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Messages - bopper

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31
Ash Crimson / Re: Ash Crimson (Console)
« on: July 21, 2012, 09:48:47 PM »
New Ash BnB, practical stun combo.

http://youtu.be/N0WpwqcpAKA

32
Benimaru Nikaido / Re: Benimaru Nikaido (Console)
« on: July 21, 2012, 09:46:22 PM »
Some Beni HD combos by Bubblan:

http://youtu.be/FhsU_j8I2s8 - 3 bars

http://youtu.be/U-7UWRwaoJo- 4 bars

33
Hwa Jai / Re: Hwa Jai (Console)
« on: July 21, 2012, 09:37:25 PM »
im not getting the timing of the dpD after the first airdp+B. Can anyone do a video of this. Thanks in advance

Here you go ^^ - http://youtu.be/4-8Lx2PeCgA

Kane: I don't think it is especially hard. Its just that the other one is easier and deals more damage. Only + for this one is a bit more meter gain. But yeah its definitely practical :)

EDIT: Tested some more after i made the vids, and it seems like cl.C, df.B x dp.D DC qcb.D, qcb.D, tk dp.B, qcf.A, qcf qcf.B is the strongest 1 bar combo (also has 95% meter gain).

Also, cl.C, df.B x dp.D DC qcb.D, qcb.D, dp.D, qcf qcf.BD (about 95% meter gain as well) is the strongest 2 bar i could find. 676 dmg IIRC

34
Ah i misread your post, i dont think it is possible to link qcb.c instead of DCing into it in that situation.

Anyway some 1 bar 1 drive BnB stuff.

Raiden:

No dropkick - http://youtu.be/aGgcVhBovAM (410)

j.CD, lvl4 dropkick - http://youtu.be/3NAN0ovrEco (742)

OH, lvl4 dropkick - http://youtu.be/aoY3k__8-wk (593)

Hwa Jai:

corner - http://youtu.be/dCzW1WCx9F0 (576)

corner (drunk) - http://youtu.be/Z7ODLcYTH-o (735)

Im sure some of these have been posted before, but we where capping some other stuff so i figured i might aswell post them.


35
Yeah im sure something like that would work, not worth the extra drive tho. If you need extra damage to kill (not likely heh) just loop ex tackles before the DC into qcb.C. Each extra ex tackle adds around 100 dmg ^^

36
Hwa Jai / Re: Hwa Jai (Console)
« on: July 20, 2012, 10:17:04 PM »
Tested some cornercombos and the best one so far is:

cl.C, df.B, dp.D DC qcb.D, qcb.D, qcb.B, super_ex super

570 dmg with regular super, 630 with ex. Builds 90% bar. IMO this is the best cornercombo so far. The 10% extra meter gain on the reynald combo is not worth the added difficulty (tho it looks sick ^^). The only "hard" part about this one is that you have to delay the dp.D a tiny bit.

EDIT: forgot to post, dp.B hits so late that you are in the air once the DC window starts. Hence you can only DC into air specials.

37
Heh good stuff. Pretty impractical tho.

Good Raiden 1 bar 1 drive combo:

(near corner) j.CD, lvl3_4 dropkick, db,f+BC DC qcb.C, lp tackle ~ lvl1 dropkick, dp.C

747 with lvl4 dropkick IIRC. Ill check the damage on overhead and cr.A starter later.

38
Hwa Jai / Re: Hwa Jai (Console)
« on: July 18, 2012, 05:32:03 PM »
I might be able to cap it on saturday. Tho you are probably just doing the air dp.b too higjh in the air.

39
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 18, 2012, 10:14:42 AM »
And get grabbed for 340 damage? I think people are underestimating him quite a bit. There is more to Hwa Jai then spamming qcb+D ;)

It's called fuzzy guard, it's been in KOF since forever.

You cant fuzzy guard forever. With that mentality, all commandgrabs would be usless in this game, wich is defenitly not the case. And alternative guard opens you up to low hits aswell. Hwa Jais big weakness is his really bad/floaty jump, but his superb ground game and absurd damage of random hits makes up for it big time.

40
Hwa Jai / Re: Hwa Jai (Console)
« on: July 18, 2012, 10:11:35 AM »
I just tried the Reynald combo in practice, and its actually waaaay easier then i thought it would be! As long as you delay the second qcb.D a little, its really super consistant. Im defenitly going to start using this one for those rare occasions when i get a hit whilst sober ;)

41
Hwa Jai / Re: Hwa Jai (Console)
« on: July 17, 2012, 04:53:27 PM »
That combo needs some really weird delays in order to work. Here is a much easier/better fullscreen HD:

st.C, df.B B+C st.C, df.B x dp.D HDC air qcb.B, dp.B HDC air dp.D, dp.B HDC air dp.D HDC air qcb.D, qcb.D, dp.B HDC air qcb.D, qcb.D, dp.D, qcf qcf.BD.

Does more damage IIRC, works fullscreen and is MUCH easier.

42
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 17, 2012, 01:17:02 PM »
Most of the Kim players where Korean tho, and they tend to be a bit biased towards Korean characters. I mean every single Korean TEKKEN player has a pocket Hwoarang ;)

43
General Discussion / Re: Tier lists and Character Discussion Thread
« on: July 17, 2012, 12:06:07 PM »
How to beat Hwa -

Block low.

/gg

And get grabbed for 340 damage? I think people are underestimating him quite a bit. There is more to Hwa Jai then spamming qcb+D ;)

44
Hwa Jai / Re: Hwa Jai (Console)
« on: July 16, 2012, 04:52:56 PM »
Wow that is pretty crazy. Thanks a lot for posting this, gonna go hit practice mode now ;).

45
Goro Daimon / Re: Goro Daimon (Console)
« on: July 16, 2012, 09:06:57 AM »
I would recommend you putting them like billy/saiki/goro, or mabey billy/goro/saiki. 1st is defenitly Billys strongest position, and the other two are debatable imo. I would put Goro last personally. He is great at converting random hits into damage as long as he has meter, while Saiki is more of a zoning monster.

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