short & Hyper Hops, along with despair. Also, just to chip out the opponent and or force them to use meter for a Blow back attack to stop the chip & pressure.  

Her Deceaser from the old KOF's was good too. In 02UM IIRC the light version pulled the opponent in closer to you like XIII Vice, then you was able to do LP to Death Downer on the staggered opponent from there if i remember right. Having played 2k2um in awhile.

She's very good in 13 with a good variety of options, I see I just have some adjusting to do before I fully understand her in 13.

36
Social Club / Re: Off Topic thread:Five dorra foot rong editon
« on: January 01, 2012, 05:39:29 PM »
Meh, New Years is just another day.  Big whoop.

Yup, It does just feel like just another day. Downtown was still hyped though when I got off at like 4, people was still out chilling and drinking.

37
Mature / Re: Mature (Console)
« on: January 01, 2012, 04:25:19 AM »
I think it seemed implied you felt that way because of the wording of "This move is one of Matures very few strong points."
I see.

No worries, the problem is me.  I'm just used to Mature having more moves, the decide and her DP from the previous KOF's. Which makes it feel like they toned her down in XIII to me. However, she's still very much a strong character with those moves gone.

The reason I said very few is because; For me It just feels like she lost some great options she used to have. Just playing KOF with her & her being one of my mains for years, its taking time for me to adapt to her XIII playstyle.

38
Social Club / Re: Off Topic thread:Five dorra foot rong editon
« on: January 01, 2012, 04:04:52 AM »
Happy New Years Eve DC,

Sucks I gotta work, oh well at least it's extra pay 2night.

39
King of Fighters 98/UM/FE / Re: (98 UM) Heavy D!
« on: December 30, 2011, 11:31:03 PM »
I was Lmao the first time I watched 2:25 in the First Video.

40
King of Fighters 98/UM/FE / Re: (98 UM) Heavy D!
« on: December 30, 2011, 11:27:03 PM »
Lower The Sound


Start it at 2:15

41
King of Fighters 98/UM/FE / Re: KOF98UM - Kim
« on: December 30, 2011, 11:14:21 PM »
Lower the sound.


42
Classic King of Fighters / Re: King of Fighters NeoWave
« on: December 29, 2011, 02:22:31 AM »
Matches start at 1:03

43
Mature / Re: Mature (Console)
« on: December 26, 2011, 08:19:02 PM »
Some small notes.

Use her ;c ;d as a Anti-Air is great. It may be slow, but it beats & or trades with alot of shit.

Also, her Short Hop ;c ;d causes good pressure.

Also just like in old KOF's, I find it very important that Mature players practice her Ebony Tears and get them down smoothly one after another. Furthermore, practice to understand the correct spacing & timing for tossing them out. This move is one of Matures very few strong points. It covers a good amount of the screen and can blow up short hops if used correctly. Also, clearly the EX version is Very good. Can make some pretty good pressure setups off of them.  
You don't think she's very good? Her damage output is low I know, but...

Huh!? R you sure your referring to me. If so I didn't say or mean that at all, this is just some ways to play her. I think shes very good. She or Vice are always the anchor on my team.

44
Iori Yagami (Claw) / Re: Iori Yagami (Console)
« on: December 23, 2011, 11:05:32 PM »
Hop ;b is good. Mixing up with LK or Command Grab up close is a good strategy to try out. If you land the LK. You can hit ( LK,HP, ;fd+ LP, Rekka.) If a grab connect's, you know reset HP blah blah.

45
Mature / Re: Mature (Console)
« on: December 23, 2011, 04:43:42 AM »
Some small notes.

Use her ;c ;d as a Anti-Air is great. It may be slow, but it beats & or trades with alot of shit.

Also, her Short Hop ;c ;d causes good pressure.

Also just like in old KOF's, I find it very important that Mature players practice her Ebony Tears and get them down smoothly one after another. Furthermore, practice to understand the correct spacing & timing for tossing them out. This move is one of Matures very few strong points. It covers a good amount of the screen and can blow up short hops if used correctly. Also, clearly the EX version is Very good. Can make some pretty good pressure setups off of them.  

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