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Messages - Great_Dark_Hero

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256
Mai Shiranui / Re: Mai Shiranui (Console)
« on: July 26, 2012, 11:05:54 AM »
Here is a recent video on Naoki's Mai game play during a tournament session. Please pay attention and look at the video very closely - Many tier lists have been recently constructed! Every now and then some of them place Mai as a bottom tier character (i.e. seemingly useless) - this video will contradict that theory GREATLY...

KoF XIII : Nishinippori Versus (2012/5/19) [Part 3]

257
Mai Shiranui / Re: Mai Shiranui (Console)
« on: July 26, 2012, 10:30:04 AM »
Not a big fan of those combos, since it's incredible hard to see an skilled opponent eating that fan, now if you could work that into some kind of 50/50 could be awesome

Those are just samples of what she can do when the time comes. Should there be another skilled opponent, the player will just have to plan carefully and buffer the ground Musasabi in case she needs to change positions or attack from certain angle.

258
Mai Shiranui / Re: Mai wiki building thread
« on: July 25, 2012, 04:52:42 AM »
This wiki should have a slight update on using the ground Musasabi no Mai (d > u + P) effectively.

259
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 23, 2012, 05:07:46 AM »
Here are a some of my game play footage. The two videos are replays from several casual matches... I'm kind of looking at these videos now and quite frankly (to me at least) they are laughable. If I had a match between the present me vs the past me from these videos, it would be completely one sided.

KOF XIII - DarkIceSaiko - Replay Number 1
KOF XIII - DarkIceSaiko - Replay 6
KOF XIII - DarkIceSaiko Replay 7

These videos is of me actually playing the game (with one replay).
KOF XIII Game Play - DarkIceSaiko Part 1
KOF XIII Game Play - DarkIceSaiko Part 2

261
Ex Iori (Flame) / Re: EX Iori (Flames)
« on: July 23, 2012, 12:32:17 AM »
Greetings,

I, the Great_Dark_Hero, would like to present a video of using combo's in EX Iori's EX Yami Barai (EX Projectile) move. It is said that Iori can not combo into the move at all. However, it is possible to drive cancel into the EX Projectile. After my last few matches in Kaiserslautern Germany, it is pretty much evident to not use this move so carelessly due to damage scaling. Comboing into EX Yami Barai should be utilized for positioning and saving up more combo's (preferably the combos that help Iori maximize his damage). Here is my video - Iori Yagami himself guides you through it.

KOF XIII - EX Iori - EX Yami Barai Technology

262
Ex Kyo / Re: EX Kyo (NESTS)
« on: July 23, 2012, 12:17:45 AM »
Hey everyone!

NEST Kyo just happens to be one of my main characters on point. At this point, NEST Kyo is very good on point, but also does well as a battery as well. A few months ago, I created a board on SRK to elaborate more on his game play a little. Feel free to use this as a reference, provide additional information, or to address game play match ups.
Source: http://shoryuken.com/forum/index.php?threads/nests-kyo-tier-placement-and-practical-game-play-tactics.152688/

263
Kyo Kusanagi / Re: Kyo Kusanagi (Console)
« on: July 22, 2012, 11:56:02 PM »
I think Kyo's EX Orochinagi should be mentioned. A 2f super that deals so much damage and that has so much range is just way too good. A lot of things that usually are safe aren't against Kyo because of that super.

That super really is my main reason for maining Kyo instead of NESTS Kyo. While that's just me, I think that difference between the two characters should be mentioned, because it's IMO a significant one.
+K9999
It's THE MAIN difference between the 2 Kyo and the reason why Kyo is the best char of the game.
snips

Um, wow, the only safejumps I knew of were hop and super j B rdps

Now I have to pick him up again.

I got a feeling I should too. Kyo is a beast and I am proud to admit it!

264
Kyo Kusanagi / Re: Kyo Kusanagi (Console)
« on: July 22, 2012, 11:52:19 PM »
Greetings,

I, the Great Dark Hero, have recently created a forum at SRK for Kyo Kusanagi summarizing his abilities with the help of fellow SRK members.
Source: http://shoryuken.com/forum/index.php?threads/regular-kyo-kusanagi.164378/

Here you may find and provide very valuable information that will help players become successful. If there are any discrepancies, feel free to notify us so they we can make the following corrections.
Kyo Kusanagi is and always will be consistent fighting game character! "Heh heh, Moetaru...?"
What should be understood is that Kyo has some really crazy combo's after launching the opponent into the air and has one of the DM's in the game, that which can also be utilized easily in mid-air to beat out air-to-air combative opponents.
Kyo has everything a player needs to win.

265
Mai Shiranui / Re: Mai Shiranui Matchup Thread
« on: July 22, 2012, 10:16:06 PM »
Mai seems to do pretty well against a lot of none projectile characters as well, because of her good priority in her normals as well her keep away game. It is also imperative not to forget that she can corner cross up from her throw as well giving her a little more edge on her opponents.

Robert match ups seems pretty even, and Robert is also the second only character with a wall jump. Again, Mai can simple hop over Robert projectile and it is quiet easy for Mai to dominate in the air as well. Mai's jumping arcs may leave her vulnerable to basic anti-airs (in this case, Robert's DP), but she still falls down quickly no matter how high she jumps so safe jumping plays a key roll her too. It is best to be careful in getting close to Robert because he has a command throw as well.  Mai can whiff cancel her d.D as well, sense it is a good low poke and the Kanchousen can cause a lot of knockback on guard. Mai has one of the best C/D attacks which can be whiff cancelled and even combo'd after should it be a counter attack.

Andy: This match up does not seem to be in Mai favor but even then, this is still manageable. Andy's pressure is very safe but his DM usage is not that impressive. Mai can easily out zone him using the ground Musasabi to switch positions and her Kanchousen. EX Kanchousen is VERY quick and can easily catch people off guard during a fireball war. Andy's Neo Max has the best priority - if Mai plays defensively in this situation, Andy will not have much of a good chance of winning and Mai can punish quite a few of his attacks easily.

Takuma: This match up is in Mai's favor. Takuma lacks an actual anti-air though he does have that option with his normal attack - he is likely to trade or get out prioritized by Mai's j.C, J.D, or air d.B, or her air Musasabi. I good trick to use on opponent from the air is j.D, then air d.B - Mai's air d.B can be cancelled into her Musasabi or her EX Musasabi (and the regular Musasabi can be drive cancelled into EX Musasabi as well to make it safe on guard and to put the opponent into a juggle state). The Mai player needs to be careful of Takuma's ranbu DM however, because it normally has invincibility start-up. Takuma has a command throw as well, but it is far easier for Mai to put more pressure on Takuma and play mind games with him.

266
Mai Shiranui / Re: Mai Shiranui (Console)
« on: July 22, 2012, 09:48:14 PM »
I notice that a lot of people do not utilize Mai's ground Musasabi too much. So if it is permitted here, I will post a video tutorial on the ground Musasabi no Mai - Mai herself will guide you through it...!  ;)

KOF XIII - Mai Shiranui - Musasabi no Mai - Combo starters and movement

There might be some more good information here for everyone here too so feel free to check it out.
Source: http://orochinagi.com/forums/viewtopic.php?f=78&t=2851&sid=f8918eed32731c8e34df14a0e790860c

I am also building a thread discussion on Mai here on SRK for those who are interested - if there are any discrepancies please inform me so that we can make the follow corrections:  http://shoryuken.com/forum/index.php?threads/kof-xiii-mai-shiranui.161286/

267
Mai Shiranui / Re: Mai Shiranui (Console)
« on: July 22, 2012, 09:44:22 PM »
How do you cancel qcb + p  into hcf + k without pulling the dm?

When you using Mai's Ryuuenbuu, leave the control stick neutral immediately afterwards and then quickly (I mean SUPER quickly) input the command notations (HCF + K). You need to be quick on this so be careful.
QCB + P > slight delay > and then QUICKLY input the HCF + K to put the finish on your combo and you will be succesfful!

268
Online Matchmaking / Re: PSN KOF XIII
« on: July 22, 2012, 01:30:32 PM »
PSN: Dark_Ice_Saiko

Country: Wiesbaden, Germany

269
Online Matchmaking / Re: Active Players for KOF XIII (PSN)
« on: July 22, 2012, 01:29:04 PM »
I, the Great Dark Hero, seek the thrill and honor of fighting against fellow members of DC!!
My PSN is Dark_Ice_Saiko.
Get your Orochinagi's and your Power Wave's ready folks...!

270
Meet & Greet / Greetings!
« on: July 22, 2012, 01:24:43 PM »
Greetings all Dream Cancel members and FGC,

I am the Great_Dark_Hero who hails from the Orochinagi and SRK websites. I had recently joined DC to make good contributions and to play competitive KOF matches against fellow members via online and tournaments. Look forward to having a great time here. To make one thing clear, KOF is my most favorite fighting game! KOF FTW!

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