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Messages - MUSOLINI

Pages: 1 2 3 [4] 5 6 ... 90
46
Kim Kaphwan / Re: Safe Jumps
« on: December 08, 2011, 06:47:50 PM »
what about terrys  ;dn ;up ;a ;c ;version, is it fast enough, also will it beat his a version?

47
Kim Kaphwan / Re: Combos
« on: December 08, 2011, 06:43:40 PM »
2 things, after a successful jump and hard ground attack max 1/3 screen away from corner: ;dn ;db ;bk ;d after 3 hits dc  ;dn ;db ;bk ;b ;d juggle with ;dn ;db ;bk ;b and now youve got them in the corner with the ability to free juggle on, but if you have bars, hohoho.

 ;dn ;df ;fd ;dn ;df ;fd ;b or ;d;dn ;db ;bk ;d, now after this, finish combo to your liking with or without spending extra bars. i haven't tried it yet, but it might be possible to go into hd mode after launch super and still hit ;dn ;db ;bk ;d, or you couls always try something else.

also that air ex ;dn ;df ;fd, it feels like standing  ;c afterwards feels lie a 1 frame link, while ;d feels like a 2 framer, thus easier.

48
Terry Bogard / Re: Terry Bogard (Console)
« on: December 08, 2011, 06:28:23 PM »
lol, thats my terry bnb hd combo. mine does less damage but is easier. i start it with either ;c ;df ;c which is real easy timing wise or of lows ;dn ;b ;dn ;a ;dn ;c, both obviously do less damge because of weaker attacks being used and extra damage scaling. gonna change it.

49
yeah i think i  finished half of the casts trials along with my li bro.im actuallyimpressed about it myself since im using a ps3 pad and it sucks balls. like you said, memmorizing it is a bitch. my biggest problem is the analog, im having trouble canceling  ;dn ;up into  ;dn ;db ;bk on analog. i did these hd combos on a fucking laptop on kb and with  no trouble. analog blows for charge characters.

50
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 07, 2011, 06:51:46 PM »
i got tip for all combo makers, fuck the basic bnb's. you dont see a sf combo vid with ryu doing a jump in, hp into fb. it shouls be about non logical, excessive, long, stun, death combos people wouldnt normally think about. snkp really impressed me with their last one. im not talking about bolverkgtm btw, sincehis combo vid is basically about2 characters and all their basic to not so basic combos.

51
yo kbn, how many characters you beat trial mode with? also, wanna sell me 1 of your sticks?

52
General Discussion / Re: Netcode Lag/Delay Test Reports
« on: December 07, 2011, 06:40:39 PM »
even at 3 bars it only seems like butter, theres input delay.

53
checked first page, needs an update in the first post. also no way to shortcut  ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk or vice versa motion, shame.

54
they're not releasing all 3 together, these fucking bitches? they're already on disc and people who pirated the game are playing them for free. gayest shit ever, might as well release all 3 since they're on disc and finished as well. this some straight up bs, i should have been like luffy.

55
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 06, 2011, 06:10:14 PM »
Kula has that rapid jab lol

more like rape it jabs, lol.

56
dp+A > f+A

another great tip. sticky thread for these shortcuts would be handy.

57
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 06, 2011, 07:28:47 AM »
kyo, msi, athena and kula ones were insane.

58
ive got 3 replays, and they're of these 3 stages. esaka > junkyard > dojo.

haoh in osaka is awesome. i love how in mr karate stage moriya act's like he's not interested in the fight but secretly watches the fight in the reflection of his sword. shiki acting emo like always. 3d rendered car in iori stage looks extra dope.

59
lol i had the same problem yesterday when i picked lizzy for the first time to do some trials. also kept getting supercancels during 1 trial when i didn't want to. i think lizzy and duo where the only characters i still hadn't tried on console, and not really liking saiki.

also i remember the problem, doing 2 crouching light into dp made her do the ;dn ;df ;fd x2 punch super instead most of the time. i remember back in the days when it was the other way around in older kofs with tge stricter inputs. back then you had to do your  ;dn ;df ;fd x2 super super precise after crouching lights to do the super, otherwise youd get a dp (the way its supposed to be. in XIII i want to dp but most of the time i get super, wtf. anybody know a trick im forgetting?

60
Goro Daimon / Re: Goro Daimon
« on: December 04, 2011, 06:58:45 PM »
Quote
Goro is a BEAST...
More damage  & combos than old games (consider vanila 98 out of this) but i feel he is has short reach in some of his normals (fd+C..stC) and dp+c..

thats all good, id rather have a great goro instead of an overpowered one, you know that's whathis 98 version basically was. also his 98 version is a boring lil bihatch compared to console 13.

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