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Messages - AirLancer

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76
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 01, 2013, 02:08:07 AM »
Looks like even the Japanese haven't yet discovered my max damage Partial Neomax setups. This makes me happy for some reason...

77
Training Room / Re: The KOF Battle Journal
« on: January 29, 2013, 11:32:47 PM »
Attended 2 meet ups with about 10-12 of Okinawa's fighting game players, hosted by xero15 (who has a sick Spider-Man team in Marvel) at his (soon to not be) place.

Of course, it was my obligation to bring along my copy of KOFXIII with me. The general consensus around the room was that they were all interested in the game, but none of them had really gotten into it and at most had only tried playing it for a few days. As I was explaining a lot of mechanics and demonstrating HD combos with several characters (Robert, Terry, Ryo, Takuma, Daimon, Kula and a little bit of Athena among others) several of them had expressed the feeling that had a person like me been around earlier, that they probably would've gotten into the game. Xero15 himself expressed an interest in playing Kula, and I was trying to recommend characters based around what his preferred playstyle was. Hopefully, I can set their desire to play KOF in stone before I leave the island in March, but my ability to do this is hampered due to the current liberty restrictions on military members in Okinawa, as well as really only having xero15 as the touchstone to get in touch with the other players.

As for how they felt about the game, they really seemed to enjoy it. The thing that seemed to stick out for a lot of them was the executional requirement. Foundational skills like c.B hitconfirms (which I myself had plenty of trouble with when I started playing due to the speed of it) and even things like hopping were things I was explaining. How unfortunate I had forgotten to mention the "How to play KOF" video on YouTube.  

Unrelated to KOF but when we popped in Persona, I three-peated one of the enthusiasts of the game who I believe goes by the name of Black, despite my relative lack of experience with the game. Oh Yukiko, chuck them fans at Chie's head. My playstyle was described as "incredibly annoying, but it works."

I hope that we can manage to have another meet up before I PCS. I'm hoping my one playing partner (who mains King, Kyo, Saiki, and Mr. Karate) can come if there's another meet up so I can demonstrate how a match flows, maybe even capture some gameplay on Xero15's streaming equipment.

78
Ex Iori (Flame) / Re: EX Iori (Flames)
« on: January 29, 2013, 11:12:45 PM »
how is it possible to do as many rekka cancels as in the below match @ 2:02 ?

Execution.

79
Trying to spread the KOF gospel in Oki, seem to have a few people interested.

OTOH, the liberty policy and other factors make get-togethers tough.

80
Robert Garcia / Re: Robert Garcia (Console)
« on: January 27, 2013, 01:13:07 PM »
At the distance Mai was at, one could already do a corner carry with cl.C. Does it work from absolute full screen (ie, opponent is running into the corner)?

81
Robert Garcia / Re: Robert Garcia (Console)
« on: January 18, 2013, 05:55:28 PM »
The closest I can get is 990 damage. Which, honestly, assuming that they've taken any kind of chip or took even one hit, is enough.

As for 2 meters from cornered using f+A, highest I can get now is around 845. qcf+A x 2, [db]~f+D instead of qcf+A, qcf+C, [db]~f+B. I'd prefer to use qcf+A, qcf+C since it's less likely to drop.

82
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: January 15, 2013, 05:09:30 AM »
Yes' It was amazing; Really enjoyed it. At some point I think near the final the streaming views were almost 10k.

Unfortunately I missed the 5v5 matches.

Does anyone know if the viewership number on the niconico site is concurrent viewers, or the total number of hits the broadcast got? Because it got up somewhere past 95k.

83
Kula Diamond / Re: Kula Diamond (Console)
« on: January 01, 2013, 01:55:45 PM »
Also happens to me a lot when trying to anti-air c.B and they cross over.

84
Kula Diamond / Re: Kula Diamond (Console)
« on: December 31, 2012, 11:36:02 AM »
Every time I do slider shoot by accident, I wish SNK would've made the input for it df+D instead of B.  :(

85
General Discussion / Re: Are you using D-pad or analog stick?
« on: December 31, 2012, 05:26:48 AM »
Analog stick definitely when it comes to the PS3 controller.

Really? With the analog stick I feel like my motions are just flying around all over the place.

Anyway, I use the d-pad. Specifically speaking, I use an original Playstation 1 controller (without analog sticks) right now.

86
Robert Garcia / Re: Robert Garcia (Console)
« on: December 02, 2012, 06:39:33 AM »
Interesting, I'll have to experiment with what this means for Robert... Perhaps a full-screen corner carry combo would be made unnecessary?

EDIT: Indeed, combining this w/ Partial Law has made for useful combos. Robert can't carry full-screen meterless? No problem. Also, using [db]~f+D after dp+A DC qcf+A has rendered more damage for me then dp+A DC qcf+A qcf+C. But then, I only had like 20 minutes to experiment. (I'm on Barracks Duty today.)

Edit: Hah, nevermind. It seems being awake for 32 hours is bad for your math abilities. Run-under dp+A qcf+A qcf+C [db]~f+B is definitely more damaging.

So the most I can seem to muster with a j.C, cl.C, f.B HD f.A starter from "full screen" is 834 damage with 2 meters. (I think, I tried it all a rather long time ago.) Has anyone managed better?



The dp+A DC qcf+A follow up can sometimes not hit if the combo is started slightly away from the corner, so I'd recommend trying this only if you hit the opponent with the back-kick to start the combo (since it pulls them towards the corner, making it much less likely to drop).

One more note: The fact that the combo naturally puts the opponent in backturned state sets up the opponent to be reset for x-up after the Neomax.

87
Robert Garcia / Re: Robert Garcia (Console)
« on: December 01, 2012, 03:54:58 PM »
Hey guys, just wanted to share a reallly really easy 4 bar HD combo that I recently have been doing. You can start it from about 40% of the stage away from the corner and closer.

4 bars, HD, 921dmg

J. C, st. C, fwd. B xxHD, st. C, fwd B, C DP xx ex dive kick, A fireball, C DP xx A fireball, C DP xx lvl1 Ranbu, Max Cancel

Short and sweet, and very hard to mess up in a real match!

Good stuff DK, reliability in a match is always an important factor. After all, a combo is only as strong as how much of it you can execute.

88
General Discussion / Re: KOF XIII 8th General Thread: KOF EVOlving 2012
« on: October 30, 2012, 05:11:17 AM »
I know the lack of capture equipment has held me back quite a bit...

89
Robert Garcia / Re: Robert Garcia (Console)
« on: October 26, 2012, 03:18:00 PM »
Those resets are really sick. I myself don't make too much use of EX kicks because, well, I just suck at canceling into them. Same with Takuma.

The only reason I don't advocate the 1 meter 1 drive dp DC fireball, hien, fireball, dp combo is that it's pretty darn specific in its range. Too close to the corner and the fireball will miss/second hien hit will miss. Too far and you won't be able to follow up with much.

90
Robert Garcia / Re: Robert Garcia (Console)
« on: October 26, 2012, 12:23:05 AM »
I believe I've found the hardest hitting 2 and 3 meter combos for Robert yet at 857/923 damage (w/ jump-in). Will record and upload later...

just note that for 2/3 meter, same as the 3rd combo until after the Partial hits.

2 meters: Immediately fbf+B or D

3 meters: qcf+A, fbf+BD, dp+A

I think the Partial (we should give it an actual name) is the key to squeezing out max damage with Robert, at least for certain ranges.

It's funny, because in DDTC's videos, he actually does use the partial. It's just that those combos are so horrible at optimizing damage that I kind of forgot about it until now.

Btw, Mezzo, sent you a message.

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