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Messages - AirLancer

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Training Room / Re: New player a bit confused about punishing
« on: June 13, 2014, 08:35:14 PM »
If you have any characters with 1f grabs, like Benimaru, Clark, or Yuri, you can always punish the double kicks.

Training Room / Re: Clark Help!
« on: April 28, 2014, 04:50:44 PM »
Make your life easier too, the button-hold technique is your friend.

General Discussion / Re: The King of Fighters XIII Video Thread
« on: April 01, 2014, 07:54:10 AM »
Damn, those rapid punches do tons of damage even when scaled huh?

General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 30, 2014, 02:00:23 PM »

EDIT: @ 28:28 I didn't know Kula could cancel her slide into her qcf + P...

She can't. The Kula on the left did the slide. The Kula on the right interrupted it with c.B and then did qcf+A.

General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 05, 2014, 12:54:10 AM »
Then there was some stuff I left out of the video as well...

More Mature Stuff

Mature / Re: Mature (Console)
« on: March 04, 2014, 11:59:45 PM »
So are there any known 4 meter 100% combos with Mature (that aren't off a counter-hit j.CD or anti-air despair or something)?

Well, here's one...

More Mature Stuff

Mature / Re: Mature (Console)
« on: March 04, 2014, 11:02:19 PM »
The way I get the far D is when I activate HD, I hold back so that Mature doesn't auto-dash forwards.

General Discussion / Re: The King of Fighters XIII Video Thread
« on: March 04, 2014, 12:36:30 PM »
I made this since a lot of the Mature combo videos online are terrible (using tons of meter for no damage) or situationally impractical (come on, how often do you manage to get a qcb+D to actually hit someone AND convert it into a full HD combo...with multiple qcb+BD cl.C links?)

I doubt it's anything new, but I think it turned out well.

[KOF XIII] Mature EX Rekka HD Combos

Training Room / Re: The KOF Battle Journal
« on: January 17, 2014, 04:36:46 AM »

Trying to use stick.

The effort is torturous.

Shoot me in the face.

Pro-Gear / Re: Fight Sticks?
« on: December 29, 2013, 02:02:57 AM »
Decided to make the switch to stick, whipped up some stick art I had in mind.

I figure I'll make my stick so sick, I'll find it impossible to quit and go back to pad.

Steam ID:
Name: AirLancer
Location: Arlington, VA

I get the impression that all the randoms have me blacklisted, hahaha. Also, man, all these people with 7 year old machines trying to play this game at like <25 FPS need to gtfo. Or upgrade. Seriously.

Training Room / Re: Execution errors are driving me up the wall
« on: October 07, 2013, 12:03:18 AM »
Grind it out. Terry's HD combos really aren't that hard, the real difficulty lies in how they can fail if you're just a little too close/far from the corner or if they're at the wrong height, causing Terry to end up on the wrong side or some other stupid thing like that. That said, anytime you're gonna put them into the corner you don't want to do Terry's NeoMAX, but rather to use his EX moves to add extra damage. The easiest example is the ol' "Burn-BURN KNUCKLE!"

cl.D f.A HD cl.D f.A qcb.A DC qcb.AC d~u+Cc DC qcb+C DC qcb+AC DC d~u+C qcb+C DC qcb+B or D d~u+C or AC

EX Burn Knuckle gives you forever to charge Rising Tackle and to prepare yourself mentally to immediately do the qcb+C

Robert Garcia / Re: Robert Garcia (Console)
« on: September 05, 2013, 01:55:53 AM »
I don't know if anyone's found this yet, but here's a more damage corner 1 meter/1 drive combo.

The timing of the dp+C DC qcb+D matches that of what you'd need in order to connect a fireball afterwards.

j.C, cl.C, f+B xx dp+C DC qcb+D (backdash) qcb+BD qcf+A dp+C 510 damage

Training Room / Re: The KOF Battle Journal
« on: August 22, 2013, 03:41:03 AM »
Competed in Summer Jam 7 after almost 3 weeks of not playing KOF, due to difficult circumstances.

My rust showed, I was making critical drops and not maximizing on many opportunities. Still, somehow I managed to place 7th overall (tied with 1 other, out of 34 players).

Two words can sum up my final match, "I believed."

The tournament also finally convinced me (though I had been resisting up til this point) that I need to replace Robert. The only question is, what character should I pick instead?

2013 08 17 195951978

Kula Diamond / Re: Kula Diamond (Console)
« on: August 01, 2013, 02:00:25 AM »
Sigh, working with Kula...

She'd be instantly better if Diamond Breath and Reflect's input commands were switched. (Diamond breath qcb+P and reflect qcf+P)

Anyway, not sure if this is really practical for the meter spent, but it works anywhere on screen.

2 Meters, 50% Drive. 525 Damage
j.C cl.C f+A xx qcf+AC dp+A qcb+BD~f+D qcb+D qcb+D~f+B (or qcb+B~f+B) dp+C

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