I have some questions but don't know the answers to so it might be usefull for the FAQ (coming from someone really new to kof)
Are there character roles? I come from SSF4 and I play Balrog, is there set roles such as turtle or rushdown?
Certain characters may lend themselves to a defensive style of play (such as Saiki, Leona), and others to a rushdown style (Kim, Claw Iori). That being said, most characters have the tools that, when combined the various movement options available, allow them to switch styles as needed.
Are there any characters that can combo from CD Attack?
The blowback attack causes a soft knockdown, and puts the opponent into an unjuggleable state. However, characters with moves that have the Anywhere Juggle property can combo after a CD attack. Moves with that property allow characters to juggle an enemy which would be untouchable by normal attacks, such as after you hit an airborne opponent with a normal. Such characters and moves include but are not limited to:
K': j.qcb+B/D, qcfhcb+AC
Vice: hcf+BD
Takuma: fbf+AC
Hwa Jai: dp+BD
Elizabeth: qcfhcb+A/C
Are the ones I can think of off the top of my head.
Is there a place or way that show how people who KOF write thier move anotation, or is not a set way to write it.?
The one I use now...
s.X: Standing
c.X: Crouching
cl.X: Close standing
j.X: Jumpping
f+X: Holding torwards
b+X: Holding backwards
d+X: Holding downwards
QCF+X: Quarter-circle forward. Down, down-forward, forward
QCB+X: Quarter-circle back. Down, down-back, back
HCF+X: Half-circle forward. Back, down-back, down, down-forward, forward
HCB+X: Half-circle back. Forward, down-forward, down, down-back, back
DP+X: The "Dragon Punch" motion. Forward, down, down-forward. Made famous by Ryu and Ken's Shoryuken.
DC: Drive Cancel/HD Cancel
A: Light Punch
B: Light Kick
C: Heavy Punch
D: Heavy Quick
qcf+A = quarter-circle forward motion and press light punch.
cl.C = Close Standing Heavy Punch
Example Robert mid-screen 2 meter combo:
cl.C, f+B, dp+C DC qcb+D, qcfhcb+AC