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Messages - jedpossum

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61
King of Fighters 98/UM/FE / Re: Kof 98 Collision Boxes (aka Hitboxes)
« on: January 04, 2011, 07:27:24 AM »
Ok I got an idea. Should i keep doing it one character at a time or should I do all the normals first for every character then look at a move list for more of the specials and DMs?

62
Real Bout 2 / Re: Real Bout Fatal Fury 2
« on: January 04, 2011, 07:13:11 AM »
There is a hitbox viewer via a debug dipswitch (1-8) for this game but its not that good. For pictures it only shows two boxes at a time. They are barely visible in motion cause every single hitbox is black.

63
King of Fighters 98/UM/FE / Re: Kof 98 Collision Boxes (aka Hitboxes)
« on: December 31, 2010, 08:38:56 PM »
Mature Hit boxes kof 98
Mature

From Xenozip old videos this one uses Kawaks
http://www.youtube.com/watch?v=ILufJqNAo3Q&feature=related

64
King of Fighters 98/UM/FE / Re: Kof 98 Collision Boxes (aka Hitboxes)
« on: December 31, 2010, 07:39:51 AM »
Great working indeed.

Are you willing to do it for all characters and all their moves?

Also, can you put a legend on what the colours mean

I plan on doing all/most of the characters

I should note why Iori has no other specials displayed (aka the hitboxes are the same).

Also some of the hitboxes may be harder to see due to sprites/effects covering them up.

As for the legend I might do it but read the first post on why(since I edited it so many times)

65
King of Fighters 98/UM/FE / Re: Kof 98 Collision Boxes (aka Hitboxes)
« on: December 30, 2010, 08:23:38 PM »
Kyo
Standing Normals
 ;a


 ;b

 
 ;c


 ;d


 ;c + ;d


Close  ;b



Close  ;c


Crouching
 ;a


 ;b


 ;c


 ;d


 ;df ;d



Jumping
 ;a


Jump in/Jump away ;b


Neutral Jump  ;b


 ;c


 ;dn ;c


 ;d


 ;c +  ;d




Specials




Rekkas  ;dn ;df ;fd ;a





Rekka C  ;dn ;df ;fd ;c




Desperation Moves





I couldn't get a good picture of Close A and Close D. Besides those which ones did I miss?

66
King of Fighters 98/UM/FE / Re: Kof 98 Collision Boxes (aka Hitboxes)
« on: December 29, 2010, 10:07:36 PM »
Only a few more to go.

67
King of Fighters 98/UM/FE / Kof 98 Collision Boxes (aka Hitboxes)
« on: December 29, 2010, 12:31:28 AM »
Here to start my next little project and help the kof scene a little.

To view these inside the emulator the debug dipswitch for most kof games is

debug 1: 01000000 = 0x40

About a color Legend
A lot of the colors are shared and situational so making a legend will take time.

Note
If any my pics are down it most likely is that I am rearranging or Photobucket is down.

Iori

Standing Normals

 ;a


 ;b


;c  (;fd ;a has the same hit box)


 ;d


 ;c+ ;d


 Forward ;b



Jumping
;a


;b


;c


;d


;c + ;d



Crouching Normals
;a


;b


;c


;d


Specials
When it comes to Iori's specials and desperation moves the hit boxes don't change if you use C instead A just the damage output,distance traveled, and speed is changed.

Fireball


DP



Rekkas






DMs



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